Player Matchup

Zeus
Zeus
Bokhy
Zeus
Level 101
God Stats
61W - 41L
1,548 SR
Queue Stats
429W - 408L
1,589 Elo+
Party 2
Charon
Charon
H2o x Squishy
Charon
Level 57
God Stats
6W - 9L
1,286 SR
Queue Stats
201W - 166L
1,408 Elo+
Solo
Thanatos
Thanatos
I Toney I
Thanatos
Level 106
God Stats
4W - 10L
1,251 SR
Queue Stats
56W - 41L
1,619 Elo+
Party 2
Xbalanque
Xbalanque
I zazka I
Xbalanque
Level 103
God Stats
9W - 5L
1,905 SR
Queue Stats
411W - 360L
1,569 Elo+
Party 2
Surtr
Surtr
luis max stiel
Surtr
Level 82
God Stats
1W - 4L
1,123 SR
Queue Stats
370W - 342L
1,537 Elo+
Party 2
Team Averages
Level 90
1,423 SR
1,545 Elo+

VS

Team Averages
Level 106
1,407 SR
1,556 Elo+
Sobek
Sobek
 
Sobek
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BlayoSaac
Achilles
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,686 Elo+
Party 1
Hou Yi
Hou Yi
Josue04CZ
Hou Yi
Level 69
God Stats
0W - 1L
1,218 SR
Queue Stats
7W - 5L
1,579 Elo+
Party 1
Bakasura
Bakasura
Youth899
Bakasura
Level 128
God Stats
0W - 2L
1,275 SR
Queue Stats
50W - 53L
1,553 Elo+
Solo
The Morrigan
The Morrigan
deevurt
The Morrigan
Level 105
God Stats
42W - 45L
1,541 SR
Queue Stats
154W - 152L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bokhy
Zeus
14
4 / 1 / 1
8,231
549
7,557
6,168
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 7
7,774
518
7,141
10,923
6,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
I Toney I
Thanatos
13
6 / 2 / 2
7,845
523
6,767
11,702
5,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
I zazka I
Xbalanque
12
1 / 2 / 6
7,002
467
11,722
9,912
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 2 / 0
8,014
534
4,879
13,797
9,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 2 / 0
6,866
458
5,242
15,207
13,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
BlayoSaac
Achilles
15
2 / 0 / 1
8,579
572
7,611
8,837
6,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
Josue04CZ
Hou Yi
11
3 / 6 / 2
7,251
483
4,705
12,102
4,332
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
Youth899
Bakasura
11
0 / 3 / 1
6,381
425
2,256
12,798
5,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Morrigan
deevurt
The Morrigan
12
2 / 1 / 3
7,574
505
9,471
9,353
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
12
Kills
9
9
Deaths
12
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
2
0
1
L
Achilles
BlayoSaac
Achilles
2
0
1
2.5
W
Zeus
Bokhy
Zeus
4
1
1
4.5
W
1
2
7
2.25
W
Thanatos
I Toney I
Thanatos
6
2
2
3.5
W
Xbalanque
I zazka I
Xbalanque
1
2
6
2
L
Hou Yi
Josue04CZ
Hou Yi
3
6
2
0.67
L
Bakasura
Youth899
Bakasura
0
3
1
0.17
L
The Morrigan
deevurt
The Morrigan
2
1
3
3.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,066
Damage
29,285
52,502
Taken
58,297
26,802
Mitigated
33,118
22,720
Healing
13,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,242
549
0
4,790
15,207
13,558
0
4,373
10,686
19,146
0
L
Achilles
BlayoSaac
Achilles
7,611
2,013
0
2,266
8,837
6,665
0
408
7,619
263
60,171
W
Zeus
Bokhy
Zeus
7,557
470
0
1,245
6,168
2,217
550
2,764
3,247
52,836
1,405
W
7,141
1,028
0
3,397
10,923
6,801
390
3,915
6,812
30,907
1,617
W
Thanatos
I Toney I
Thanatos
6,767
1,409
0
8,885
11,702
5,219
0
2,171
9,356
0
58,735
W
Xbalanque
I zazka I
Xbalanque
11,722
7,959
0
3,558
9,912
3,475
362
4,134
5,546
0
56,516
L
Hou Yi
Josue04CZ
Hou Yi
4,705
2,159
0
1,026
12,102
4,332
10
2,032
10,070
0
28,563
L
Bakasura
Youth899
Bakasura
2,256
1,789
0
2,918
12,798
5,373
0
2,364
10,312
0
41,246
L
The Morrigan
deevurt
The Morrigan
9,471
2,085
0
2,304
9,353
3,190
0
5,044
4,043
51,259
3,568
W
4,879
1,145
0
5,635
13,797
9,090
0
263
12,740
1,915
56,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,866
Gold Earned
36,651
387
Minions Killed
353
0
Camps Cleared
0
1,521,574
Distance Traveled
1,514,663
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,866
458
19
1
0
311,688
3
L
Achilles
8,579
572
117
8
0
283,954
3
W
Zeus
8,231
549
101
7
0
278,375
5
W
Charon
7,774
518
36
2
0
300,892
0
W
Thanatos
7,845
523
80
5
0
364,014
0
W
Xbalanque
7,002
467
73
5
0
282,036
0
L
Hou Yi
7,251
483
55
4
0
288,364
0
L
Bakasura
6,381
425
67
4
0
333,356
0
L
The Morrigan
7,574
505
95
6
0
297,301
0
W
Surtr
8,014
534
97
6
0
296,257
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role