Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
HUFFING-BROCCOLI
Ares
Level 128
God Stats
3W - 1L
1,892 SR
Queue Stats
102W - 101L
1,461 Elo+
Party 2
Raijin
Raijin
StoneCarrot
Raijin
Level 65
God Stats
0W - 2L
1,296 SR
Queue Stats
14W - 25L
1,365 Elo+
Party 2
King Arthur
King Arthur
rufosirraptor
King Arthur
Level 68
God Stats
0W - 2L
1,281 SR
Queue Stats
36W - 30L
1,432 Elo+
Solo
Team Averages
Level 104
1,494 SR
1,452 Elo+

VS

Team Averages
Level 107
1,515 SR
1,420 Elo+
Medusa
Medusa
Dykeys123
Medusa
Level 107
God Stats
7W - 4L
1,542 SR
Queue Stats
285W - 244L
1,427 Elo+
Party 1
Charon
Charon
Gcentinal
Charon
Level 125
God Stats
2W - 0L
1,714 SR
Queue Stats
111W - 112L
1,453 Elo+
Solo
Chernobog
Chernobog
ITbZ5star
Chernobog
Level 68
God Stats
2W - 1L
1,435 SR
Queue Stats
80W - 72L
1,409 Elo+
Solo
Zeus
Zeus
QcMs_Dont_Cry
Zeus
Level 155
God Stats
5W - 6L
1,374 SR
Queue Stats
424W - 416L
1,420 Elo+
Party 1
Discordia
Discordia
Youwont
Discordia
Level 82
God Stats
4W - 4L
1,510 SR
Queue Stats
140W - 160L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
1 / 5 / 2
7,585
759
5,900
10,120
7,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Odin
 
Odin
13
0 / 6 / 1
7,054
705
5,092
12,248
13,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
1 / 3 / 2
7,730
773
3,885
7,984
8,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
15
2 / 6 / 3
7,978
798
6,183
9,413
5,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

King Arthur
rufosirraptor
King Arthur
14
2 / 4 / 2
7,245
725
2,883
11,754
11,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dykeys123
Medusa
17
11 / 2 / 7
10,031
1,003
11,529
6,613
3,026
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charon
Gcentinal
Charon
11
0 / 0 / 12
7,625
763
2,278
4,409
3,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
ITbZ5star
Chernobog
12
0 / 2 / 14
7,421
742
3,506
5,448
2,383
Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

17
9 / 2 / 13
9,828
983
16,937
6,127
2,551
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Discordia
Youwont
Discordia
16
4 / 0 / 16
8,897
890
10,442
7,523
3,124
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
86
6
Kills
24
24
Deaths
6
10
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
5
2
0.4
L
Odin
 
Odin
0
6
1
0.08
W
Medusa
Dykeys123
Medusa
11
2
7
7.25
W
Charon
Gcentinal
Charon
0
0
12
6
L
1
3
2
0.67
W
Chernobog
ITbZ5star
Chernobog
0
2
14
3.5
W
9
2
13
7.75
L
Raijin
2
6
3
0.58
W
Discordia
Youwont
Discordia
4
0
16
12
L
King Arthur
rufosirraptor
King Arthur
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,943
Damage
44,692
51,519
Taken
30,120
45,940
Mitigated
14,732
7,100
Healing
9,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,900
120
584
2,247
10,120
7,078
0
5,889
4,231
0
8,219
L
Odin
 
Odin
5,092
654
889
1,652
12,248
13,450
0
5,884
6,364
1,190
13,853
W
Medusa
Dykeys123
Medusa
11,529
6,547
0
0
6,613
3,026
588
1,608
4,501
0
25,411
W
Charon
Gcentinal
Charon
2,278
197
1,071
1,822
4,409
3,648
200
2,170
2,239
8,561
95
L
3,885
0
16
687
7,984
8,915
0
3,937
4,047
6,110
318
W
Chernobog
ITbZ5star
Chernobog
3,506
1,703
106
689
5,448
2,383
0
2,668
2,780
0
12,194
W
16,937
1,708
506
1,257
6,127
2,551
488
2,563
3,236
29,605
607
L
Raijin
6,183
1,152
0
0
9,413
5,226
0
6,388
3,025
22,492
317
W
Discordia
Youwont
Discordia
10,442
630
797
2,859
7,523
3,124
148
1,547
5,646
16,611
395
L
King Arthur
rufosirraptor
King Arthur
2,883
104
407
618
11,754
11,271
0
7,345
4,409
0
7,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,592
Gold Earned
43,802
71
Minions Killed
115
0
Camps Cleared
0
880,434
Distance Traveled
872,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,585
759
3
0
0
176,353
0
L
Odin
7,054
705
24
2
0
184,441
0
W
Medusa
10,031
1,003
40
4
0
198,315
0
W
Charon
7,625
763
9
1
0
132,540
0
L
Ares
7,730
773
4
0
0
140,776
0
W
Chernobog
7,421
742
10
1
0
136,039
0
W
Zeus
9,828
983
42
4
0
192,020
0
L
Raijin
7,978
798
34
3
0
161,485
0
W
Discordia
8,897
890
14
1
0
213,173
0
L
King Arthur
7,245
725
6
1
0
217,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role