Player Matchup

Osiris
Osiris
BlownKartridge_
Osiris
Level 136
God Stats
19W - 28L
1,297 SR
Queue Stats
129W - 121L
1,513 Elo+
Solo
Zeus
Zeus
CampioPuro
Zeus
Level 118
God Stats
3W - 2L
1,500 SR
Queue Stats
194W - 174L
1,506 Elo+
Solo
Arachne
Arachne
Geckomansenpai
Arachne
Level 155
God Stats
5W - 3L
1,510 SR
Queue Stats
81W - 80L
1,470 Elo+
Solo
Nu Wa
Nu Wa
NaturedCell9461
Nu Wa
Level 158
God Stats
53W - 43L
1,521 SR
Queue Stats
374W - 378L
1,481 Elo+
Solo
Nut
Nut
Rudeman427
Nut
Level 149
God Stats
3W - 6L
1,155 SR
Queue Stats
105W - 103L
1,479 Elo+
Solo
Team Averages
Level 143
1,396 SR
1,490 Elo+

VS

Team Averages
Level 92
1,458 SR
1,492 Elo+
Ymir
Ymir
Kashtro
Ymir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
KingThranduil_2
Ra
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
1,432 Elo+
Solo
Nut
Nut
KourosApollo
Nut
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Bellona
Bellona
PoohhBearr
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Lancelot
Lancelot
gisellecpeach
Lancelot
Level 129
God Stats
0W - 4L
1,290 SR
Queue Stats
304W - 304L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
6,833
683
3,416
6,752
4,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

11
1 / 1 / 1
6,629
663
3,424
4,671
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 1
6,304
630
2,871
8,346
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 1
5,808
581
4,263
3,778
2,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 0
5,485
549
3,374
7,039
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Kashtro
Ymir
4
0 / 1 / 0
4,022
402
96
4,186
2,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 2 / 1
5,254
525
2,385
5,632
1,990
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 1
5,490
549
5,865
6,447
2,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bellona
PoohhBearr
Bellona
3
0 / 4 / 0
3,853
385
1,547
6,097
3,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Lancelot
gisellecpeach
Lancelot
10
2 / 0 / 1
5,429
543
2,309
6,486
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
3
4
Deaths
7
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
1
1
1
1.5
W
2
1
1
2.5
L
Ymir
Kashtro
Ymir
0
1
0
0
L
0
2
1
0.25
L
1
0
1
1.5
W
0
0
1
0.5
L
Bellona
PoohhBearr
Bellona
0
4
0
0
W
1
2
0
0.5
L
Lancelot
gisellecpeach
Lancelot
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,348
Damage
12,202
30,586
Taken
28,848
14,727
Mitigated
13,976
12,144
Healing
5,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,416
1,516
0
3,268
6,752
4,861
1,424
0
6,752
0
44,083
W
3,424
439
0
250
4,671
1,450
947
1,262
3,409
49,227
836
W
2,871
1,777
0
4,238
8,346
3,153
0
1,063
7,223
0
51,101
L
Ymir
Kashtro
Ymir
96
0
0
361
4,186
2,642
0
1,502
2,684
3,441
0
L
2,385
108
153
2,172
5,632
1,990
0
2,729
2,903
34,921
0
L
5,865
2,737
0
1,099
6,447
2,470
0
1,876
4,571
0
47,385
W
4,263
1,891
0
1,124
3,778
2,696
342
62
3,716
25,879
1,277
L
Bellona
PoohhBearr
Bellona
1,547
936
0
640
6,097
3,976
0
213
5,401
0
7,679
W
3,374
1,607
0
3,264
7,039
2,567
420
34
7,005
0
37,004
L
Lancelot
gisellecpeach
Lancelot
2,309
296
0
754
6,486
2,898
0
979
5,507
0
32,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,059
Gold Earned
24,048
344
Minions Killed
224
0
Camps Cleared
0
987,748
Distance Traveled
869,918
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,833
683
74
7
0
196,006
0
W
Zeus
6,629
663
91
9
0
194,261
0
W
Arachne
6,304
630
78
8
0
258,056
0
L
Ymir
4,022
402
9
1
0
117,584
0
L
Ra
5,254
525
64
6
0
187,938
1
L
Nut
5,490
549
79
8
0
203,955
0
W
Nu Wa
5,808
581
29
3
0
161,811
0
L
Bellona
3,853
385
11
1
0
127,775
0
W
Nut
5,485
549
72
7
0
177,614
1
L
Lancelot
5,429
543
61
6
0
232,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role