Player Matchup

Neith
Neith
DelChees0
Neith
Level 40
God Stats
3W - 7L
1,243 SR
Queue Stats
10W - 31L
1,120 Elo+
Party 1
Tyr
Tyr
R1ckDaRul3r
Tyr
Level 44
God Stats
1W - 4L
1,236 SR
Queue Stats
12W - 32L
1,123 Elo+
Party 1
Sol
Sol
The WAKALAMAN
Sol
Level 44
God Stats
2W - 2L
1,458 SR
Queue Stats
10W - 29L
1,138 Elo+
Party 1
Team Averages
Level 43
1,312 SR
1,127 Elo+

VS

Team Averages
Level 89
1,528 SR
1,268 Elo+
Achilles
Achilles
Conroyslayer
Achilles
Level 146
God Stats
1W - 3L
1,554 SR
Queue Stats
78W - 96L
1,326 Elo+
Solo
Hades
Hades
Rauwwwlito
Hades
Level 81
God Stats
44W - 25L
1,664 SR
Queue Stats
532W - 682L
1,419 Elo+
Solo
Izanami
Izanami
maritime-living2
Izanami
Level 39
God Stats
2W - 8L
1,367 SR
Queue Stats
80W - 124L
1,060 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DelChees0
Neith
13
2 / 1 / 4
8,050
805
3,846
4,838
1,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 6
7,903
790
6,762
7,223
6,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 1 / 4
8,452
845
6,642
7,477
2,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Conroyslayer
Achilles
13
3 / 2 / 0
7,258
726
7,725
12,941
14,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
5
0 / 1 / 1
5,702
570
531
1,591
764
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 2
7,337
734
5,203
8,776
3,732
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
3
3
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
Conroyslayer
Achilles
3
2
0
1.5
W
Neith
DelChees0
Neith
2
1
4
4
W
2
1
6
5
L
Hades
0
1
1
0.5
W
4
1
4
6
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,250
Damage
13,459
19,538
Taken
23,308
10,332
Mitigated
18,923
3,944
Healing
3,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Conroyslayer
Achilles
7,725
1,154
56
3,002
12,941
14,427
0
2,959
9,323
0
16,565
W
Neith
DelChees0
Neith
3,846
1,842
0
643
4,838
1,768
0
230
4,287
0
16,713
W
6,762
1,179
0
916
7,223
6,264
336
0
6,960
0
20,495
L
Hades
531
0
20
376
1,591
764
0
280
1,311
7,123
0
W
6,642
1,880
0
2,385
7,477
2,300
949
336
6,898
24,953
1,900
L
5,203
3,578
0
0
8,776
3,732
0
3,111
5,486
0
31,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,405
Gold Earned
20,297
94
Minions Killed
96
0
Camps Cleared
0
507,344
Distance Traveled
519,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,258
726
20
2
0
192,463
0
W
Neith
8,050
805
25
3
0
174,654
0
W
Tyr
7,903
790
23
2
0
165,358
0
L
Hades
5,702
570
11
1
0
169,763
0
W
Sol
8,452
845
46
5
0
167,332
0
L
Izanami
7,337
734
65
7
0
157,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role