Player Matchup

Fenrir
Fenrir
CPUMarioBro
Fenrir
Level 150
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 33L
1,324 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Diplo64
Kumbhakarna
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 87L
1,537 Elo+
Party 1
Thanatos
Thanatos
Luminosity777
Thanatos
Level 101
God Stats
1W - 2L
1,239 SR
Queue Stats
66W - 55L
1,474 Elo+
Solo
Martichoras
Martichoras
PhillyJoeGoHam
Martichoras
Level 149
God Stats
4W - 7L
1,469 SR
Queue Stats
209W - 215L
1,452 Elo+
Solo
Thoth
Thoth
xTheworst1x
Thoth
Level 159
God Stats
1W - 4L
1,183 SR
Queue Stats
82W - 83L
1,527 Elo+
Party 1
Team Averages
Level 136
1,378 SR
1,463 Elo+

VS

Team Averages
Level 128
1,556 SR
1,463 Elo+
Hera
Hera
ArcyCola
Hera
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,478 Elo+
Party 2
Amaterasu
Amaterasu
ConfusedM3RC
Amaterasu
Level 133
God Stats
6W - 3L
1,705 SR
Queue Stats
336W - 330L
1,548 Elo+
Solo
Ares
Ares
Shadowmancer01
Ares
Level 173
God Stats
2W - 1L
1,499 SR
Queue Stats
114W - 113L
1,521 Elo+
Solo
Freya
Freya
fireninjanic
Freya
Level 109
God Stats
2W - 1L
1,575 SR
Queue Stats
39W - 42L
1,453 Elo+
Party 2
Anhur
Anhur
pepeytono
Anhur
Level 122
God Stats
7W - 6L
1,500 SR
Queue Stats
254W - 249L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 4 / 8
7,591
584
2,245
8,426
3,939
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Diplo64
Kumbhakarna
14
1 / 4 / 9
8,049
619
2,641
11,853
13,008
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Luminosity777
Thanatos
14
4 / 5 / 7
8,973
690
9,181
10,465
4,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Martichoras
PhillyJoeGoHam
Martichoras
18
2 / 4 / 7
10,133
779
12,511
13,381
6,469
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 4 / 5
9,651
742
21,837
9,183
4,108
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
19
9 / 3 / 9
11,775
906
13,385
9,166
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
ConfusedM3RC
Amaterasu
18
5 / 3 / 11
10,665
820
8,679
16,808
14,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 2 / 16
10,801
831
6,490
14,770
16,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 2 / 10
10,172
782
9,734
13,867
7,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
pepeytono
Anhur
15
2 / 4 / 13
9,670
744
8,314
11,780
5,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
80
14
Kills
21
21
Deaths
14
36
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Hera
9
3
9
4.5
L
Fenrir
0
4
8
1
W
Amaterasu
ConfusedM3RC
Amaterasu
5
3
11
3.5
L
Kumbhakarna
Diplo64
Kumbhakarna
1
4
9
1.38
L
Thanatos
Luminosity777
Thanatos
4
5
7
1.5
L
Martichoras
PhillyJoeGoHam
Martichoras
2
4
7
1.38
W
2
2
16
5
W
3
2
10
4
W
Anhur
pepeytono
Anhur
2
4
13
2.13
L
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,415
Damage
46,602
53,308
Taken
66,391
32,020
Mitigated
48,249
14,872
Healing
21,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
13,385
3,367
1,659
1,513
9,166
4,587
2,758
4,056
5,110
35,059
455
L
Fenrir
2,245
123
553
528
8,426
3,939
0
4,814
3,556
0
4,563
W
Amaterasu
ConfusedM3RC
Amaterasu
8,679
3,382
835
6,777
16,808
14,492
519
7,026
9,782
0
15,641
L
Kumbhakarna
Diplo64
Kumbhakarna
2,641
52
89
313
11,853
13,008
0
6,014
5,791
6,110
0
L
Thanatos
Luminosity777
Thanatos
9,181
268
1,367
5,046
10,465
4,496
0
4,384
5,847
0
12,101
L
Martichoras
PhillyJoeGoHam
Martichoras
12,511
3,297
376
4,465
13,381
6,469
58
7,603
5,548
0
43,912
W
6,490
124
232
2,692
14,770
16,597
2,198
4,394
9,980
7,543
2,624
W
9,734
3,133
902
3,708
13,867
7,286
1,314
5,220
8,647
29,112
0
W
Anhur
pepeytono
Anhur
8,314
3,662
463
2,261
11,780
5,287
1,254
3,773
8,007
0
30,343
L
21,837
181
556
1,579
9,183
4,108
37
5,592
3,440
39,778
429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,397
Gold Earned
53,083
113
Minions Killed
155
0
Camps Cleared
0
1,211,139
Distance Traveled
1,314,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,775
906
49
4
0
268,720
0
L
Fenrir
7,591
584
4
0
0
214,149
0
W
Amaterasu
10,665
820
23
2
0
288,182
0
L
Kumbhakarna
8,049
619
5
0
0
211,579
0
L
Thanatos
8,973
690
6
0
0
294,352
0
L
Martichoras
10,133
779
66
5
0
232,702
0
W
Ares
10,801
831
14
1
0
280,222
0
W
Freya
10,172
782
38
3
0
259,033
0
W
Anhur
9,670
744
31
2
0
218,168
0
L
Thoth
9,651
742
32
2
0
258,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role