Player Matchup

Hera
Hera
Gold III
Debilidad
Hera
Gold III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 36L
1,516 MMR
Solo
Ne Zha
Ne Zha
Gold I
HomeDogSkillet
Ne Zha
Gold I
Level 127
God Stats
11W - 7L
1,663 SR
Queue Stats
77W - 100L
1,524 MMR
Solo
Cthulhu
Cthulhu
Gold II
VibeCityChis
Cthulhu
Gold II
Level 133
God Stats
9W - 15L
1,559 SR
Queue Stats
203W - 278L
1,523 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,574 SR
1,521 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,506 SR
1,501 MMR
Scylla
Scylla
Gold IV
HydraOps
Scylla
Gold IV
Level 162
God Stats
0W - 1L
1,308 SR
Queue Stats
11W - 6L
1,687 MMR
Solo
Khepri
Khepri
Bronze III
XDabaholicXx
Khepri
Bronze III
Level 67
God Stats
1W - 3L
1,521 SR
Queue Stats
2W - 9L
1,540 MMR
Solo
Medusa
Medusa
Silver IV
valkyrja1002
Medusa
Silver IV
Level 107
God Stats
1W - 1L
1,690 SR
Queue Stats
9W - 31L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
4 / 0 / 4
10,487
749
10,586
5,471
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
3 / 0 / 4
10,465
748
15,908
16,123
11,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
VibeCityChis
Cthulhu
14
2 / 1 / 5
9,656
690
11,457
15,391
14,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
PersephoneAresBellonaThothKuzenbo

VS

Bans
AchillesXbalanqueKukulkanOsirisAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HydraOps
Scylla
14
0 / 3 / 1
8,506
608
10,841
12,802
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
14
1 / 3 / 0
8,196
585
3,591
13,501
13,953
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Medusa
12
0 / 3 / 1
7,710
551
5,942
14,991
5,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
9
Kills
1
1
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hera
4
0
4
6
W
3
0
4
5
L
Scylla
HydraOps
Scylla
0
3
1
0.17
W
Cthulhu
VibeCityChis
Cthulhu
2
1
5
4.5
L
Khepri
1
3
0
0.33
L
Medusa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,951
Damage
20,374
36,985
Taken
41,294
28,806
Mitigated
24,350
12,633
Healing
3,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
10,586
1,868
0
1,430
5,471
2,373
1,579
3,224
2,247
47,050
0
W
15,908
2,590
0
8,007
16,123
11,501
463
5,630
10,493
0
64,771
L
Scylla
HydraOps
Scylla
10,841
938
0
842
12,802
4,673
0
5,524
6,834
53,766
670
W
Cthulhu
VibeCityChis
Cthulhu
11,457
523
165
3,031
15,391
14,932
361
5,579
9,812
24,330
4,144
L
Khepri
3,591
177
0
190
13,501
13,953
0
5,945
6,630
12,443
0
L
Medusa
5,942
1,945
0
2,137
14,991
5,724
0
6,661
7,376
0
22,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,608
Gold Earned
24,412
198
Minions Killed
144
0
Camps Cleared
0
837,313
Distance Traveled
704,204
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,487
749
97
7
0
267,094
9
W
Ne Zha
10,465
748
62
4
0
304,029
0
L
Scylla
8,506
608
94
7
0
242,879
0
W
Cthulhu
9,656
690
39
3
0
266,190
0
L
Khepri
8,196
585
21
2
0
220,683
0
L
Medusa
7,710
551
29
2
0
240,642
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role