Player Matchup

Thoth
Thoth
GMutante
Thoth
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 87L
1,474 Elo+
Solo
Sol
Sol
Lonellymoon
Sol
Level 156
God Stats
1W - 2L
1,477 SR
Queue Stats
216W - 222L
1,517 Elo+
Solo
Artio
Artio
Orion_Nett
Artio
Level 122
God Stats
3W - 2L
1,822 SR
Queue Stats
97W - 100L
1,500 Elo+
Party 1
Arachne
Arachne
solci13
Arachne
Level 129
God Stats
3W - 5L
1,539 SR
Queue Stats
60W - 58L
1,551 Elo+
Solo
Shiva
Shiva
xRock3T_Jv
Shiva
Level 105
God Stats
16W - 13L
1,888 SR
Queue Stats
259W - 258L
1,534 Elo+
Party 1
Team Averages
Level 128
1,645 SR
1,515 Elo+

VS

Team Averages
Level 116
1,528 SR
1,462 Elo+
Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Flechita0
Gilgamesh
Level 69
God Stats
6W - 10L
1,423 SR
Queue Stats
41W - 57L
1,406 Elo+
Solo
Athena
Athena
Patoamarillo3
Athena
Level 57
God Stats
2W - 4L
1,362 SR
Queue Stats
157W - 188L
1,402 Elo+
Solo
Chiron
Chiron
SenhorKS1511
Chiron
Level 159
God Stats
7W - 7L
1,812 SR
Queue Stats
127W - 145L
1,491 Elo+
Party 2
Agni
Agni
gulisrazer
Agni
Level 172
God Stats
48W - 35L
1,546 SR
Queue Stats
265W - 289L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
GMutante
Thoth
8
0 / 2 / 1
4,805
481
3,075
4,603
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 2
4,889
489
3,870
5,908
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artio
11
1 / 2 / 0
5,518
552
3,636
7,482
4,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
solci13
Arachne
10
2 / 2 / 1
5,419
542
4,599
11,486
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Shiva
9
1 / 1 / 2
5,256
526
5,285
9,655
7,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 1 / 0
6,744
674
3,922
7,924
5,364
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Flechita0
Gilgamesh
9
3 / 1 / 0
5,616
562
3,999
10,322
4,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 1
5,424
542
4,380
10,068
7,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
11
2 / 0 / 1
6,219
622
4,171
4,251
1,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
2 / 1 / 2
6,086
609
7,978
4,795
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
4
Kills
10
10
Deaths
4
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
0
2
W
Gilgamesh
Flechita0
Gilgamesh
3
1
0
3
L
Thoth
GMutante
Thoth
0
2
1
0.25
L
0
3
2
0.33
L
Artio
1
2
0
0.5
W
1
1
1
1.5
W
Chiron
2
0
1
2.5
W
2
1
2
3
L
Arachne
solci13
Arachne
2
2
1
1.25
L
Shiva
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,465
Damage
24,450
39,134
Taken
37,360
18,991
Mitigated
20,972
12,899
Healing
13,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,922
275
0
3,354
7,924
5,364
0
2,768
4,456
45,258
2,273
W
Gilgamesh
Flechita0
Gilgamesh
3,999
1,149
0
3,736
10,322
4,525
0
1,171
9,151
0
31,286
L
Thoth
GMutante
Thoth
3,075
435
0
121
4,603
1,438
0
1,694
2,853
36,102
385
L
3,870
1,282
0
1,309
5,908
1,840
0
3,065
2,453
23,791
5,786
L
Artio
3,636
58
85
1,913
7,482
4,335
0
3,270
3,686
22,902
2,487
W
4,380
1,471
0
2,772
10,068
7,770
0
2,885
7,183
17,946
0
W
Chiron
4,171
1,607
295
2,230
4,251
1,465
0
1,003
3,248
0
52,239
W
7,978
331
0
1,500
4,795
1,848
0
1,604
3,191
41,520
2,767
L
Arachne
solci13
Arachne
4,599
2,736
0
5,886
11,486
4,242
0
2,848
8,452
0
33,752
L
Shiva
5,285
691
277
3,308
9,655
7,136
0
3,515
5,964
0
18,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,887
Gold Earned
30,089
241
Minions Killed
416
0
Camps Cleared
0
1,005,989
Distance Traveled
1,056,733
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,744
674
159
16
0
202,231
0
W
Gilgamesh
5,616
562
65
7
0
244,793
0
L
Thoth
4,805
481
53
5
0
188,550
0
L
Sol
4,889
489
46
5
0
160,210
3
L
Artio
5,518
552
47
5
0
193,806
0
W
Athena
5,424
542
22
2
0
216,472
4
W
Chiron
6,219
622
89
9
0
183,093
0
W
Agni
6,086
609
81
8
0
210,144
2
L
Arachne
5,419
542
64
6
0
238,037
0
L
Shiva
5,256
526
31
3
0
225,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role