Player Matchup

Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
Congresss
Sol
Silver II
Level 83
God Stats
0W - 4L
1,182 SR
Queue Stats
14W - 21L
1,353 MMR
Party 1
Amaterasu
Amaterasu
Gold V
TheoryNS
Amaterasu
Gold V
Level 123
God Stats
5W - 2L
1,883 SR
Queue Stats
118W - 109L
1,212 MMR
Solo
Ishtar
Ishtar
Silver II
Trap_Mansion
Ishtar
Silver II
Level 184
God Stats
2W - 10L
1,348 SR
Queue Stats
265W - 272L
1,161 MMR
Solo
Sylvanus
Sylvanus
Silver II
trainline
Sylvanus
Silver II
Level 99
God Stats
11W - 11L
1,541 SR
Queue Stats
47W - 58L
1,058 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,491 SR
1,257 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,579 SR
1,388 MMR
Awilix
Awilix
Silver III
 
Awilix
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver IV
 
Neith
Silver IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
FriendlyFace
Chaac
Silver I
Level 123
God Stats
75W - 60L
1,521 SR
Queue Stats
193W - 199L
1,199 MMR
Solo
Eset
Eset
Gold V
xKingSway
Eset
Gold V
Level 63
God Stats
1W - 0L
1,871 SR
Queue Stats
43W - 45L
1,241 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 6 / 2
6,794
453
6,246
15,298
5,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 0
6,837
456
3,691
11,994
3,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
TheoryNS
Amaterasu
13
2 / 5 / 0
7,448
497
4,700
15,891
10,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
14
2 / 5 / 0
7,847
523
8,490
13,871
5,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
trainline
Sylvanus
12
0 / 2 / 2
7,082
472
5,738
14,461
11,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ao KuangAgniThanatos

VS

Bans
BacchusOsirisThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
8 / 0 / 2
9,325
622
9,082
9,776
4,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
 
Neith
14
4 / 3 / 4
8,375
558
7,423
10,526
3,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
 
Cerberus
14
2 / 0 / 9
7,612
507
7,474
11,256
9,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 2 / 3
8,966
598
10,261
9,744
7,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
15
6 / 1 / 4
9,547
636
13,178
7,793
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
22
22
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
2
0.5
W
Awilix
 
Awilix
8
0
2
9
W
Neith
 
Neith
4
3
4
2
W
Cerberus
 
Cerberus
2
0
9
6.5
L
0
4
0
0
W
2
2
3
1.75
L
Amaterasu
TheoryNS
Amaterasu
2
5
0
0.4
L
Ishtar
2
5
0
0.4
L
Sylvanus
trainline
Sylvanus
0
2
2
0.5
W
Eset
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,865
Damage
47,418
71,515
Taken
49,095
37,705
Mitigated
27,893
18,684
Healing
16,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,246
1,031
0
2,761
15,298
5,692
0
4,757
10,275
0
42,632
W
Awilix
 
Awilix
9,082
2,453
0
2,861
9,776
4,480
0
2,703
7,035
0
81,020
W
Neith
 
Neith
7,423
2,441
0
2,799
10,526
3,819
0
1,499
9,027
0
60,683
W
Cerberus
 
Cerberus
7,474
613
350
4,463
11,256
9,659
0
3,463
7,793
31,850
532
L
3,691
1,050
0
3,831
11,994
3,861
0
5,929
5,725
54,563
4,036
W
10,261
1,193
0
3,280
9,744
7,023
0
405
8,658
0
73,835
L
Amaterasu
TheoryNS
Amaterasu
4,700
2,004
0
3,515
15,891
10,692
0
1,111
14,706
0
56,383
L
Ishtar
8,490
6,420
0
3,136
13,871
5,801
0
3,902
9,969
0
75,197
L
Sylvanus
trainline
Sylvanus
5,738
1,288
2,281
3,160
14,461
11,659
0
3,774
10,561
30,560
0
W
Eset
13,178
1,469
685
1,738
7,793
2,912
136
1,885
5,908
82,402
690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,008
Gold Earned
43,825
434
Minions Killed
562
0
Camps Cleared
0
1,361,751
Distance Traveled
1,532,717
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,794
453
63
4
0
288,936
0
W
Awilix
9,325
622
109
7
0
379,990
1
W
Neith
8,375
558
98
7
0
250,266
0
W
Cerberus
7,612
507
70
5
0
302,397
5
L
Sol
6,837
456
101
7
0
283,324
1
W
Chaac
8,966
598
137
9
0
293,229
0
L
Amaterasu
7,448
497
105
7
0
272,191
4
L
Ishtar
7,847
523
122
8
0
231,450
0
L
Sylvanus
7,082
472
43
3
0
285,850
2
W
Eset
9,547
636
148
10
0
306,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role