Player Matchup

Lancelot
Lancelot
Platinum IV
A1Pig
Lancelot
Platinum IV
Level 119
God Stats
13W - 9L
1,647 SR
Queue Stats
107W - 90L
1,653 MMR
Solo
Janus
Janus
Gold II
HeisOce
Janus
Gold II
Level 196
God Stats
5W - 4L
1,106 SR
Queue Stats
53W - 48L
1,660 MMR
Solo
Danzaburou
Danzaburou
Gold I
JustinC98
Danzaburou
Gold I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 189L
1,619 MMR
Solo
Surtr
Surtr
Gold V
ShinMagic
Surtr
Gold V
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 33L
1,620 MMR
Solo
Ares
Ares
Silver I
ahmedbenladen
Ares
Silver I
Level 152
God Stats
1W - 0L
1,480 SR
Queue Stats
10W - 9L
1,527 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,447 SR
1,616 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 144
1,559 SR
1,560 MMR
Loki
Loki
Platinum IV
 
Loki
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Gold III
ATBSoka
Xing Tian
Gold III
Level 149
God Stats
6W - 4L
1,500 SR
Queue Stats
105W - 100L
1,485 MMR
Party 1
Chaac
Chaac
Gold I
Classic JoJo
Chaac
Gold I
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 58L
1,616 MMR
Party 2
Izanami
Izanami
Gold I
SamBam21
Izanami
Gold I
Level 148
God Stats
7W - 5L
1,521 SR
Queue Stats
359W - 359L
1,494 MMR
Solo
Agni
Agni
Gold II
iWickedG
Agni
Gold II
Level 140
God Stats
11W - 7L
1,775 SR
Queue Stats
63W - 55L
1,703 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
A1Pig
Lancelot
15
5 / 1 / 5
8,894
593
9,029
11,580
6,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Janus
HeisOce
Janus
17
5 / 0 / 0
9,833
656
7,560
7,279
3,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
JustinC98
Danzaburou
17
3 / 0 / 1
9,890
659
9,040
7,658
3,301
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
ShinMagic
Surtr
16
1 / 0 / 4
10,201
680
9,888
12,491
11,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 0 / 5
7,127
475
6,067
11,027
8,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ArachneThanatosThothThor

VS

Bans
AchillesAnhurBellonaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
0 / 2 / 1
7,067
471
5,086
10,485
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
ATBSoka
Xing Tian
12
1 / 0 / 0
7,411
494
5,731
13,621
10,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 5 / 0
7,745
516
7,201
15,850
16,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
SamBam21
Izanami
15
0 / 3 / 0
8,096
540
4,352
9,833
3,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
13
0 / 5 / 1
7,394
493
6,960
9,420
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
15
Kills
1
1
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
1
0.25
W
Lancelot
A1Pig
Lancelot
5
1
5
7.5
L
Xing Tian
ATBSoka
Xing Tian
1
0
0
1
L
0
5
0
0
W
Janus
HeisOce
Janus
5
0
0
5
W
Danzaburou
JustinC98
Danzaburou
3
0
1
3.5
L
Izanami
SamBam21
Izanami
0
3
0
0
W
Surtr
ShinMagic
Surtr
1
0
4
3
W
1
0
5
3.5
L
Agni
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,584
Damage
29,330
50,035
Taken
59,209
32,332
Mitigated
37,888
16,485
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,086
1,512
0
4,083
10,485
3,788
0
2,251
7,980
0
62,594
W
Lancelot
A1Pig
Lancelot
9,029
2,108
0
5,729
11,580
6,777
0
2,981
8,357
0
69,914
L
Xing Tian
ATBSoka
Xing Tian
5,731
335
0
1,946
13,621
10,276
0
4,443
8,475
22,022
1,708
L
7,201
870
0
3,096
15,850
16,602
0
1,524
13,197
0
75,609
W
Janus
HeisOce
Janus
7,560
321
0
1,000
7,279
3,124
69
3,315
3,746
93,966
698
W
Danzaburou
JustinC98
Danzaburou
9,040
4,510
0
5,040
7,658
3,301
550
851
6,807
0
78,001
L
Izanami
SamBam21
Izanami
4,352
2,939
0
3,317
9,833
3,965
0
342
9,363
0
89,484
W
Surtr
ShinMagic
Surtr
9,888
4,171
0
2,989
12,491
11,018
512
1,375
11,020
3,527
74,167
W
6,067
156
0
1,727
11,027
8,112
219
3,738
7,221
23,162
904
L
Agni
6,960
529
0
1,350
9,420
3,257
0
3,952
4,971
66,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,945
Gold Earned
37,713
547
Minions Killed
587
0
Camps Cleared
0
1,706,639
Distance Traveled
1,515,205
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,067
471
109
7
0
356,611
0
W
Lancelot
8,894
593
88
6
0
417,713
0
L
Xing Tian
7,411
494
30
2
0
307,708
1
L
Chaac
7,745
516
142
9
0
290,350
4
W
Janus
9,833
656
172
11
0
350,238
6
W
Danzaburou
9,890
659
126
8
0
295,591
0
L
Izanami
8,096
540
164
11
0
265,735
0
W
Surtr
10,201
680
136
9
0
312,269
0
W
Ares
7,127
475
25
2
0
330,828
6
L
Agni
7,394
493
142
9
0
294,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role