Player Matchup

Arachne
Arachne
ByChanderZap
Arachne
Level 157
God Stats
1W - 1L
1,788 SR
Queue Stats
59W - 46L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
JinxHentai
Sun Wukong
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,517 Elo+
Solo
Athena
Athena
Oeschit26
Athena
Level 146
God Stats
24W - 28L
1,568 SR
Queue Stats
120W - 122L
1,473 Elo+
Party 2
Ra
Ra
VyabI
Ra
Level 116
God Stats
6W - 3L
1,926 SR
Queue Stats
124W - 132L
1,529 Elo+
Solo
Skadi
Skadi
wolfe1238
Skadi
Level 126
God Stats
36W - 24L
1,617 SR
Queue Stats
124W - 113L
1,521 Elo+
Party 2
Team Averages
Level 117
1,680 SR
1,519 Elo+

VS

Team Averages
Level 98
1,542 SR
1,600 Elo+
Artemis
Artemis
Brandonxd7203
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 46L
1,622 Elo+
Party 1
Bacchus
Bacchus
Esmo2415
Bacchus
Level 20
God Stats
4W - 0L
1,515 SR
Queue Stats
5W - 0L
1,746 Elo+
Party 1
Arachne
Arachne
cozyboyzae
Arachne
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 170L
1,553 Elo+
Party 3
Nu Wa
Nu Wa
dru_kid
Nu Wa
Level 217
God Stats
34W - 23L
1,587 SR
Queue Stats
320W - 315L
1,537 Elo+
Party 3
Bellona
Bellona
tirtonZz
Bellona
Level 79
God Stats
13W - 10L
1,608 SR
Queue Stats
143W - 138L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ByChanderZap
Arachne
12
2 / 1 / 1
6,068
506
4,159
12,570
5,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
JinxHentai
Sun Wukong
9
1 / 1 / 0
5,646
471
3,484
8,182
3,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Oeschit26
Athena
10
1 / 1 / 8
6,204
517
3,325
7,607
6,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
3
0 / 1 / 0
4,023
335
312
1,390
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
wolfe1238
Skadi
12
7 / 1 / 2
7,371
614
9,002
6,587
2,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
8
0 / 5 / 0
4,887
407
1,937
8,184
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
Esmo2415
Bacchus
8
0 / 4 / 0
5,258
438
4,099
9,345
8,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
cozyboyzae
Arachne
12
2 / 0 / 2
6,563
547
4,566
8,602
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nu Wa
dru_kid
Nu Wa
13
2 / 1 / 1
7,526
627
4,662
4,181
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
tirtonZz
Bellona
13
1 / 1 / 1
7,870
656
4,653
7,354
5,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
5
5
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
0
5
0
0
L
Arachne
ByChanderZap
Arachne
2
1
1
2.5
W
Bacchus
Esmo2415
Bacchus
0
4
0
0
L
Sun Wukong
JinxHentai
Sun Wukong
1
1
0
1
L
Athena
Oeschit26
Athena
1
1
8
5
L
Ra
0
1
0
0
W
Arachne
cozyboyzae
Arachne
2
0
2
3
W
Nu Wa
dru_kid
Nu Wa
2
1
1
2.5
W
Bellona
tirtonZz
Bellona
1
1
1
1.5
L
Skadi
wolfe1238
Skadi
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,282
Damage
19,917
36,336
Taken
37,666
18,612
Mitigated
21,023
11,134
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
1,937
440
0
730
8,184
2,555
0
1,119
7,065
0
17,620
L
Arachne
ByChanderZap
Arachne
4,159
2,436
0
7,841
12,570
5,358
0
1,745
10,825
0
52,511
W
Bacchus
Esmo2415
Bacchus
4,099
213
0
802
9,345
8,130
0
1,418
7,927
18,811
1,064
L
Sun Wukong
JinxHentai
Sun Wukong
3,484
1,118
0
1,930
8,182
3,676
0
1,268
6,914
0
30,654
L
Athena
Oeschit26
Athena
3,325
1,104
0
552
7,607
6,374
20
1,720
5,887
17,844
0
L
Ra
312
85
84
243
1,390
393
0
602
788
5,405
0
W
Arachne
cozyboyzae
Arachne
4,566
3,725
0
4,800
8,602
3,723
0
500
8,102
0
58,226
W
Nu Wa
dru_kid
Nu Wa
4,662
821
80
1,025
4,181
1,390
22
368
3,769
55,230
279
W
Bellona
tirtonZz
Bellona
4,653
1,403
0
5,312
7,354
5,225
0
301
7,053
0
59,369
L
Skadi
wolfe1238
Skadi
9,002
2,840
0
484
6,587
2,811
74
2,979
3,608
0
59,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,312
Gold Earned
32,104
260
Minions Killed
358
0
Camps Cleared
0
1,037,544
Distance Traveled
1,221,325
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,887
407
25
2
0
225,735
0
L
Arachne
6,068
506
88
7
0
288,715
2
W
Bacchus
5,258
438
25
2
0
223,463
0
L
Sun Wukong
5,646
471
60
5
0
225,864
0
L
Athena
6,204
517
25
2
0
266,047
5
L
Ra
4,023
335
15
1
0
36,469
0
W
Arachne
6,563
547
99
8
0
269,479
0
W
Nu Wa
7,526
627
103
9
0
221,425
0
W
Bellona
7,870
656
106
9
0
281,223
0
L
Skadi
7,371
614
72
6
0
220,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role