Player Matchup

Hel
Hel
BombBack
Hel
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 40L
1,315 Elo+
Party 1
He Bo
He Bo
Sirloinof_beef
He Bo
Level 106
God Stats
5W - 7L
1,849 SR
Queue Stats
573W - 575L
1,419 Elo+
Solo
Atlas
Atlas
ZuShiKaFuTo
Atlas
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 74L
1,454 Elo+
Party 2
Anhur
Anhur
skeet0
Anhur
Level 98
God Stats
3W - 0L
1,488 SR
Queue Stats
56W - 52L
1,459 Elo+
Party 2
Geb
Geb
venron12
Geb
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
70W - 94L
1,442 Elo+
Party 1
Team Averages
Level 116
1,567 SR
1,418 Elo+

VS

Team Averages
Level 93
1,446 SR
1,401 Elo+
Anubis
Anubis
Bigperk
Anubis
Level 145
God Stats
2W - 4L
1,471 SR
Queue Stats
227W - 253L
1,494 Elo+
Solo
Arachne
Arachne
FailSheep
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,373 Elo+
Solo
Bakasura
Bakasura
TwinPanda13
Bakasura
Level 138
God Stats
0W - 2L
1,261 SR
Queue Stats
232W - 217L
1,518 Elo+
Solo
Hun Batz
Hun Batz
Ultramanko
Hun Batz
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 51L
1,420 Elo+
Solo
Aphrodite
Aphrodite
WTFWTFWTF604
Aphrodite
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 17
8,702
967
4,389
9,288
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 3 / 14
8,575
953
11,445
11,872
6,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 2 / 14
9,252
1,028
10,759
10,461
9,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
skeet0
Anhur
16
10 / 1 / 12
9,715
1,079
17,048
7,083
3,267
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 1 / 17
9,451
1,050
8,585
10,189
10,510
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bigperk
Anubis
12
0 / 5 / 3
6,498
722
6,976
10,912
5,139
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
FailSheep
Arachne
14
1 / 4 / 4
6,871
763
7,404
15,593
12,871
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
TwinPanda13
Bakasura
10
0 / 3 / 2
6,262
696
1,871
5,389
4,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hun Batz
Ultramanko
Hun Batz
13
6 / 8 / 2
8,101
900
15,471
13,353
6,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
WTFWTFWTF604
Aphrodite
14
1 / 5 / 4
6,937
771
3,498
10,775
5,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
23
25
Kills
8
8
Deaths
25
74
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
Bigperk
Anubis
0
5
3
0.3
W
4
1
17
12.5
L
Arachne
FailSheep
Arachne
1
4
4
0.75
W
3
3
14
3.33
L
Bakasura
TwinPanda13
Bakasura
0
3
2
0.33
L
Hun Batz
Ultramanko
Hun Batz
6
8
2
0.88
L
Aphrodite
WTFWTFWTF604
Aphrodite
1
5
4
0.6
W
4
2
14
5.5
W
Anhur
skeet0
Anhur
10
1
12
16
W
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,226
Damage
35,220
48,893
Taken
56,022
35,025
Mitigated
35,120
23,810
Healing
13,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Bigperk
Anubis
6,976
348
113
2,156
10,912
5,139
0
7,322
3,590
20,856
0
W
4,389
839
10,868
5,247
9,288
5,619
1,049
1,736
7,344
11,827
0
L
Arachne
FailSheep
Arachne
7,404
4,130
185
4,055
15,593
12,871
0
9,267
6,326
0
7,950
W
11,445
1,040
729
2,664
11,872
6,260
1,377
2,145
9,589
23,801
0
L
Bakasura
TwinPanda13
Bakasura
1,871
1,016
46
541
5,389
4,788
0
3,349
2,040
0
4,420
L
Hun Batz
Ultramanko
Hun Batz
15,471
2,068
231
850
13,353
6,556
0
7,387
5,966
0
24,905
L
Aphrodite
WTFWTFWTF604
Aphrodite
3,498
997
1,341
4,098
10,775
5,766
0
6,673
4,102
8,227
0
W
10,759
2,952
741
1,451
10,461
9,369
611
2,732
7,514
16,909
2,035
W
Anhur
skeet0
Anhur
17,048
8,964
0
647
7,083
3,267
3,539
1,786
5,032
0
31,784
W
8,585
956
402
1,061
10,189
10,510
588
2,075
7,823
20,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,695
Gold Earned
34,669
126
Minions Killed
77
0
Camps Cleared
0
924,314
Distance Traveled
734,184
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,498
722
31
3
0
147,402
0
W
Hel
8,702
967
13
1
0
192,269
0
L
Arachne
6,871
763
3
0
0
176,342
0
W
He Bo
8,575
953
35
4
0
199,753
0
L
Bakasura
6,262
696
11
1
0
83,977
0
L
Hun Batz
8,101
900
20
2
0
158,290
0
L
Aphrodite
6,937
771
12
1
0
168,173
0
W
Atlas
9,252
1,028
24
3
0
198,977
0
W
Anhur
9,715
1,079
32
4
0
180,398
0
W
Geb
9,451
1,050
22
2
0
152,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role