Player Matchup

Achilles
Achilles
Cosmis
Achilles
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,533 Elo+
Solo
Terra
Terra
DUBD334
Terra
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 130L
1,452 Elo+
Party 1
Neith
Neith
DolphinCoffins
Neith
Level 127
God Stats
2W - 2L
1,403 SR
Queue Stats
108W - 117L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
KAWAIIDESUUU
Cthulhu
Level 87
God Stats
4W - 2L
1,537 SR
Queue Stats
103W - 75L
1,586 Elo+
Solo
He Bo
He Bo
miller53
He Bo
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 148L
1,547 Elo+
Solo
Team Averages
Level 117
1,488 SR
1,520 Elo+

VS

Team Averages
Level 119
1,595 SR
1,520 Elo+
Set
Set
 
Set
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GankmeMore
Nu Wa
Level 101
God Stats
1W - 1L
1,913 SR
Queue Stats
81W - 60L
1,568 Elo+
Solo
Sylvanus
Sylvanus
pepeytono
Sylvanus
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
254W - 249L
1,500 Elo+
Solo
Hun Batz
Hun Batz
talord_
Hun Batz
Level 125
God Stats
15W - 13L
1,560 SR
Queue Stats
290W - 286L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cosmis
Achilles
14
3 / 1 / 8
8,219
822
8,788
11,702
13,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Terra
DUBD334
Terra
14
1 / 1 / 9
8,054
805
6,499
9,529
7,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 8
8,487
849
12,213
5,415
2,490
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
KAWAIIDESUUU
Cthulhu
15
4 / 1 / 7
9,156
916
9,093
8,587
9,066
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
miller53
He Bo
13
1 / 3 / 9
7,811
781
10,243
6,726
2,791
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
2 / 3 / 0
7,636
764
8,063
8,518
5,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Surtr
 
Surtr
14
0 / 3 / 3
7,365
737
6,730
15,503
9,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
14
0 / 2 / 1
7,219
722
8,781
5,926
2,537
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
pepeytono
Sylvanus
10
0 / 2 / 2
6,426
643
1,332
4,713
2,371
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
talord_
Hun Batz
14
2 / 2 / 1
7,756
776
9,174
15,242
10,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
12
Kills
4
7
Deaths
12
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
3
0
0.67
L
Surtr
 
Surtr
0
3
3
0.5
W
Achilles
Cosmis
Achilles
3
1
8
7
W
Terra
DUBD334
Terra
1
1
9
5.5
W
3
1
8
7
L
Nu Wa
0
2
1
0.25
W
Cthulhu
KAWAIIDESUUU
Cthulhu
4
1
7
7.5
W
He Bo
miller53
He Bo
1
3
9
1.83
L
Sylvanus
pepeytono
Sylvanus
0
2
2
0.5
L
Hun Batz
talord_
Hun Batz
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,836
Damage
34,080
41,959
Taken
49,902
35,708
Mitigated
30,266
21,343
Healing
16,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
8,063
1,778
437
2,584
8,518
5,593
0
4,159
4,153
0
20,199
L
Surtr
 
Surtr
6,730
1,996
543
2,738
15,503
9,362
0
8,009
7,011
391
12,551
W
Achilles
Cosmis
Achilles
8,788
1,482
403
1,754
11,702
13,527
270
3,181
8,139
0
16,478
W
Terra
DUBD334
Terra
6,499
250
8,336
3,966
9,529
7,834
360
2,016
7,125
14,173
530
W
12,213
1,472
0
1,435
5,415
2,490
1,731
1,773
3,460
0
34,579
L
Nu Wa
8,781
3,016
456
660
5,926
2,537
0
2,930
2,906
21,492
99
W
Cthulhu
KAWAIIDESUUU
Cthulhu
9,093
92
2,177
952
8,587
9,066
0
2,020
6,254
18,995
322
W
He Bo
miller53
He Bo
10,243
221
1,693
627
6,726
2,791
1,149
1,420
4,938
18,725
0
L
Sylvanus
pepeytono
Sylvanus
1,332
1,332
601
241
4,713
2,371
0
2,833
1,829
4,178
0
L
Hun Batz
talord_
Hun Batz
9,174
887
1,504
6,806
15,242
10,403
0
7,228
7,970
0
19,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,727
Gold Earned
36,402
131
Minions Killed
100
0
Camps Cleared
0
1,017,591
Distance Traveled
845,498
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,636
764
25
3
0
158,721
0
L
Surtr
7,365
737
19
2
0
194,235
0
W
Achilles
8,219
822
16
2
0
218,896
0
W
Terra
8,054
805
27
3
0
203,099
0
W
Neith
8,487
849
42
4
0
210,284
0
L
Nu Wa
7,219
722
27
3
0
178,494
0
W
Cthulhu
9,156
916
30
3
0
190,849
0
W
He Bo
7,811
781
16
2
0
194,463
0
L
Sylvanus
6,426
643
8
1
0
104,758
0
L
Hun Batz
7,756
776
21
2
0
209,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role