Player Matchup

Vamana
Vamana
 
Vamana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
OSM_ElChotaLarga
Charybdis
Level 145
God Stats
1W - 4L
1,276 SR
Queue Stats
235W - 228L
1,418 Elo+
Solo
King Arthur
King Arthur
angelito420
King Arthur
Level 157
God Stats
2W - 3L
1,545 SR
Queue Stats
214W - 212L
1,469 Elo+
Solo
Bacchus
Bacchus
i calabres0
Bacchus
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 34L
1,461 Elo+
Solo
Scylla
Scylla
samazuinfame
Scylla
Level 99
God Stats
61W - 75L
1,410 SR
Queue Stats
269W - 271L
1,485 Elo+
Solo
Team Averages
Level 141
1,446 SR
1,466 Elo+

VS

Team Averages
Level 121
1,490 SR
1,516 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
AndyBlack1
Baba Yaga
Level 159
God Stats
3W - 2L
1,493 SR
Queue Stats
242W - 232L
1,515 Elo+
Party 1
Arachne
Arachne
Flufluh
Arachne
Level 107
God Stats
7W - 6L
1,458 SR
Queue Stats
350W - 333L
1,567 Elo+
Solo
Artio
Artio
γŢŁoтцz
Artio
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
1 / 0 / 0
6,114
510
4,747
8,743
4,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
12
0 / 0 / 0
6,261
522
6,599
6,233
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
angelito420
King Arthur
11
1 / 3 / 0
6,204
517
7,044
14,172
12,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
i calabres0
Bacchus
10
0 / 1 / 1
5,803
484
3,100
7,994
6,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
11
0 / 1 / 0
5,583
465
1,331
4,674
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
2 / 1 / 0
7,858
655
10,257
13,954
11,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
 
Medusa
10
0 / 0 / 1
5,546
462
6,005
6,025
2,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Baba Yaga
AndyBlack1
Baba Yaga
13
1 / 1 / 1
6,798
567
3,060
5,364
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Flufluh
Arachne
11
1 / 0 / 2
5,907
492
4,056
10,112
4,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 0 / 0
5,723
477
2,557
6,594
5,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
5
5
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
0
0
1
W
Cu Chulainn
 
Cu Chulainn
2
1
0
2
W
Medusa
 
Medusa
0
0
1
0.5
W
Baba Yaga
AndyBlack1
Baba Yaga
1
1
1
1.5
W
Arachne
Flufluh
Arachne
1
0
2
2
L
Charybdis
0
0
0
0
L
King Arthur
angelito420
King Arthur
1
3
0
0.33
L
Bacchus
i calabres0
Bacchus
0
1
1
0.5
L
Scylla
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,821
Damage
25,935
41,816
Taken
42,049
27,241
Mitigated
25,442
10,295
Healing
15,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,747
2,459
0
2,166
8,743
4,626
0
846
7,897
0
50,602
W
Cu Chulainn
 
Cu Chulainn
10,257
2,098
0
3,700
13,954
11,151
0
225
13,729
0
78,830
W
Medusa
 
Medusa
6,005
2,275
0
1,911
6,025
2,255
0
1,244
4,781
0
53,193
W
Baba Yaga
AndyBlack1
Baba Yaga
3,060
388
0
1,547
5,364
2,243
0
1,095
4,269
53,690
2,601
W
Arachne
Flufluh
Arachne
4,056
2,964
0
5,065
10,112
4,633
0
1,005
9,107
0
41,946
L
Charybdis
6,599
2,601
0
1,859
6,233
2,471
0
1,034
5,199
0
68,404
L
King Arthur
angelito420
King Arthur
7,044
705
0
3,388
14,172
12,321
0
0
14,172
225
45,015
L
Bacchus
i calabres0
Bacchus
3,100
244
0
2,202
7,994
6,343
0
1,561
6,433
17,378
2,009
L
Scylla
1,331
39
0
680
4,674
1,480
0
1,901
2,773
38,274
0
W
2,557
167
497
3,035
6,594
5,160
0
946
5,648
12,674
321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,965
Gold Earned
31,832
386
Minions Killed
394
0
Camps Cleared
0
1,152,107
Distance Traveled
1,201,968
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,114
510
97
8
0
263,829
0
W
Cu Chulainn
7,858
655
121
10
0
231,889
4
W
Medusa
5,546
462
75
6
0
229,218
6
W
Baba Yaga
6,798
567
109
9
0
237,841
2
W
Arachne
5,907
492
67
6
0
256,309
0
L
Charybdis
6,261
522
101
8
0
225,515
0
L
King Arthur
6,204
517
81
7
0
201,191
0
L
Bacchus
5,803
484
36
3
0
241,753
2
L
Scylla
5,583
465
71
6
0
219,819
0
W
Artio
5,723
477
22
2
0
246,711
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role