Player Matchup

Arachne
Arachne
CoastDivide361
Arachne
Level 64
God Stats
21W - 22L
1,448 SR
Queue Stats
109W - 117L
1,374 Elo+
Solo
Surtr
Surtr
TopGojoSan
Surtr
Level 33
God Stats
14W - 9L
1,496 SR
Queue Stats
113W - 143L
1,365 Elo+
Party 1
Atlas
Atlas
XxJakDemonxX
Atlas
Level 62
God Stats
6W - 14L
1,186 SR
Queue Stats
404W - 445L
1,380 Elo+
Party 1
Zeus
Zeus
chiizii01
Zeus
Level 24
God Stats
6W - 2L
1,608 SR
Queue Stats
83W - 78L
1,347 Elo+
Party 1
Danzaburou
Danzaburou
klassik09
Danzaburou
Level 89
God Stats
14W - 14L
1,442 SR
Queue Stats
28W - 45L
1,343 Elo+
Solo
Team Averages
Level 54
1,436 SR
1,362 Elo+

VS

Team Averages
Level 81
1,548 SR
1,432 Elo+
Anubis
Anubis
AB-DaGoat1
Anubis
Level 56
God Stats
23W - 20L
1,623 SR
Queue Stats
154W - 145L
1,385 Elo+
Solo
Loki
Loki
D0N MARI0
Loki
Level 89
God Stats
90W - 74L
1,511 SR
Queue Stats
290W - 286L
1,405 Elo+
Solo
Chaac
Chaac
OGTskmstr
Chaac
Level 123
God Stats
3W - 6L
1,515 SR
Queue Stats
134W - 130L
1,467 Elo+
Solo
Cthulhu
Cthulhu
runaway_erik
Cthulhu
Level 91
God Stats
81W - 52L
1,589 SR
Queue Stats
484W - 469L
1,443 Elo+
Solo
Nut
Nut
victoramaro1224
Nut
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 5
8,341
596
9,783
14,711
6,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
12
1 / 3 / 2
7,625
545
3,970
11,024
8,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 3 / 7
7,176
513
5,029
11,812
10,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
15
11 / 3 / 2
9,549
682
9,699
7,944
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
klassik09
Danzaburou
12
2 / 2 / 6
7,281
520
7,486
10,212
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AB-DaGoat1
Anubis
13
3 / 5 / 0
7,787
556
6,613
12,318
5,793
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
13
5 / 4 / 1
7,583
542
6,029
10,714
4,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chaac
OGTskmstr
Chaac
12
3 / 3 / 2
7,145
510
10,379
11,926
9,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cthulhu
runaway_erik
Cthulhu
8
0 / 3 / 2
6,120
437
5,266
8,921
5,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 5 / 1
6,766
483
3,892
10,695
3,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
20
Kills
14
14
Deaths
20
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
AB-DaGoat1
Anubis
3
5
0
0.6
W
5
3
5
2.5
L
Loki
5
4
1
1.38
L
Chaac
OGTskmstr
Chaac
3
3
2
1.33
W
Surtr
1
3
2
0.67
W
1
3
7
1.5
W
Zeus
11
3
2
4
W
Danzaburou
klassik09
Danzaburou
2
2
6
2.5
L
Cthulhu
runaway_erik
Cthulhu
0
3
2
0.33
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,967
Damage
32,179
55,703
Taken
54,574
31,394
Mitigated
28,650
12,787
Healing
11,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AB-DaGoat1
Anubis
6,613
183
0
3,539
12,318
5,793
0
2,448
9,870
64,942
2,033
W
9,783
7,338
0
6,340
14,711
6,159
493
3,421
11,290
0
51,023
L
Loki
6,029
2,502
0
1,345
10,714
4,395
164
2,577
8,137
0
48,314
L
Chaac
OGTskmstr
Chaac
10,379
1,033
0
2,268
11,926
9,277
0
3,157
8,227
0
50,444
W
Surtr
3,970
1,430
0
1,624
11,024
8,389
464
0
11,024
1,427
44,457
W
5,029
2,126
0
1,404
11,812
10,363
480
2,906
8,906
19,171
2,301
W
Zeus
9,699
2,039
0
590
7,944
2,772
505
1,680
6,264
51,384
57
W
Danzaburou
klassik09
Danzaburou
7,486
2,988
0
2,829
10,212
3,711
1,848
3,586
6,542
0
41,941
L
Cthulhu
runaway_erik
Cthulhu
5,266
753
1,027
2,855
8,921
5,562
0
2,573
6,348
27,659
0
L
3,892
1,511
0
855
10,695
3,623
148
3,915
6,780
0
25,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,972
Gold Earned
35,401
314
Minions Killed
325
0
Camps Cleared
0
1,305,805
Distance Traveled
1,100,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,787
556
108
8
0
238,830
0
W
Arachne
8,341
596
70
5
0
300,479
0
L
Loki
7,583
542
71
5
0
261,638
0
L
Chaac
7,145
510
75
5
0
203,878
0
W
Surtr
7,625
545
71
5
0
267,330
0
W
Atlas
7,176
513
18
1
0
246,926
0
W
Zeus
9,549
682
93
7
0
271,101
0
W
Danzaburou
7,281
520
62
4
0
219,969
0
L
Cthulhu
6,120
437
31
2
0
149,629
0
L
Nut
6,766
483
40
3
0
246,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role