Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
DxxbieUp
Nemesis
Level 69
God Stats
7W - 1L
1,828 SR
Queue Stats
62W - 68L
1,256 Elo+
Solo
Scylla
Scylla
VENOMOUS__PB
Scylla
Level 59
God Stats
20W - 9L
1,742 SR
Queue Stats
130W - 125L
1,476 Elo+
Solo
Sobek
Sobek
vTyIox
Sobek
Level 43
God Stats
1W - 2L
1,197 SR
Queue Stats
185W - 173L
1,294 Elo+
Party 1
Xbalanque
Xbalanque
xXNeNuFaR255Xx
Xbalanque
Level 105
God Stats
7W - 3L
1,541 SR
Queue Stats
410W - 419L
1,428 Elo+
Solo
Team Averages
Level 65
1,562 SR
1,391 Elo+

VS

Team Averages
Level 86
1,621 SR
1,446 Elo+
Nike
Nike
BedtimeCrusader
Nike
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
CousinBoom
Anhur
Level 105
God Stats
6W - 3L
1,703 SR
Queue Stats
259W - 233L
1,466 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FluffySide_Up
Morgan Le Fay
Level 105
God Stats
38W - 37L
1,544 SR
Queue Stats
89W - 108L
1,445 Elo+
Solo
Arachne
Arachne
Krunkapotomas
Arachne
Level 69
God Stats
3W - 1L
1,844 SR
Queue Stats
20W - 27L
1,372 Elo+
Solo
Surtr
Surtr
Zeta9Dar2
Surtr
Level 63
God Stats
338W - 301L
1,515 SR
Queue Stats
364W - 342L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 1 / 2
8,050
537
4,175
7,594
5,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nemesis
DxxbieUp
Nemesis
13
3 / 1 / 1
7,292
486
3,763
12,282
5,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
14
2 / 2 / 2
8,240
549
6,407
6,161
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
vTyIox
Sobek
12
0 / 2 / 1
7,340
489
2,656
12,494
10,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
xXNeNuFaR255Xx
Xbalanque
12
3 / 1 / 1
7,383
492
8,190
7,636
2,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
5,111
341
1,034
3,920
2,458
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
12
1 / 2 / 2
6,790
453
6,899
10,070
3,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
FluffySide_Up
Morgan Le Fay
13
2 / 3 / 1
7,377
492
7,673
7,058
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
12
1 / 3 / 2
6,756
450
6,007
14,575
5,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Surtr
Zeta9Dar2
Surtr
12
3 / 0 / 0
7,053
470
5,065
9,493
4,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
9
Kills
7
7
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
1
2
2
L
0
1
1
0.5
L
Anhur
1
2
2
1
W
Nemesis
DxxbieUp
Nemesis
3
1
1
3.5
L
Morgan Le Fay
FluffySide_Up
Morgan Le Fay
2
3
1
0.83
L
Arachne
1
3
2
0.67
W
Scylla
2
2
2
1.5
L
Surtr
Zeta9Dar2
Surtr
3
0
0
3
W
Sobek
vTyIox
Sobek
0
2
1
0.25
W
Xbalanque
xXNeNuFaR255Xx
Xbalanque
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,191
Damage
26,678
46,167
Taken
45,116
25,462
Mitigated
19,424
9,189
Healing
15,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,175
1,349
0
18
7,594
5,764
838
1,765
5,829
934
47,264
L
1,034
408
0
1,000
3,920
2,458
0
0
3,920
0
10,026
L
Anhur
6,899
3,271
0
3,684
10,070
3,579
632
2,381
7,679
0
44,045
W
Nemesis
DxxbieUp
Nemesis
3,763
695
0
1,565
12,282
5,034
0
2,023
10,259
0
41,306
L
Morgan Le Fay
FluffySide_Up
Morgan Le Fay
7,673
332
0
559
7,058
3,246
0
1,891
4,973
53,731
1,495
L
Arachne
6,007
3,368
0
6,636
14,575
5,550
6
2,887
11,532
0
59,937
W
Scylla
6,407
193
0
250
6,161
1,998
150
3,362
2,799
60,002
512
L
Surtr
Zeta9Dar2
Surtr
5,065
2,144
0
3,422
9,493
4,591
519
1,855
7,598
770
39,397
W
Sobek
vTyIox
Sobek
2,656
637
0
4,811
12,494
10,234
56
198
12,296
26,322
1,668
W
Xbalanque
xXNeNuFaR255Xx
Xbalanque
8,190
4,311
0
2,545
7,636
2,432
1,079
170
7,466
0
54,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,305
Gold Earned
33,087
405
Minions Killed
306
0
Camps Cleared
0
1,485,160
Distance Traveled
1,234,629
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,050
537
89
6
0
283,058
0
L
Nike
5,111
341
10
1
0
95,800
0
L
Anhur
6,790
453
64
4
0
264,425
0
W
Nemesis
7,292
486
54
4
0
346,214
0
L
Morgan Le Fay
7,377
492
98
7
0
269,289
1
L
Arachne
6,756
450
74
5
0
296,343
0
W
Scylla
8,240
549
130
9
0
286,644
0
L
Surtr
7,053
470
60
4
0
308,772
0
W
Sobek
7,340
489
49
3
0
298,448
0
W
Xbalanque
7,383
492
83
6
0
270,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role