Player Matchup

Medusa
Medusa
 
Medusa
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Faodetan
Nemesis
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 22L
1,571 Elo+
Party 2
Charon
Charon
JacobSchalk
Charon
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,571 Elo+
Party 2
Agni
Agni
MikeObama420
Agni
Level 149
God Stats
3W - 2L
1,769 SR
Queue Stats
132W - 104L
1,589 Elo+
Solo
Surtr
Surtr
TheFakeTiglath7
Surtr
Level 117
God Stats
7W - 1L
1,757 SR
Queue Stats
35W - 31L
1,555 Elo+
Party 2
Team Averages
Level 130
1,605 SR
1,557 Elo+

VS

Team Averages
Level 119
1,552 SR
1,508 Elo+
Cthulhu
Cthulhu
Dirty Lil Q Tip
Cthulhu
Level 146
God Stats
3W - 11L
1,500 SR
Queue Stats
223W - 254L
1,521 Elo+
Party 1
Xing Tian
Xing Tian
Judokax
Xing Tian
Level 120
God Stats
40W - 46L
1,566 SR
Queue Stats
177W - 263L
1,496 Elo+
Party 1
Merlin
Merlin
Kaositic
Merlin
Level 122
God Stats
7W - 18L
1,472 SR
Queue Stats
181W - 262L
1,504 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KunAgueroDGM
Tsukuyomi
Level 84
God Stats
18W - 29L
1,532 SR
Queue Stats
69W - 142L
1,489 Elo+
Party 1
Ishtar
Ishtar
OneForKong
Ishtar
Level 125
God Stats
13W - 5L
1,690 SR
Queue Stats
209W - 187L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 0 / 3
6,264
569
5,842
6,482
2,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nemesis
Faodetan
Nemesis
13
6 / 0 / 3
7,318
665
4,711
5,959
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
11
1 / 0 / 2
6,590
599
4,561
5,847
4,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 1
6,718
611
4,777
6,738
2,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 3
7,776
707
5,047
7,519
4,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,767
524
2,671
8,963
7,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xing Tian
Judokax
Xing Tian
9
0 / 0 / 0
5,371
488
4,081
9,827
7,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Kaositic
Merlin
11
1 / 2 / 0
6,082
553
4,287
5,446
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
KunAgueroDGM
Tsukuyomi
11
0 / 1 / 1
5,710
519
2,776
8,358
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
OneForKong
Ishtar
11
0 / 3 / 0
5,508
501
2,501
7,833
2,830
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
11
Kills
1
1
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
3
2.5
L
0
5
0
0
W
Nemesis
Faodetan
Nemesis
6
0
3
7.5
W
Charon
1
0
2
2
L
Xing Tian
Judokax
Xing Tian
0
0
0
0
L
Merlin
Kaositic
Merlin
1
2
0
0.5
L
Tsukuyomi
KunAgueroDGM
Tsukuyomi
0
1
1
0.5
W
1
1
1
1.5
L
Ishtar
OneForKong
Ishtar
0
3
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,938
Damage
16,316
32,545
Taken
40,427
15,949
Mitigated
22,765
13,409
Healing
11,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,842
2,188
0
841
6,482
2,512
799
2,020
4,462
0
51,977
L
2,671
0
0
970
8,963
7,395
0
361
8,087
35,824
0
W
Nemesis
Faodetan
Nemesis
4,711
1,271
0
3,360
5,959
2,478
0
766
5,189
0
46,518
W
Charon
4,561
1,169
287
2,350
5,847
4,124
0
1,974
3,725
22,487
1,929
L
Xing Tian
Judokax
Xing Tian
4,081
486
0
2,960
9,827
7,462
0
2,893
6,850
15,323
1,637
L
Merlin
Kaositic
Merlin
4,287
794
0
724
5,446
2,045
0
2,246
3,012
45,019
377
L
Tsukuyomi
KunAgueroDGM
Tsukuyomi
2,776
663
0
4,300
8,358
3,033
0
2,295
5,887
0
52,489
W
4,777
582
0
1,295
6,738
2,531
0
3,138
3,288
52,850
0
L
Ishtar
OneForKong
Ishtar
2,501
1,245
0
2,288
7,833
2,830
0
889
6,944
0
55,144
W
5,047
1,685
0
5,276
7,519
4,304
0
1,961
5,018
1,062
50,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,666
Gold Earned
28,438
430
Minions Killed
374
0
Camps Cleared
0
1,245,296
Distance Traveled
1,125,951
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,264
569
96
9
0
232,413
0
L
Cthulhu
5,767
524
80
7
0
200,090
2
W
Nemesis
7,318
665
93
8
0
293,848
0
W
Charon
6,590
599
28
3
0
238,751
0
L
Xing Tian
5,371
488
9
1
0
244,950
3
L
Merlin
6,082
553
102
9
0
206,040
1
L
Tsukuyomi
5,710
519
84
8
0
276,925
4
W
Agni
6,718
611
116
11
0
236,320
0
L
Ishtar
5,508
501
99
9
0
197,946
1
W
Surtr
7,776
707
97
9
0
243,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role