Player Matchup

Ymir
Ymir
KingChaka
Ymir
Level 55
God Stats
14W - 3L
1,688 SR
Queue Stats
98W - 103L
1,451 Elo+
Party 2
Kukulkan
Kukulkan
Smoothkilla27
Kukulkan
Level 103
God Stats
8W - 8L
1,419 SR
Queue Stats
38W - 39L
1,401 Elo+
Solo
Neith
Neith
h20kid13
Neith
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 80L
1,502 Elo+
Party 2
Loki
Loki
juztnturkey
Loki
Level 67
God Stats
43W - 35L
1,435 SR
Queue Stats
244W - 229L
1,464 Elo+
Solo
Osiris
Osiris
xRTR4LIFEx
Osiris
Level 89
God Stats
7W - 6L
1,539 SR
Queue Stats
123W - 124L
1,444 Elo+
Party 2
Team Averages
Level 85
1,516 SR
1,453 Elo+

VS

Team Averages
Level 83
1,479 SR
1,412 Elo+
Osiris
Osiris
GSU_Untouchable
Osiris
Level 143
God Stats
7W - 7L
1,618 SR
Queue Stats
40W - 30L
1,465 Elo+
Solo
Bacchus
Bacchus
Hyphy inF
Bacchus
Level 61
God Stats
3W - 2L
1,433 SR
Queue Stats
106W - 122L
1,436 Elo+
Solo
Arachne
Arachne
JAXATTACX9188
Arachne
Level 68
God Stats
65W - 58L
1,409 SR
Queue Stats
139W - 154L
1,421 Elo+
Party 1
Izanami
Izanami
Trayback9630
Izanami
Level 29
God Stats
12W - 30L
1,383 SR
Queue Stats
41W - 69L
1,338 Elo+
Party 1
Janus
Janus
alex143250
Janus
Level 116
God Stats
26W - 24L
1,551 SR
Queue Stats
380W - 378L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
4 / 0 / 5
6,234
623
4,269
5,492
3,936
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Smoothkilla27
Kukulkan
10
1 / 1 / 0
5,559
556
2,171
4,796
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
h20kid13
Neith
9
5 / 0 / 4
6,136
614
7,150
5,184
1,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 3
5,234
523
899
6,841
2,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
xRTR4LIFEx
Osiris
11
2 / 2 / 0
6,433
643
7,143
12,302
8,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,925
593
5,683
10,366
8,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Hyphy inF
Bacchus
6
0 / 5 / 0
4,329
433
2,211
7,500
5,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
8
2 / 1 / 0
4,726
473
3,618
7,281
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Izanami
Trayback9630
Izanami
6
0 / 4 / 0
4,333
433
1,437
5,882
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
11
1 / 1 / 1
6,186
619
4,322
3,517
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
5
5
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
Bacchus
Hyphy inF
Bacchus
0
5
0
0
L
Arachne
2
1
0
2
W
Ymir
4
0
5
6.5
W
Kukulkan
Smoothkilla27
Kukulkan
1
1
0
1
L
Izanami
Trayback9630
Izanami
0
4
0
0
L
Janus
1
1
1
1.5
W
Neith
h20kid13
Neith
5
0
4
7
W
0
2
3
0.75
W
Osiris
xRTR4LIFEx
Osiris
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,632
Damage
17,271
34,615
Taken
34,546
17,991
Mitigated
19,950
11,741
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,683
1,892
0
5,208
10,366
8,412
0
199
10,167
0
35,945
L
Bacchus
Hyphy inF
Bacchus
2,211
349
0
1,038
7,500
5,859
0
1,442
6,058
10,448
1,677
L
Arachne
3,618
2,319
0
2,933
7,281
2,597
0
857
6,424
0
25,498
W
Ymir
4,269
1,179
0
1,183
5,492
3,936
156
1,143
4,349
22,862
0
W
Kukulkan
Smoothkilla27
Kukulkan
2,171
53
0
1,330
4,796
1,556
0
3,232
1,098
37,186
0
L
Izanami
Trayback9630
Izanami
1,437
1,330
0
849
5,882
1,709
0
1,758
4,124
0
22,007
L
Janus
4,322
66
0
225
3,517
1,373
117
2,184
1,333
43,313
1,846
W
Neith
h20kid13
Neith
7,150
3,611
0
1,600
5,184
1,717
572
809
4,375
0
33,933
W
899
322
0
676
6,841
2,426
0
286
6,497
0
39,397
W
Osiris
xRTR4LIFEx
Osiris
7,143
4,245
0
6,952
12,302
8,356
0
0
11,538
0
44,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,596
Gold Earned
25,499
274
Minions Killed
241
0
Camps Cleared
0
930,142
Distance Traveled
902,689
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,925
593
62
6
0
191,762
0
L
Bacchus
4,329
433
10
1
0
177,266
0
L
Arachne
4,726
473
41
4
0
212,486
0
W
Ymir
6,234
623
14
1
0
183,256
2
W
Kukulkan
5,559
556
69
7
0
196,718
3
L
Izanami
4,333
433
38
4
0
138,532
0
L
Janus
6,186
619
90
9
0
182,643
2
W
Neith
6,136
614
52
5
0
179,104
0
W
Loki
5,234
523
65
7
0
193,408
0
W
Osiris
6,433
643
74
7
0
177,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role