Player Matchup

Anhur
Anhur
Bad Bulbasaur
Anhur
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
154W - 140L
1,465 Elo+
Party 1
Thor
Thor
Boo Bear Snugs
Thor
Level 149
God Stats
3W - 1L
1,472 SR
Queue Stats
174W - 161L
1,528 Elo+
Party 1
Eset
Eset
Leyzer Beam
Eset
Level 122
God Stats
2W - 1L
1,296 SR
Queue Stats
107W - 104L
1,529 Elo+
Party 1
Nemesis
Nemesis
Moist Disaster
Nemesis
Level 136
God Stats
1W - 1L
1,285 SR
Queue Stats
209W - 200L
1,533 Elo+
Party 1
Hercules
Hercules
PaleDeath85
Hercules
Level 153
God Stats
1W - 2L
1,164 SR
Queue Stats
194W - 187L
1,513 Elo+
Solo
Team Averages
Level 137
1,343 SR
1,513 Elo+

VS

Team Averages
Level 147
1,457 SR
1,486 Elo+
Ganesha
Ganesha
 
Ganesha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
AmanDUH LaNae
Artio
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
348W - 375L
1,476 Elo+
Party 2
Nemesis
Nemesis
Itz0nlytrick
Nemesis
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 160L
1,450 Elo+
Party 2
Tiamat
Tiamat
MicahKizmaul
Tiamat
Level 129
God Stats
1W - 3L
1,285 SR
Queue Stats
84W - 91L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
5,312
1,062
1,800
3,138
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
2 / 0 / 4
5,685
1,137
4,267
3,166
1,276
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

9
0 / 1 / 4
4,960
992
2,408
2,870
975
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 0 / 5
5,178
1,036
4,064
3,862
1,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hercules
PaleDeath85
Hercules
11
4 / 0 / 2
5,944
1,189
5,328
4,018
3,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 1 / 1
5,098
1,020
4,734
5,745
5,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
 
Ao Kuang
5
0 / 0 / 0
4,216
843
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 3 / 0
4,779
956
2,119
7,118
4,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Itz0nlytrick
Nemesis
9
1 / 2 / 0
4,860
972
2,894
4,011
2,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
11
0 / 0 / 1
4,887
977
3,264
3,086
1,648
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
6
Kills
1
1
Deaths
6
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
1
0.5
L
Ao Kuang
 
Ao Kuang
0
0
0
0
L
0
3
0
0
W
0
0
4
2
W
2
0
4
4
L
Nemesis
Itz0nlytrick
Nemesis
1
2
0
0.5
W
0
1
4
2
L
Tiamat
0
0
1
0.5
W
0
0
5
2.5
W
Hercules
PaleDeath85
Hercules
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,867
Damage
13,011
17,054
Taken
19,960
9,199
Mitigated
13,737
8,036
Healing
6,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,734
116
602
1,777
5,745
5,095
0
729
4,540
8,761
0
L
Ao Kuang
 
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
L
2,119
0
598
1,239
7,118
4,871
0
1,201
5,401
3,521
0
W
1,800
939
582
729
3,138
1,179
0
2,191
908
0
8,372
W
4,267
66
622
216
3,166
1,276
0
2,418
667
624
7,429
L
Nemesis
Itz0nlytrick
Nemesis
2,894
411
126
872
4,011
2,123
0
421
3,301
0
5,534
W
2,408
277
653
400
2,870
975
0
1,714
1,104
4,637
0
L
Tiamat
3,264
0
34
943
3,086
1,648
0
296
2,534
8,731
0
W
4,064
632
1,206
1,698
3,862
1,889
0
1,506
2,238
0
9,023
W
Hercules
PaleDeath85
Hercules
5,328
936
250
1,680
4,018
3,880
0
2,288
1,659
0
10,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,079
Gold Earned
23,840
51
Minions Killed
31
0
Camps Cleared
0
520,971
Distance Traveled
400,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,098
1,020
0
0
0
103,760
0
L
Ao Kuang
4,216
843
0
0
0
6,873
0
L
Artio
4,779
956
3
1
0
85,008
0
W
Anhur
5,312
1,062
15
3
0
99,788
0
W
Thor
5,685
1,137
13
3
0
116,705
0
L
Nemesis
4,860
972
13
3
0
100,591
0
W
Eset
4,960
992
3
1
0
72,681
0
L
Tiamat
4,887
977
15
3
0
103,954
0
W
Nemesis
5,178
1,036
8
2
0
127,191
0
W
Hercules
5,944
1,189
12
2
0
104,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role