Player Matchup

Thanatos
Thanatos
Silver II
 
Thanatos
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver IV
CzmeBallin
Charon
Silver IV
Level 60
God Stats
13W - 18L
1,599 SR
Queue Stats
58W - 80L
987 MMR
Solo
Anhur
Anhur
Silver I
Torvii19
Anhur
Silver I
Level 114
God Stats
5W - 3L
1,730 SR
Queue Stats
33W - 40L
1,116 MMR
Solo
Nu Wa
Nu Wa
Silver III
masonboy1
Nu Wa
Silver III
Level 149
God Stats
5W - 4L
1,801 SR
Queue Stats
119W - 139L
868 MMR
Solo
King Arthur
King Arthur
Silver III
xKingxFer
King Arthur
Silver III
Level 129
God Stats
2W - 5L
1,526 SR
Queue Stats
28W - 42L
1,102 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,631 SR
1,115 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,486 SR
1,051 MMR
Tsukuyomi
Tsukuyomi
Silver III
Chapohunter
Tsukuyomi
Silver III
Level 86
God Stats
3W - 5L
1,759 SR
Queue Stats
44W - 59L
1,183 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Montez 00
Sun Wukong
Silver I
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 33L
1,236 MMR
Solo
Nut
Nut
Silver V
Rebel4206
Nut
Silver V
Level 80
God Stats
6W - 13L
1,256 SR
Queue Stats
68W - 93L
834 MMR
Solo
Agni
Agni
Silver III
XcD_x_CrAzY
Agni
Silver III
Level 108
God Stats
16W - 13L
1,537 SR
Queue Stats
408W - 437L
976 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
xXXrush2252XXx
Kuzenbo
Silver III
Level 158
God Stats
4W - 10L
1,380 SR
Queue Stats
66W - 99L
1,028 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
8 / 1 / 4
10,853
603
12,875
15,917
8,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
CzmeBallin
Charon
16
4 / 2 / 10
10,183
566
6,939
13,455
13,329
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
Torvii19
Anhur
17
5 / 1 / 9
10,718
595
14,487
10,448
4,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
masonboy1
Nu Wa
16
2 / 5 / 5
10,100
561
13,094
9,376
4,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
xKingxFer
King Arthur
16
3 / 1 / 8
10,147
564
10,102
18,606
20,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
ThorLancelotBacchusIshtar

VS

Bans
KaliHachimanAchillesBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chapohunter
Tsukuyomi
13
4 / 6 / 4
8,642
480
9,131
17,256
5,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Montez 00
Sun Wukong
17
2 / 4 / 1
9,983
555
9,844
16,856
12,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 6 / 2
8,734
485
5,979
14,737
5,071
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 4 / 1
8,796
489
6,126
11,297
3,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 6
8,134
452
8,816
16,446
9,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
22
Kills
10
10
Deaths
22
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
1
4
10
L
Tsukuyomi
Chapohunter
Tsukuyomi
4
6
4
1
W
Charon
CzmeBallin
Charon
4
2
10
4.5
L
Sun Wukong
Montez 00
Sun Wukong
2
4
1
0.63
L
1
6
2
0.33
W
Anhur
Torvii19
Anhur
5
1
9
9.5
L
2
4
1
0.63
W
Nu Wa
masonboy1
Nu Wa
2
5
5
0.9
W
King Arthur
xKingxFer
King Arthur
3
1
8
7
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,497
Damage
39,896
67,802
Taken
76,592
50,325
Mitigated
36,695
26,252
Healing
15,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
12,875
3,407
0
15,553
15,917
8,113
372
2,168
13,511
0
100,659
L
Tsukuyomi
Chapohunter
Tsukuyomi
9,131
1,950
0
5,694
17,256
5,587
0
2,868
14,388
0
52,023
W
Charon
CzmeBallin
Charon
6,939
1,381
0
2,658
13,455
13,329
1,025
3,439
9,530
30,529
1,807
L
Sun Wukong
Montez 00
Sun Wukong
9,844
1,333
0
4,364
16,856
12,546
0
2,132
14,724
282
78,858
L
5,979
2,763
0
2,545
14,737
5,071
1,798
3,069
11,668
0
67,226
W
Anhur
Torvii19
Anhur
14,487
6,856
0
4,270
10,448
4,615
3,348
2,111
8,172
0
94,624
L
6,126
218
0
1,131
11,297
3,616
147
4,982
6,315
68,574
0
W
Nu Wa
masonboy1
Nu Wa
13,094
3,781
0
978
9,376
4,073
2,451
4,225
4,705
84,123
833
W
King Arthur
xKingxFer
King Arthur
10,102
862
0
2,793
18,606
20,195
128
2,257
16,159
0
81,400
L
8,816
2,579
0
1,642
16,446
9,875
0
6,911
9,535
49,228
2,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,001
Gold Earned
44,289
538
Minions Killed
547
0
Camps Cleared
0
1,734,867
Distance Traveled
1,831,739
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,853
603
135
8
0
402,536
0
L
Tsukuyomi
8,642
480
74
4
0
392,029
1
W
Charon
10,183
566
35
2
0
356,532
0
L
Sun Wukong
9,983
555
130
7
0
367,983
6
L
Nut
8,734
485
113
6
0
324,820
4
W
Anhur
10,718
595
133
7
0
337,785
2
L
Agni
8,796
489
128
7
0
359,751
2
W
Nu Wa
10,100
561
133
7
0
290,632
2
W
King Arthur
10,147
564
102
6
0
347,382
4
L
Kuzenbo
8,134
452
102
6
0
387,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role