Player Matchup

Apollo
Apollo
 
Apollo
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DankiTV
Tsukuyomi
Level 107
God Stats
16W - 20L
1,443 SR
Queue Stats
101W - 124L
1,496 Elo+
Party 1
Janus
Janus
FrustraLupus
Janus
Level 118
God Stats
17W - 17L
1,511 SR
Queue Stats
479W - 425L
1,567 Elo+
Solo
Surtr
Surtr
Junky Thumbs
Surtr
Level 128
God Stats
1W - 3L
1,435 SR
Queue Stats
85W - 102L
1,528 Elo+
Party 1
Bacchus
Bacchus
Lil Gecko8763
Bacchus
Level 89
God Stats
9W - 8L
1,645 SR
Queue Stats
167W - 189L
1,533 Elo+
Party 1
Team Averages
Level 101
1,507 SR
1,525 Elo+

VS

Team Averages
Level 118
1,533 SR
1,575 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
ElFirulays
Osiris
Level 89
God Stats
2W - 2L
1,433 SR
Queue Stats
114W - 80L
1,659 Elo+
Solo
Ymir
Ymir
Faodetan
Ymir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,575 Elo+
Party 2
Zhong Kui
Zhong Kui
JacobSchalk
Zhong Kui
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,585 Elo+
Party 2
Mercury
Mercury
TheFakeTiglath7
Mercury
Level 117
God Stats
6W - 3L
1,731 SR
Queue Stats
35W - 31L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 4 / 0
6,455
497
3,897
8,498
3,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
DankiTV
Tsukuyomi
10
0 / 5 / 0
5,760
443
4,057
11,342
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 0 / 0
7,731
595
5,189
5,517
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 4 / 0
7,340
565
14,716
16,407
15,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
10
0 / 3 / 0
5,954
458
4,477
11,252
9,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
5 / 1 / 2
7,912
609
6,006
7,082
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
ElFirulays
Osiris
13
2 / 3 / 4
7,425
571
10,207
20,664
15,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
12
1 / 0 / 9
6,950
535
2,644
7,502
5,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
JacobSchalk
Zhong Kui
13
2 / 0 / 2
7,414
570
5,630
7,925
5,873
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
6 / 0 / 6
7,867
605
8,293
8,823
3,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
4
Kills
16
16
Deaths
4
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
4
0
0.25
W
Heimdallr
 
Heimdallr
5
1
2
6
L
Tsukuyomi
DankiTV
Tsukuyomi
0
5
0
0
W
Osiris
ElFirulays
Osiris
2
3
4
1.33
W
Ymir
1
0
9
5.5
L
0
0
0
0
W
Zhong Kui
JacobSchalk
Zhong Kui
2
0
2
3
L
3
4
0
0.75
L
Bacchus
0
3
0
0
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,336
Damage
32,780
53,016
Taken
51,996
35,441
Mitigated
33,639
11,967
Healing
24,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,897
2,705
0
1,030
8,498
3,515
10
1,092
7,406
0
42,300
W
Heimdallr
 
Heimdallr
6,006
2,989
0
3,622
7,082
2,917
608
1,153
5,929
0
60,411
L
Tsukuyomi
DankiTV
Tsukuyomi
4,057
910
0
3,390
11,342
4,536
0
2,482
8,860
0
38,229
W
Osiris
ElFirulays
Osiris
10,207
4,796
0
12,473
20,664
15,249
0
1,483
18,038
0
68,066
W
Ymir
2,644
527
0
1,940
7,502
5,819
112
1,813
5,619
17,544
0
L
5,189
88
0
1,213
5,517
2,153
0
2,152
3,365
70,379
1,536
W
Zhong Kui
JacobSchalk
Zhong Kui
5,630
741
0
6,006
7,925
5,873
0
3,601
3,844
60,165
0
L
14,716
5,719
0
4,357
16,407
15,536
0
667
15,740
2,229
58,812
L
Bacchus
4,477
499
0
1,977
11,252
9,701
0
1,881
9,371
29,838
0
W
8,293
5,393
0
625
8,823
3,781
0
1,839
6,906
0
62,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,240
Gold Earned
37,568
406
Minions Killed
441
0
Camps Cleared
0
1,485,882
Distance Traveled
1,417,767
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,455
497
74
6
0
303,542
0
W
Heimdallr
7,912
609
103
8
0
271,491
0
L
Tsukuyomi
5,760
443
57
4
0
341,111
0
W
Osiris
7,425
571
104
8
0
243,220
0
W
Ymir
6,950
535
19
1
0
280,888
2
L
Janus
7,731
595
145
11
0
272,863
0
W
Zhong Kui
7,414
570
125
10
0
259,096
0
L
Surtr
7,340
565
86
7
0
256,625
0
L
Bacchus
5,954
458
44
3
0
311,741
4
W
Mercury
7,867
605
90
7
0
363,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role