Player Matchup

Hun Batz
Hun Batz
Dayan-_7
Hun Batz
Level 148
God Stats
23W - 17L
1,575 SR
Queue Stats
82W - 93L
1,420 Elo+
Solo
Baron Samedi
Baron Samedi
MovingPolecat69
Baron Samedi
Level 147
God Stats
37W - 19L
1,638 SR
Queue Stats
129W - 129L
1,455 Elo+
Solo
Charybdis
Charybdis
SirCalmYourTitzs
Charybdis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,544 Elo+
Party 2
Vulcan
Vulcan
TheNameIsBmo
Vulcan
Level 105
God Stats
3W - 1L
1,653 SR
Queue Stats
13W - 10L
1,455 Elo+
Party 2
Bellona
Bellona
pmar1998
Bellona
Level 94
God Stats
2W - 1L
1,653 SR
Queue Stats
18W - 15L
1,458 Elo+
Party 2
Team Averages
Level 116
1,604 SR
1,466 Elo+

VS

Team Averages
Level 67
1,496 SR
1,459 Elo+
Eset
Eset
DestielAsbutt
Eset
Level 62
God Stats
2W - 6L
1,304 SR
Queue Stats
147W - 115L
1,470 Elo+
Party 1
Medusa
Medusa
ReddYohann
Medusa
Level 63
God Stats
3W - 8L
1,342 SR
Queue Stats
250W - 204L
1,441 Elo+
Party 1
Amaterasu
Amaterasu
Teddy-Bear09
Amaterasu
Level 55
God Stats
1W - 2L
1,460 SR
Queue Stats
38W - 25L
1,416 Elo+
Party 1
Bellona
Bellona
melly1130
Bellona
Level 106
God Stats
42W - 31L
1,581 SR
Queue Stats
61W - 57L
1,459 Elo+
Party 3
Arachne
Arachne
nellz_1017
Arachne
Level 49
God Stats
2W - 1L
1,791 SR
Queue Stats
3W - 5L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dayan-_7
Hun Batz
16
6 / 4 / 10
10,032
557
11,582
17,923
8,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
MovingPolecat69
Baron Samedi
15
4 / 4 / 12
10,339
574
10,298
13,260
12,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
13
2 / 6 / 7
8,584
477
8,952
17,229
7,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
14
2 / 5 / 4
9,190
511
9,168
10,709
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
pmar1998
Bellona
17
5 / 0 / 9
11,174
621
14,875
16,671
14,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 6
9,314
517
9,063
10,252
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
ReddYohann
Medusa
14
7 / 5 / 5
9,014
501
12,508
14,547
5,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Amaterasu
Teddy-Bear09
Amaterasu
13
0 / 3 / 3
7,568
420
7,532
22,044
11,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bellona
melly1130
Bellona
15
10 / 4 / 6
9,727
540
13,334
18,461
12,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
nellz_1017
Arachne
12
0 / 5 / 6
7,043
391
3,025
12,383
4,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
45
19
Kills
19
19
Deaths
19
42
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Dayan-_7
Hun Batz
6
4
10
2.75
L
2
2
6
2.5
W
Baron Samedi
MovingPolecat69
Baron Samedi
4
4
12
2.5
L
Medusa
ReddYohann
Medusa
7
5
5
1.9
W
Charybdis
2
6
7
0.92
L
Amaterasu
Teddy-Bear09
Amaterasu
0
3
3
0.5
W
Vulcan
2
5
4
0.8
L
Bellona
melly1130
Bellona
10
4
6
3.25
L
Arachne
nellz_1017
Arachne
0
5
6
0.6
W
Bellona
pmar1998
Bellona
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,875
Damage
45,462
75,792
Taken
77,687
47,460
Mitigated
38,869
32,977
Healing
23,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Dayan-_7
Hun Batz
11,582
3,376
220
9,589
17,923
8,636
248
2,200
15,723
0
84,325
L
9,063
600
225
2,119
10,252
4,387
543
4,323
5,929
66,874
1,167
W
Baron Samedi
MovingPolecat69
Baron Samedi
10,298
1,361
1,538
3,836
13,260
12,505
216
1,181
12,079
38,727
2,949
L
Medusa
ReddYohann
Medusa
12,508
5,998
210
2,673
14,547
5,783
604
2,607
11,940
0
55,399
W
Charybdis
8,952
3,399
61
4,131
17,229
7,017
1,270
0
17,229
0
54,370
L
Amaterasu
Teddy-Bear09
Amaterasu
7,532
4,234
0
8,434
22,044
11,079
0
5,787
16,257
0
47,697
W
Vulcan
9,168
4,889
0
3,120
10,709
4,535
0
5,463
5,246
61,613
2,488
L
Bellona
melly1130
Bellona
13,334
5,358
119
6,816
18,461
12,627
14
3,542
14,919
0
72,429
L
Arachne
nellz_1017
Arachne
3,025
2,511
100
3,243
12,383
4,993
28
2,754
9,629
0
30,542
W
Bellona
pmar1998
Bellona
14,875
6,432
0
10,482
16,671
14,767
805
962
15,709
0
75,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,319
Gold Earned
42,666
464
Minions Killed
397
0
Camps Cleared
0
1,696,993
Distance Traveled
1,696,697
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,032
557
103
6
0
360,406
0
L
Eset
9,314
517
120
7
0
335,955
1
W
Baron Samedi
10,339
574
65
4
0
331,120
1
L
Medusa
9,014
501
56
3
0
339,293
0
W
Charybdis
8,584
477
70
4
0
306,931
0
L
Amaterasu
7,568
420
77
4
0
372,682
0
W
Vulcan
9,190
511
92
5
0
313,725
0
L
Bellona
9,727
540
92
5
0
339,166
0
L
Arachne
7,043
391
52
3
0
309,601
0
W
Bellona
11,174
621
134
7
0
384,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role