Player Matchup

Yemoja
Yemoja
BROGUY1093
Yemoja
Level 167
God Stats
2W - 3L
1,815 SR
Queue Stats
663W - 653L
1,478 Elo+
Party 2
Discordia
Discordia
FahPPeeDuCk
Discordia
Level 76
God Stats
1W - 1L
1,702 SR
Queue Stats
95W - 94L
1,454 Elo+
Party 2
Sobek
Sobek
Lols2973
Sobek
Level 116
God Stats
1W - 1L
1,750 SR
Queue Stats
110W - 124L
1,470 Elo+
Party 2
Fenrir
Fenrir
TheScottyDoo
Fenrir
Level 121
God Stats
0W - 2L
1,308 SR
Queue Stats
41W - 65L
1,382 Elo+
Solo
Maui
Maui
x4D_Entity
Maui
Level 129
God Stats
1W - 5L
1,211 SR
Queue Stats
69W - 71L
1,511 Elo+
Party 2
Team Averages
Level 122
1,557 SR
1,459 Elo+

VS

Team Averages
Level 108
1,553 SR
1,455 Elo+
Hel
Hel
 
Hel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Hunterking145
Ares
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,486 Elo+
Party 1
Bakasura
Bakasura
Kojin_XII
Bakasura
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 67L
1,380 Elo+
Solo
Xbalanque
Xbalanque
NeverSleepAgain
Xbalanque
Level 87
God Stats
5W - 3L
1,577 SR
Queue Stats
152W - 129L
1,451 Elo+
Solo
Sol
Sol
sgshaira742
Sol
Level 67
God Stats
2W - 0L
1,691 SR
Queue Stats
214W - 198L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BROGUY1093
Yemoja
15
3 / 4 / 7
9,453
727
4,099
20,844
21,233
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
FahPPeeDuCk
Discordia
15
0 / 5 / 7
8,226
633
13,365
11,501
5,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Lols2973
Sobek
15
0 / 5 / 9
8,693
669
10,439
19,247
25,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
12
3 / 4 / 2
8,261
635
9,159
10,159
6,780
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

18
5 / 2 / 4
9,667
744
10,786
19,205
21,717
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
6 / 2 / 11
10,510
808
10,324
13,584
8,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 4 / 10
10,730
825
10,906
19,265
23,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
Kojin_XII
Bakasura
18
2 / 0 / 15
11,250
865
11,504
20,839
18,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
NeverSleepAgain
Xbalanque
17
6 / 4 / 11
10,754
827
22,934
15,171
7,939
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

18
3 / 1 / 12
10,680
822
16,961
10,152
5,993
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
79
11
Kills
20
20
Deaths
11
29
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
6
2
11
5.75
L
Yemoja
BROGUY1093
Yemoja
3
4
7
1.63
L
Discordia
FahPPeeDuCk
Discordia
0
5
7
0.7
W
3
4
10
2
W
Bakasura
Kojin_XII
Bakasura
2
0
15
9.5
L
Sobek
Lols2973
Sobek
0
5
9
0.9
W
Xbalanque
NeverSleepAgain
Xbalanque
6
4
11
2.88
L
Fenrir
3
4
2
1
W
3
1
12
9
L
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,848
Damage
72,629
80,956
Taken
79,011
80,602
Mitigated
63,807
29,677
Healing
44,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,324
1,229
12,386
7,947
13,584
8,272
436
7,994
5,590
20,531
0
L
Yemoja
BROGUY1093
Yemoja
4,099
1,429
6,893
5,033
20,844
21,233
0
8,316
11,600
11,392
0
L
Discordia
FahPPeeDuCk
Discordia
13,365
1,086
1,389
1,620
11,501
5,807
0
3,487
7,797
36,825
0
W
10,906
781
264
1,934
19,265
23,308
415
7,498
11,767
15,476
51
W
Bakasura
Kojin_XII
Bakasura
11,504
5,286
532
13,080
20,839
18,295
496
7,706
13,133
0
16,111
L
Sobek
Lols2973
Sobek
10,439
296
152
3,106
19,247
25,065
0
10,944
7,639
17,887
0
W
Xbalanque
NeverSleepAgain
Xbalanque
22,934
13,218
596
3,630
15,171
7,939
2,979
8,196
6,975
0
45,352
L
Fenrir
9,159
1,562
1,534
1,002
10,159
6,780
0
5,496
4,193
0
11,815
W
16,961
4,523
934
2,808
10,152
5,993
2,790
7,295
2,857
41,611
0
L
10,786
779
3,979
4,969
19,205
21,717
0
9,905
8,675
26,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,300
Gold Earned
53,924
90
Minions Killed
157
0
Camps Cleared
0
1,093,049
Distance Traveled
1,305,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,510
808
20
2
0
263,831
0
L
Yemoja
9,453
727
11
1
0
207,729
0
L
Discordia
8,226
633
40
3
0
203,364
0
W
Ares
10,730
825
13
1
0
257,038
0
W
Bakasura
11,250
865
49
4
0
292,972
0
L
Sobek
8,693
669
17
1
0
244,547
0
W
Xbalanque
10,754
827
38
3
0
256,034
0
L
Fenrir
8,261
635
6
0
0
186,948
0
W
Sol
10,680
822
37
3
0
235,436
0
L
Maui
9,667
744
16
1
0
250,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role