Player Matchup

Hades
Hades
Silver III
ImHeimdall
Hades
Silver III
Level 75
God Stats
1W - 3L
1,219 SR
Queue Stats
9W - 16L
1,441 MMR
Solo
Odin
Odin
Gold IV
TNB Ziggy
Odin
Gold IV
Level 151
God Stats
13W - 14L
1,510 SR
Queue Stats
166W - 167L
1,453 MMR
Party 2
Neith
Neith
Gold IV
iVenetia
Neith
Gold IV
Level 141
God Stats
46W - 37L
1,655 SR
Queue Stats
166W - 167L
1,453 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,462 SR
1,449 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,505 SR
1,477 MMR
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Bronze III
OnelineV
Nox
Bronze III
Level 86
God Stats
0W - 1L
1,488 SR
Queue Stats
1W - 2L
1,484 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
WNoiz
Ne Zha
Bronze III
Level 52
God Stats
0W - 1L
1,528 SR
Queue Stats
1W - 4L
1,447 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
14
4 / 1 / 7
8,749
795
5,755
8,161
6,603
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odin
13
2 / 2 / 10
8,334
758
5,231
10,373
10,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Neith
iVenetia
Neith
15
7 / 0 / 6
9,179
834
11,809
6,438
3,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaZeusCthulhuTyrAchilles

VS

Bans
SurtrChaacHeraAtlasKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 6 / 1
7,072
643
4,300
11,245
7,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 1
7,478
680
4,379
7,037
3,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
WNoiz
Ne Zha
11
1 / 4 / 1
6,904
628
6,231
9,518
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
3
3
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
6
1
0.25
W
Hades
4
1
7
7.5
L
1
3
1
0.5
W
Odin
2
2
10
3.5
L
Ne Zha
WNoiz
Ne Zha
1
4
1
0.38
W
Neith
iVenetia
Neith
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,795
Damage
14,910
24,972
Taken
27,800
19,762
Mitigated
14,620
8,525
Healing
1,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,300
324
0
105
11,245
7,154
0
2,135
9,092
18,335
679
W
Hades
5,755
738
40
2,067
8,161
6,603
285
2,656
5,323
26,557
1,709
L
4,379
463
0
500
7,037
3,404
0
1,427
5,600
22,280
461
W
Odin
5,231
1,223
0
2,545
10,373
10,072
138
2,893
7,398
0
24,170
L
Ne Zha
WNoiz
Ne Zha
6,231
730
0
932
9,518
4,062
0
1,829
7,659
0
23,790
W
Neith
iVenetia
Neith
11,809
6,017
0
3,873
6,438
3,087
1,004
2,404
3,921
0
39,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,262
Gold Earned
21,454
139
Minions Killed
111
0
Camps Cleared
0
592,288
Distance Traveled
530,525
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,072
643
28
3
0
193,115
0
W
Hades
8,749
795
59
5
0
188,663
0
L
Nox
7,478
680
48
4
0
176,122
0
W
Odin
8,334
758
31
3
0
210,518
2
L
Ne Zha
6,904
628
35
3
0
161,288
0
W
Neith
9,179
834
49
4
0
193,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role