Player Matchup

Agni
Agni
GetBiggy
Agni
Level 49
God Stats
23W - 30L
1,532 SR
Queue Stats
203W - 226L
1,487 Elo+
Solo
Osiris
Osiris
Kenn1101
Osiris
Level 61
God Stats
0W - 3L
1,099 SR
Queue Stats
134W - 134L
1,446 Elo+
Party 2
Fenrir
Fenrir
Malvos
Fenrir
Level 24
God Stats
0W - 5L
1,200 SR
Queue Stats
8W - 17L
1,363 Elo+
Party 2
Team Averages
Level 45
1,277 SR
1,432 Elo+

VS

Team Averages
Level 36
1,404 SR
1,429 Elo+
Mulan
Mulan
Benadryller
Mulan
Level 44
God Stats
32W - 24L
1,514 SR
Queue Stats
109W - 108L
1,504 Elo+
Party 1
Anhur
Anhur
Cruiser15
Anhur
Level 42
God Stats
8W - 3L
1,500 SR
Queue Stats
77W - 92L
1,419 Elo+
Solo
Anubis
Anubis
JakePutInWork
Anubis
Level 21
God Stats
6W - 12L
1,197 SR
Queue Stats
64W - 73L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
1 / 3 / 2
8,492
653
8,390
8,212
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
Kenn1101
Osiris
14
3 / 4 / 0
9,204
708
7,801
14,702
10,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Malvos
Fenrir
11
0 / 7 / 2
7,517
578
3,576
15,355
6,576
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 10
10,139
780
15,487
12,719
11,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Cruiser15
Anhur
16
7 / 2 / 7
10,358
797
11,784
7,311
2,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 0 / 6
9,963
766
3,985
7,980
3,370
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
14
14
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
W
Anhur
Cruiser15
Anhur
7
2
7
5.25
L
Agni
1
3
2
0.67
W
3
0
6
6
L
Osiris
Kenn1101
Osiris
3
4
0
0.75
L
Fenrir
Malvos
Fenrir
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,767
Damage
31,256
38,269
Taken
28,010
19,921
Mitigated
17,622
6,419
Healing
8,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,487
3,280
0
4,316
12,719
11,360
896
3,520
9,199
430
52,698
W
Anhur
Cruiser15
Anhur
11,784
5,403
0
2,118
7,311
2,892
1,691
2,393
4,918
0
37,754
L
Agni
8,390
523
0
1,100
8,212
2,534
0
342
7,602
40,018
918
W
3,985
374
0
2,374
7,980
3,370
353
2,433
5,547
26,928
188
L
Osiris
Kenn1101
Osiris
7,801
2,238
0
3,456
14,702
10,811
0
1,839
12,527
0
31,863
L
Fenrir
Malvos
Fenrir
3,576
504
0
1,863
15,355
6,576
0
2,024
12,852
0
8,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,213
Gold Earned
30,460
137
Minions Killed
165
0
Camps Cleared
0
636,796
Distance Traveled
710,141
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,139
780
62
5
0
237,670
0
W
Anhur
10,358
797
53
4
0
223,295
0
L
Agni
8,492
653
78
6
0
195,673
1
W
Anubis
9,963
766
50
4
0
249,176
0
L
Osiris
9,204
708
45
3
0
245,972
0
L
Fenrir
7,517
578
14
1
0
195,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role