Player Matchup

Chiron
Chiron
Diamond II
Doní
Chiron
Diamond II
Level 179
God Stats
3W - 0L
1,781 SR
Queue Stats
99W - 55L
2,339 MMR
Solo
Hachiman
Hachiman
Diamond I
ItsSogno
Hachiman
Diamond I
Level 177
God Stats
62W - 33L
1,742 SR
Queue Stats
215W - 180L
2,435 MMR
Party 1
Yemoja
Yemoja
Diamond II
Jinxed Q
Yemoja
Diamond II
Level 300
God Stats
21W - 16L
1,645 SR
Queue Stats
496W - 462L
2,273 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond I
JohnnyQuasar
Erlang Shen
Diamond I
Level 252
God Stats
4W - 3L
1,607 SR
Queue Stats
208W - 174L
2,283 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Skeeeeeee
Ne Zha
Diamond I
Level 210
God Stats
26W - 20L
1,691 SR
Queue Stats
371W - 357L
2,258 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 224
1,693 SR
2,318 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,629 SR
2,162 MMR
Agni
Agni
Diamond II
 
Agni
Diamond II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond II
Catalyyyst
Morgan Le Fay
Diamond II
Level 93
God Stats
33W - 31L
1,727 SR
Queue Stats
206W - 190L
2,362 MMR
Solo
Cthulhu
Cthulhu
Diamond I
KingSäber
Cthulhu
Diamond I
Level 158
God Stats
38W - 16L
1,826 SR
Queue Stats
128W - 93L
2,400 MMR
Solo
King Arthur
King Arthur
Diamond III
kiijo
King Arthur
Diamond III
Level 149
God Stats
1W - 3L
1,201 SR
Queue Stats
168W - 134L
2,245 MMR
Solo
Achilles
Achilles
Masters
oRetro
Achilles
Masters
Level 125
God Stats
0W - 1L
1,888 SR
Queue Stats
163W - 140L
2,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Doní
Chiron
14
3 / 0 / 4
7,582
632
6,017
5,575
2,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
ItsSogno
Hachiman
12
2 / 1 / 0
7,025
585
6,227
7,765
3,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
Jinxed Q
Yemoja
12
0 / 0 / 4
6,389
532
3,859
8,548
5,566
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
JohnnyQuasar
Erlang Shen
13
2 / 2 / 1
7,390
616
7,561
16,001
8,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Skeeeeeee
Ne Zha
13
5 / 2 / 2
6,949
579
6,791
9,703
3,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
KuzenboLancelotThorAres

VS

Bans
OsirisLokiBellonaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
0 / 3 / 1
6,444
537
4,573
7,218
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Catalyyyst
Morgan Le Fay
12
1 / 2 / 0
6,354
530
2,338
6,161
2,521
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
KingSäber
Cthulhu
12
1 / 3 / 1
6,585
549
8,549
10,985
10,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
kiijo
King Arthur
10
0 / 1 / 1
5,765
480
5,840
9,328
7,626
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
oRetro
Achilles
12
3 / 3 / 1
6,466
539
6,115
10,089
5,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
5
5
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
3
1
0.17
L
Morgan Le Fay
Catalyyyst
Morgan Le Fay
1
2
0
0.5
W
Chiron
Doní
Chiron
3
0
4
5
W
Hachiman
ItsSogno
Hachiman
2
1
0
2
W
Yemoja
Jinxed Q
Yemoja
0
0
4
2
W
Erlang Shen
JohnnyQuasar
Erlang Shen
2
2
1
1.25
L
Cthulhu
KingSäber
Cthulhu
1
3
1
0.5
W
Ne Zha
Skeeeeeee
Ne Zha
5
2
2
3
L
King Arthur
kiijo
King Arthur
0
1
1
0.5
L
Achilles
oRetro
Achilles
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,455
Damage
27,415
47,592
Taken
43,781
23,366
Mitigated
27,704
25,730
Healing
11,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,573
394
0
1,833
7,218
2,087
0
680
6,538
50,431
1,726
L
Morgan Le Fay
Catalyyyst
Morgan Le Fay
2,338
83
0
2,607
6,161
2,521
0
316
5,845
62,273
0
W
Chiron
Doní
Chiron
6,017
2,039
591
2,240
5,575
2,197
0
1,838
3,679
0
65,013
W
Hachiman
ItsSogno
Hachiman
6,227
3,219
0
2,518
7,765
3,203
1
3,278
4,487
0
64,923
W
Yemoja
Jinxed Q
Yemoja
3,859
663
3,022
2,800
8,548
5,566
0
1,667
6,835
24,775
1,516
W
Erlang Shen
JohnnyQuasar
Erlang Shen
7,561
4,393
0
9,718
16,001
8,597
0
5,786
9,454
0
55,085
L
Cthulhu
KingSäber
Cthulhu
8,549
1,207
154
3,296
10,985
10,375
0
366
10,619
44,768
835
W
Ne Zha
Skeeeeeee
Ne Zha
6,791
1,418
0
4,841
9,703
3,803
0
2,129
7,454
0
46,200
L
King Arthur
kiijo
King Arthur
5,840
959
0
2,231
9,328
7,626
0
743
8,585
0
27,235
L
Achilles
oRetro
Achilles
6,115
1,830
0
1,626
10,089
5,095
0
1,560
8,529
0
47,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,335
Gold Earned
31,614
445
Minions Killed
414
0
Camps Cleared
0
1,206,082
Distance Traveled
1,214,447
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,444
537
104
9
0
231,637
0
L
Morgan Le Fay
6,354
530
106
9
0
236,797
0
W
Chiron
7,582
632
123
10
0
252,921
0
W
Hachiman
7,025
585
116
10
0
207,840
5
W
Yemoja
6,389
532
27
2
0
231,174
1
W
Erlang Shen
7,390
616
101
8
0
253,453
2
L
Cthulhu
6,585
549
102
9
0
227,220
0
W
Ne Zha
6,949
579
78
7
0
260,694
0
L
King Arthur
5,765
480
28
2
0
247,063
0
L
Achilles
6,466
539
74
6
0
271,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role