Player Matchup

Bastet
Bastet
CrankyBurrito79
Bastet
Level 45
God Stats
6W - 11L
1,559 SR
Queue Stats
55W - 103L
1,292 Elo+
Party 1
Ra
Ra
DouDouBird001
Ra
Level 128
God Stats
7W - 3L
1,580 SR
Queue Stats
47W - 44L
1,488 Elo+
Solo
Jormungandr
Jormungandr
Thundaman98
Jormungandr
Level 47
God Stats
23W - 20L
1,516 SR
Queue Stats
147W - 207L
1,385 Elo+
Party 1
Team Averages
Level 73
1,552 SR
1,388 Elo+

VS

Team Averages
Level 52
1,499 SR
1,295 Elo+
Hercules
Hercules
Bullfrogsnipen
Hercules
Level 64
God Stats
3W - 5L
1,497 SR
Queue Stats
85W - 80L
1,415 Elo+
Solo
Thoth
Thoth
Lyceon
Thoth
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 68L
1,309 Elo+
Party 2
Cthulhu
Cthulhu
Solenoir
Cthulhu
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 68L
1,162 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 7
8,221
822
11,525
9,285
3,256
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 0 / 9
8,827
883
10,717
4,429
1,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
Thundaman98
Jormungandr
13
5 / 1 / 7
8,331
833
7,086
9,479
6,745
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
0 / 2 / 2
6,678
668
3,106
12,985
7,581
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
Lyceon
Thoth
11
1 / 6 / 0
6,576
658
3,328
7,575
2,289
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Solenoir
Cthulhu
11
1 / 5 / 1
6,704
670
5,004
11,906
7,178
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
3
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
2
2
0.5
W
5
2
7
4.25
W
3
0
9
7.5
L
Thoth
Lyceon
Thoth
1
6
0
0.17
L
Cthulhu
Solenoir
Cthulhu
1
5
1
0.3
W
Jormungandr
Thundaman98
Jormungandr
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,328
Damage
11,438
23,193
Taken
32,466
11,946
Mitigated
17,048
3,716
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
3,106
791
0
5,179
12,985
7,581
0
6,600
6,288
0
19,375
W
11,525
3,395
0
1,597
9,285
3,256
0
3,212
6,063
0
15,973
W
10,717
342
725
1,394
4,429
1,945
576
926
3,503
43,875
750
L
Thoth
Lyceon
Thoth
3,328
291
0
280
7,575
2,289
0
3,657
3,819
18,555
0
L
Cthulhu
Solenoir
Cthulhu
5,004
882
76
0
11,906
7,178
0
6,821
4,931
13,306
0
W
Jormungandr
Thundaman98
Jormungandr
7,086
1,265
0
0
9,479
6,745
217
4,223
5,243
24,284
2,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,379
Gold Earned
19,958
132
Minions Killed
86
0
Camps Cleared
0
644,673
Distance Traveled
552,619
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,678
668
28
3
0
208,098
0
W
Bastet
8,221
822
11
1
0
243,293
0
W
Ra
8,827
883
89
9
0
200,728
0
L
Thoth
6,576
658
38
4
0
158,353
2
L
Cthulhu
6,704
670
20
2
0
186,168
0
W
Jormungandr
8,331
833
32
3
0
200,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role