Player Matchup

Hercules
Hercules
HecticPsyche
Hercules
Level 177
God Stats
3W - 8L
1,307 SR
Queue Stats
423W - 424L
1,476 Elo+
Solo
Ix Chel
Ix Chel
LilUnit
Ix Chel
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 87L
1,509 Elo+
Party 2
Ymir
Ymir
Wintermute81GA2
Ymir
Level 162
God Stats
3W - 2L
1,742 SR
Queue Stats
100W - 90L
1,502 Elo+
Party 2
Kali
Kali
edouardwar
Kali
Level 137
God Stats
2W - 1L
1,760 SR
Queue Stats
86W - 97L
1,450 Elo+
Solo
Ares
Ares
jonaviipiikete
Ares
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 179L
1,568 Elo+
Solo
Team Averages
Level 147
1,562 SR
1,501 Elo+

VS

Team Averages
Level 145
1,442 SR
1,546 Elo+
Ishtar
Ishtar
CrucialSaint
Ishtar
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,607 Elo+
Party 1
Persephone
Persephone
Greatozzy
Persephone
Level 157
God Stats
7W - 7L
1,551 SR
Queue Stats
400W - 392L
1,567 Elo+
Solo
Ra
Ra
Im Zeus Kaiser
Ra
Level 163
God Stats
10W - 6L
1,747 SR
Queue Stats
553W - 605L
1,479 Elo+
Solo
Odin
Odin
TheSketchyP
Odin
Level 122
God Stats
1W - 3L
1,332 SR
Queue Stats
35W - 32L
1,576 Elo+
Party 1
Tiamat
Tiamat
cy0199
Tiamat
Level 155
God Stats
2W - 5L
1,079 SR
Queue Stats
138W - 129L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HecticPsyche
Hercules
9
0 / 3 / 1
5,790
724
3,705
7,603
7,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
LilUnit
Ix Chel
14
3 / 1 / 0
7,158
895
9,127
7,884
4,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 3 / 3
7,491
936
4,267
12,274
13,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 6 / 2
6,499
812
6,799
14,349
10,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 5 / 3
6,106
763
7,131
11,546
12,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
5 / 0 / 12
7,955
994
13,374
7,905
3,603
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Persephone
Greatozzy
Persephone
13
2 / 1 / 13
7,853
982
13,472
5,060
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
6 / 1 / 9
7,957
995
5,913
5,639
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 13
7,631
954
7,460
9,645
9,456
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
cy0199
Tiamat
12
3 / 2 / 13
7,437
930
8,959
8,486
5,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
78
5
Kills
18
18
Deaths
5
9
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ishtar
5
0
12
11
W
Persephone
Greatozzy
Persephone
2
1
13
8.5
L
Hercules
HecticPsyche
Hercules
0
3
1
0.17
W
6
1
9
10.5
L
Ix Chel
LilUnit
Ix Chel
3
1
0
3
W
2
1
13
8.5
L
1
3
3
0.83
W
Tiamat
cy0199
Tiamat
3
2
13
4.75
L
1
6
2
0.33
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,029
Damage
49,178
53,656
Taken
36,735
47,902
Mitigated
24,030
17,966
Healing
22,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
13,374
8,872
136
705
7,905
3,603
1,029
5,377
2,528
0
20,955
W
Persephone
Greatozzy
Persephone
13,472
1,574
617
973
5,060
2,089
282
2,020
3,037
24,289
0
L
Hercules
HecticPsyche
Hercules
3,705
313
1,004
2,483
7,603
7,194
0
2,439
5,164
0
7,012
W
5,913
571
10,947
3,635
5,639
3,111
211
3,446
2,193
20,707
509
L
Ix Chel
LilUnit
Ix Chel
9,127
1,394
4,834
2,296
7,884
4,506
0
4,979
2,905
24,088
791
W
7,460
1,556
312
1,184
9,645
9,456
0
5,164
4,481
374
10,257
L
4,267
210
317
1,375
12,274
13,613
0
7,270
4,900
8,632
0
W
Tiamat
cy0199
Tiamat
8,959
1,486
1,179
2,766
8,486
5,771
100
4,434
4,052
12,327
1,027
L
6,799
2,496
0
3,705
14,349
10,164
0
6,359
7,990
0
13,525
L
7,131
223
566
1,386
11,546
12,425
0
6,616
4,859
9,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,044
Gold Earned
38,833
81
Minions Killed
94
0
Camps Cleared
0
698,354
Distance Traveled
811,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,955
994
16
2
0
164,083
0
W
Persephone
7,853
982
40
5
0
171,700
0
L
Hercules
5,790
724
10
1
0
92,490
0
W
Ra
7,957
995
14
2
0
142,004
0
L
Ix Chel
7,158
895
35
4
0
161,343
0
W
Odin
7,631
954
9
1
0
178,501
0
L
Ymir
7,491
936
15
2
0
161,016
0
W
Tiamat
7,437
930
15
2
0
155,144
0
L
Kali
6,499
812
16
2
0
149,501
0
L
Ares
6,106
763
5
1
0
134,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role