Player Matchup

Cerberus
Cerberus
DORRRRRRRRRP
Cerberus
Level 153
God Stats
8W - 2L
1,285 SR
Queue Stats
167W - 205L
1,516 Elo+
Party 1
Shiva
Shiva
DRBLEACH
Shiva
Level 151
God Stats
4W - 1L
1,235 SR
Queue Stats
239W - 243L
1,559 Elo+
Party 1
Ah Puch
Ah Puch
ImAFatKid
Ah Puch
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 62L
1,428 Elo+
Party 1
Guan Yu
Guan Yu
Ronie Colemen
Guan Yu
Level 147
God Stats
1W - 2L
1,279 SR
Queue Stats
216W - 244L
1,531 Elo+
Party 1
Camazotz
Camazotz
yeah71783
Camazotz
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
251W - 280L
1,525 Elo+
Party 1
Team Averages
Level 144
1,360 SR
1,512 Elo+

VS

Team Averages
Level 138
1,547 SR
1,453 Elo+
Camazotz
Camazotz
AWOOOBIS
Camazotz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,459 Elo+
Party 3
Sun Wukong
Sun Wukong
CRICKCRVCK
Sun Wukong
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,344 Elo+
Party 2
Ix Chel
Ix Chel
Vvicked19
Ix Chel
Level 145
God Stats
0W - 4L
1,500 SR
Queue Stats
94W - 114L
1,464 Elo+
Solo
Agni
Agni
Wallachia519
Agni
Level 128
God Stats
1W - 1L
1,733 SR
Queue Stats
110W - 106L
1,528 Elo+
Party 2
Kukulkan
Kukulkan
yourbestfriendTy
Kukulkan
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 24L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DORRRRRRRRRP
Cerberus
18
12 / 2 / 10
11,617
968
16,575
16,098
20,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shiva
DRBLEACH
Shiva
17
7 / 3 / 15
10,494
875
17,708
19,798
22,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
ImAFatKid
Ah Puch
15
1 / 2 / 16
9,385
782
8,078
10,191
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
18
5 / 3 / 17
10,792
899
12,532
18,962
22,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
yeah71783
Camazotz
14
3 / 4 / 12
9,871
823
4,454
22,593
17,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
AWOOOBIS
Camazotz
14
4 / 5 / 5
8,447
704
7,136
13,104
9,645
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
CRICKCRVCK
Sun Wukong
14
1 / 6 / 2
7,711
643
8,514
15,567
12,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Vvicked19
Ix Chel
14
0 / 5 / 6
7,814
651
14,003
11,803
5,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 8 / 5
8,867
739
15,907
12,817
5,170
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 4 / 6
9,298
775
19,014
11,088
5,076
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
38
28
Kills
14
14
Deaths
28
70
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Camazotz
AWOOOBIS
Camazotz
4
5
5
1.3
L
Sun Wukong
CRICKCRVCK
Sun Wukong
1
6
2
0.33
W
Cerberus
DORRRRRRRRRP
Cerberus
12
2
10
8.5
W
Shiva
DRBLEACH
Shiva
7
3
15
4.83
W
Ah Puch
ImAFatKid
Ah Puch
1
2
16
4.5
W
Guan Yu
5
3
17
4.5
L
Ix Chel
Vvicked19
Ix Chel
0
5
6
0.6
L
5
8
5
0.94
W
Camazotz
yeah71783
Camazotz
3
4
12
2.25
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,347
Damage
64,574
87,642
Taken
64,379
87,113
Mitigated
37,552
39,950
Healing
13,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
AWOOOBIS
Camazotz
7,136
1,562
251
2,737
13,104
9,645
0
5,166
7,665
0
10,615
L
Sun Wukong
CRICKCRVCK
Sun Wukong
8,514
1,228
759
1,935
15,567
12,356
0
6,178
9,026
0
17,619
W
Cerberus
DORRRRRRRRRP
Cerberus
16,575
605
0
1,925
16,098
20,549
1,027
9,284
6,814
33,731
5,274
W
Shiva
DRBLEACH
Shiva
17,708
2,049
2,062
3,665
19,798
22,501
1,102
10,906
8,892
299
24,579
W
Ah Puch
ImAFatKid
Ah Puch
8,078
336
1,189
3,865
10,191
4,443
3,010
7,476
2,715
28,113
0
W
Guan Yu
12,532
988
10,373
6,698
18,962
22,579
633
8,398
10,564
0
23,611
L
Ix Chel
Vvicked19
Ix Chel
14,003
1,814
2,178
2,324
11,803
5,305
0
4,764
6,754
24,971
0
L
15,907
1,146
984
1,046
12,817
5,170
0
3,435
8,964
23,338
0
W
Camazotz
yeah71783
Camazotz
4,454
749
3,452
6,721
22,593
17,041
1,357
12,860
9,733
0
14,492
L
19,014
2,388
763
421
11,088
5,076
0
4,229
6,719
33,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,159
Gold Earned
42,137
158
Minions Killed
116
0
Camps Cleared
0
1,135,274
Distance Traveled
996,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,447
704
8
1
0
176,127
0
L
Sun Wukong
7,711
643
23
2
0
224,926
0
W
Cerberus
11,617
968
62
5
0
226,179
0
W
Shiva
10,494
875
17
1
0
231,157
0
W
Ah Puch
9,385
782
46
4
0
211,514
0
W
Guan Yu
10,792
899
13
1
0
247,379
0
L
Ix Chel
7,814
651
27
2
0
208,551
0
L
Agni
8,867
739
22
2
0
198,393
0
W
Camazotz
9,871
823
20
2
0
219,045
0
L
Kukulkan
9,298
775
36
3
0
188,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role