Player Matchup

Chaac
Chaac
Nine4Nothing
Chaac
Level 114
God Stats
5W - 1L
1,932 SR
Queue Stats
106W - 99L
1,455 Elo+
Solo
Ullr
Ullr
PremeditatedMind
Ullr
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 101L
1,513 Elo+
Party 1
Rama
Rama
TheReignOfSparta
Rama
Level 88
God Stats
0W - 2L
1,299 SR
Queue Stats
45W - 46L
1,471 Elo+
Party 1
Bastet
Bastet
Veom1
Bastet
Level 145
God Stats
3W - 5L
1,285 SR
Queue Stats
179W - 181L
1,438 Elo+
Party 1
Ra
Ra
cam9127
Ra
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 222L
1,494 Elo+
Solo
Team Averages
Level 116
1,503 SR
1,474 Elo+

VS

Team Averages
Level 107
1,452 SR
1,503 Elo+
Anhur
Anhur
FitTooth
Anhur
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 116L
1,477 Elo+
Party 2
The Morrigan
The Morrigan
FreakyTiki2
The Morrigan
Level 128
God Stats
6W - 5L
1,482 SR
Queue Stats
136W - 128L
1,497 Elo+
Party 3
Janus
Janus
gwenwayr
Janus
Level 103
God Stats
5W - 8L
1,292 SR
Queue Stats
366W - 370L
1,537 Elo+
Party 3
Hercules
Hercules
o SchruteFarm x
Hercules
Level 134
God Stats
3W - 2L
1,666 SR
Queue Stats
143W - 127L
1,524 Elo+
Solo
Guan Yu
Guan Yu
undercookedbeef_
Guan Yu
Level 127
God Stats
1W - 3L
1,321 SR
Queue Stats
303W - 299L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
5,664
515
0
0
0
14
2 / 2 / 7
7,560
687
5,129
8,116
3,532
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 2 / 5
8,120
738
5,952
8,754
3,664
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
Veom1
Bastet
14
5 / 2 / 8
8,292
754
10,841
10,164
4,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 1 / 10
8,493
772
6,204
10,879
6,423
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FitTooth
Anhur
15
2 / 3 / 3
8,823
802
4,563
7,047
2,785
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
FreakyTiki2
The Morrigan
15
1 / 2 / 3
8,926
811
7,106
6,356
2,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Janus
gwenwayr
Janus
15
3 / 4 / 2
8,851
805
10,384
7,704
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
14
1 / 4 / 4
8,729
794
8,749
13,514
14,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 3 / 3
8,961
815
4,108
12,895
13,564
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
15
Kills
7
7
Deaths
16
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
FitTooth
Anhur
2
3
3
1.17
W
The Morrigan
FreakyTiki2
The Morrigan
1
2
3
1.25
L
0
0
0
0
L
2
2
7
2.75
L
4
2
5
3.25
L
Bastet
Veom1
Bastet
5
2
8
4.5
L
4
1
10
9
W
Janus
gwenwayr
Janus
3
4
2
1
W
Hercules
1
4
4
0.75
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,126
Damage
34,910
37,913
Taken
47,516
17,760
Mitigated
36,286
20,162
Healing
18,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
FitTooth
Anhur
4,563
1,908
125
492
7,047
2,785
3,481
1,028
6,019
0
12,885
W
The Morrigan
FreakyTiki2
The Morrigan
7,106
558
990
1,435
6,356
2,697
620
1,197
5,159
21,644
605
L
0
0
0
0
0
0
0
0
0
0
0
L
5,129
1,637
1,560
1,070
8,116
3,532
0
3,193
4,610
0
13,339
L
5,952
4,896
0
359
8,754
3,664
0
3,073
5,456
0
15,272
L
Bastet
Veom1
Bastet
10,841
1,984
1,351
1,262
10,164
4,141
0
4,658
5,072
0
12,526
L
6,204
634
8,042
6,518
10,879
6,423
0
5,230
5,223
30,007
0
W
Janus
gwenwayr
Janus
10,384
350
364
410
7,704
2,881
335
702
6,973
19,322
0
W
Hercules
8,749
601
367
2,174
13,514
14,359
0
2,034
11,394
0
20,011
W
4,108
76
6,221
5,487
12,895
13,564
132
1,128
11,767
0
11,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,129
Gold Earned
44,290
82
Minions Killed
128
0
Camps Cleared
0
695,350
Distance Traveled
956,428
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,823
802
24
2
0
152,576
0
W
The Morrigan
8,926
811
42
4
0
193,167
0
L
Chaac
5,664
515
0
0
0
0
0
L
Ullr
7,560
687
23
2
0
170,874
0
L
Rama
8,120
738
27
2
0
165,084
0
L
Bastet
8,292
754
7
1
0
167,972
0
L
Ra
8,493
772
25
2
0
191,420
0
W
Janus
8,851
805
17
2
0
190,563
0
W
Hercules
8,729
794
26
2
0
185,484
0
W
Guan Yu
8,961
815
19
2
0
234,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role