Player Matchup

Ymir
Ymir
Bronze III
xBl3ss3d
Ymir
Bronze III
Level 129
God Stats
1W - 0L
1,609 SR
Queue Stats
2W - 1L
1,497 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,609 SR
1,497 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,578 SR
1,495 MMR
Raijin
Raijin
Silver IV
Medullia
Raijin
Silver IV
Level 105
God Stats
9W - 8L
1,578 SR
Queue Stats
18W - 23L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 0 / 0
8,896
988
4,448
8,788
5,013
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
KaliJanusThanatosHe BoChronos

VS

Bans
ThothErlang ShenHadesHerculesAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Medullia
Raijin
12
0 / 1 / 0
7,452
828
4,306
6,055
3,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
Medullia
Raijin
0
1
0
0
W
Ymir
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,448
Damage
4,306
8,788
Taken
6,055
5,013
Mitigated
3,656
3,141
Healing
375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Medullia
Raijin
4,306
500
0
375
6,055
3,656
0
4,463
1,592
34,516
0
W
Ymir
4,448
1,292
0
3,141
8,788
5,013
100
4,876
3,912
44,534
2,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,896
Gold Earned
7,452
110
Minions Killed
78
7
Camps Cleared
1
162,860
Distance Traveled
155,139
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,452
828
78
9
1
155,139
0
W
Ymir
8,896
988
110
12
7
162,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role