Player Matchup

Loki
Loki
DarkCell360
Loki
Level 128
God Stats
3W - 4L
1,285 SR
Queue Stats
332W - 323L
1,509 Elo+
Solo
Odin
Odin
Firewarrior504
Odin
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,404 Elo+
Solo
Ishtar
Ishtar
IMPERIVMROMANVM
Ishtar
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,370 Elo+
Solo
Set
Set
Supersilver7329
Set
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 89L
1,487 Elo+
Solo
Sylvanus
Sylvanus
breakdown25
Sylvanus
Level 145
God Stats
2W - 0L
1,745 SR
Queue Stats
31W - 35L
1,545 Elo+
Solo
Team Averages
Level 99
1,506 SR
1,463 Elo+

VS

Team Averages
Level 86
1,540 SR
1,435 Elo+
Horus
Horus
Cxnstxntine
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,300 Elo+
Solo
Tyr
Tyr
ElectricEyez
Tyr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,387 Elo+
Solo
Cliodhna
Cliodhna
Malpiqq
Cliodhna
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,618 Elo+
Solo
Ares
Ares
SrDsull
Ares
Level 124
God Stats
8W - 6L
1,500 SR
Queue Stats
207W - 184L
1,362 Elo+
Solo
Skadi
Skadi
holang
Skadi
Level 112
God Stats
1W - 2L
1,701 SR
Queue Stats
60W - 67L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 18
10,349
690
14,136
11,779
6,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
6 / 2 / 19
11,452
763
21,379
18,504
23,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
10 / 1 / 15
12,600
840
23,866
12,296
7,545
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 6 / 19
10,455
697
15,655
17,552
11,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
breakdown25
Sylvanus
17
3 / 7 / 16
10,382
692
11,433
26,585
22,987
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 9
9,218
615
8,146
28,896
31,975
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 5 / 8
9,481
632
5,825
21,498
26,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cliodhna
Malpiqq
Cliodhna
11
0 / 3 / 7
8,040
536
8,857
6,836
3,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
SrDsull
Ares
13
2 / 6 / 8
8,696
580
9,684
21,912
23,979
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
holang
Skadi
20
11 / 6 / 3
13,407
894
25,438
16,547
9,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
51
25
Kills
16
18
Deaths
25
87
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
5
9
1.1
W
3
2
18
6
L
2
5
8
1.2
W
6
2
19
7.75
W
10
1
15
17.5
L
Cliodhna
Malpiqq
Cliodhna
0
3
7
1.17
L
Ares
SrDsull
Ares
2
6
8
1
W
3
6
19
2.08
W
Sylvanus
breakdown25
Sylvanus
3
7
16
1.57
L
Skadi
holang
Skadi
11
6
3
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,469
Damage
57,950
86,716
Taken
95,689
71,911
Mitigated
94,764
39,206
Healing
25,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,146
2,575
2,146
10,474
28,896
31,975
0
5,390
23,506
1,751
13,882
W
14,136
2,403
0
250
11,779
6,603
1,152
1,221
10,558
0
32,158
L
5,825
758
896
2,742
21,498
26,169
0
2,390
19,108
0
17,446
W
21,379
4,528
1,496
3,343
18,504
23,516
1,035
2,481
13,992
8,750
27,303
W
23,866
12,078
3,079
2,730
12,296
7,545
3,438
1,972
10,324
0
50,049
L
Cliodhna
Malpiqq
Cliodhna
8,857
486
112
708
6,836
3,212
0
1,741
5,095
0
14,026
L
Ares
SrDsull
Ares
9,684
643
1,747
3,502
21,912
23,979
0
3,571
18,341
13,465
47
W
15,655
5,278
2,330
2,560
17,552
11,260
2,041
2,338
15,214
0
30,115
W
Sylvanus
breakdown25
Sylvanus
11,433
2,436
14,694
8,724
26,585
22,987
649
2,522
24,063
18,991
0
L
Skadi
holang
Skadi
25,438
11,372
543
2,727
16,547
9,429
0
3,481
13,066
0
66,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,238
Gold Earned
48,842
161
Minions Killed
171
0
Camps Cleared
0
1,287,918
Distance Traveled
1,119,245
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,218
615
17
1
0
258,852
0
W
Loki
10,349
690
39
3
0
289,254
0
L
Tyr
9,481
632
26
2
0
273,554
0
W
Odin
11,452
763
23
2
0
298,735
0
W
Ishtar
12,600
840
69
5
0
209,513
0
L
Cliodhna
8,040
536
12
1
0
137,746
0
L
Ares
8,696
580
7
0
0
234,393
0
W
Set
10,455
697
18
1
0
265,196
0
W
Sylvanus
10,382
692
12
1
0
225,220
0
L
Skadi
13,407
894
109
7
0
214,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role