Player Matchup

Anhur
Anhur
CHEEZY6338
Anhur
Level 109
God Stats
4W - 4L
1,178 SR
Queue Stats
219W - 189L
1,594 Elo+
Solo
Osiris
Osiris
Chuparme
Osiris
Level 109
God Stats
1W - 2L
1,319 SR
Queue Stats
21W - 29L
1,542 Elo+
Party 1
Set
Set
DaddysRightNut
Set
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 117L
1,490 Elo+
Party 1
Zhong Kui
Zhong Kui
WhiteAsPaste
Zhong Kui
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 15L
1,804 Elo+
Solo
Ix Chel
Ix Chel
snoota
Ix Chel
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
207W - 189L
1,559 Elo+
Solo
Team Averages
Level 109
1,399 SR
1,598 Elo+

VS

Team Averages
Level 88
1,594 SR
1,560 Elo+
Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ImSkreebz
Rama
Level 101
God Stats
6W - 4L
1,621 SR
Queue Stats
145W - 132L
1,543 Elo+
Solo
King Arthur
King Arthur
Jpexx
King Arthur
Level 81
God Stats
21W - 21L
1,528 SR
Queue Stats
387W - 345L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
SenorRex
Kuzenbo
Level 86
God Stats
2W - 1L
1,768 SR
Queue Stats
103W - 70L
1,630 Elo+
Solo
Cliodhna
Cliodhna
SeshFrsh
Cliodhna
Level 64
God Stats
16W - 9L
1,551 SR
Queue Stats
62W - 44L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
3 / 1 / 0
6,823
620
5,717
6,649
2,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Chuparme
Osiris
12
2 / 1 / 0
6,516
592
6,732
12,096
11,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
1 / 0 / 3
6,276
571
5,441
9,845
4,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
WhiteAsPaste
Zhong Kui
10
1 / 2 / 1
5,929
539
4,229
8,457
10,397
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ix Chel
snoota
Ix Chel
11
1 / 3 / 2
5,680
516
5,401
5,986
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 3 / 3
6,505
591
6,802
8,593
4,598
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rama
11
1 / 3 / 0
6,344
577
3,767
8,585
2,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Jpexx
King Arthur
11
1 / 2 / 0
6,378
580
7,580
11,938
9,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
SenorRex
Kuzenbo
11
2 / 0 / 1
6,191
563
3,791
8,195
7,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
SeshFrsh
Cliodhna
9
1 / 0 / 2
5,369
488
3,933
6,585
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
8
Kills
7
7
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
3
3
1.17
W
Anhur
3
1
0
3
W
Osiris
Chuparme
Osiris
2
1
0
2
W
1
0
3
2.5
L
Rama
1
3
0
0.33
L
King Arthur
Jpexx
King Arthur
1
2
0
0.5
L
Kuzenbo
SenorRex
Kuzenbo
2
0
1
2.5
L
Cliodhna
SeshFrsh
Cliodhna
1
0
2
2
W
Zhong Kui
WhiteAsPaste
Zhong Kui
1
2
1
0.75
W
Ix Chel
snoota
Ix Chel
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,520
Damage
25,873
43,033
Taken
43,896
30,312
Mitigated
26,306
20,425
Healing
13,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,802
640
0
3,497
8,593
4,598
0
3,484
5,109
54,423
937
W
Anhur
5,717
3,430
0
2,738
6,649
2,399
0
694
5,955
0
56,134
W
Osiris
Chuparme
Osiris
6,732
2,177
0
6,667
12,096
11,235
0
0
12,096
0
52,374
W
5,441
2,272
0
6,457
9,845
4,481
0
1,072
8,773
0
51,891
L
Rama
3,767
2,875
0
2,132
8,585
2,651
0
1,469
7,116
0
55,713
L
King Arthur
Jpexx
King Arthur
7,580
1,775
0
2,964
11,938
9,101
0
0
11,938
0
54,331
L
Kuzenbo
SenorRex
Kuzenbo
3,791
1,805
0
2,001
8,195
7,673
0
2,718
5,477
18,384
0
L
Cliodhna
SeshFrsh
Cliodhna
3,933
691
0
3,352
6,585
2,283
0
1,959
4,626
0
37,743
W
Zhong Kui
WhiteAsPaste
Zhong Kui
4,229
824
0
2,506
8,457
10,397
0
4,381
4,076
23,159
0
W
Ix Chel
snoota
Ix Chel
5,401
924
775
1,282
5,986
1,800
0
4,431
1,555
42,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,224
Gold Earned
30,787
368
Minions Killed
364
0
Camps Cleared
0
1,145,716
Distance Traveled
1,077,966
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,505
591
91
8
0
205,374
4
W
Anhur
6,823
620
104
9
0
210,258
4
W
Osiris
6,516
592
74
7
0
220,884
0
W
Set
6,276
571
90
8
0
291,764
1
L
Rama
6,344
577
104
9
0
198,327
0
L
King Arthur
6,378
580
79
7
0
208,016
3
L
Kuzenbo
6,191
563
27
2
0
251,676
5
L
Cliodhna
5,369
488
63
6
0
214,573
0
W
Zhong Kui
5,929
539
22
2
0
196,394
0
W
Ix Chel
5,680
516
78
7
0
226,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role