Player Matchup

Janus
Janus
DamianGodoy
Janus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,402 Elo+
Party 2
Sun Wukong
Sun Wukong
Hercules93arg
Sun Wukong
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
163W - 157L
1,416 Elo+
Party 2
Atlas
Atlas
PaezGustavo
Atlas
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 82L
1,382 Elo+
Party 2
Izanami
Izanami
SrKoJi
Izanami
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 17L
1,463 Elo+
Solo
Ne Zha
Ne Zha
vingadorRL
Ne Zha
Level 200
God Stats
17W - 12L
1,521 SR
Queue Stats
198W - 203L
1,555 Elo+
Solo
Team Averages
Level 133
1,504 SR
1,444 Elo+

VS

Team Averages
Level 46
1,519 SR
1,391 Elo+
Susano
Susano
DjuliosMacioro
Susano
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
27W - 41L
1,365 Elo+
Party 1
Ishtar
Ishtar
Gammer_Etoo
Ishtar
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
260W - 273L
1,469 Elo+
Solo
Yemoja
Yemoja
JhonyGS
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,257 Elo+
Party 1
Scylla
Scylla
digitalanatec
Scylla
Level 129
God Stats
22W - 17L
1,594 SR
Queue Stats
44W - 40L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
uubey
Sun Wukong
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 49L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,401
600
1,201
3,346
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Hercules93arg
Sun Wukong
8
0 / 2 / 3
4,510
501
3,200
6,225
5,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 0 / 4
5,090
566
1,955
5,620
3,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Izanami
SrKoJi
Izanami
10
3 / 0 / 0
5,747
639
4,643
4,671
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
vingadorRL
Ne Zha
10
3 / 0 / 0
5,280
587
2,650
6,208
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 1
5,337
593
2,442
7,094
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ishtar
2
0 / 1 / 0
3,408
379
363
1,631
428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yemoja
JhonyGS
Yemoja
8
0 / 2 / 0
4,356
484
1,667
6,327
3,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 1
5,865
652
2,742
3,122
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
uubey
Sun Wukong
8
0 / 3 / 1
4,864
540
3,918
7,495
4,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
6
Kills
4
4
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
3
1
1
3.5
L
Ishtar
0
1
0
0
W
Sun Wukong
Hercules93arg
Sun Wukong
0
2
3
0.75
L
Yemoja
JhonyGS
Yemoja
0
2
0
0
W
0
0
4
2
W
Izanami
SrKoJi
Izanami
3
0
0
3
L
1
0
1
1.5
L
Sun Wukong
uubey
Sun Wukong
0
3
1
0.17
W
Ne Zha
vingadorRL
Ne Zha
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,649
Damage
11,132
26,070
Taken
25,669
14,113
Mitigated
11,597
6,002
Healing
6,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,201
0
0
300
3,346
1,126
0
1,020
2,174
39,170
0
L
2,442
915
0
3,063
7,094
2,284
0
326
6,648
0
21,781
L
Ishtar
363
55
0
253
1,631
428
0
472
1,159
0
5,512
W
Sun Wukong
Hercules93arg
Sun Wukong
3,200
610
0
1,360
6,225
5,026
0
6
5,801
0
16,795
L
Yemoja
JhonyGS
Yemoja
1,667
575
435
474
6,327
3,591
0
423
5,904
11,381
711
W
1,955
569
0
1,853
5,620
3,462
0
1,534
3,907
19,741
0
W
Izanami
SrKoJi
Izanami
4,643
3,392
0
1,514
4,671
1,758
250
1,360
3,311
0
44,387
L
2,742
330
0
475
3,122
934
0
782
2,260
41,981
1,957
L
Sun Wukong
uubey
Sun Wukong
3,918
894
0
2,003
7,495
4,360
0
991
6,044
0
25,280
W
Ne Zha
vingadorRL
Ne Zha
2,650
169
0
975
6,208
2,741
0
88
6,116
0
44,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,028
Gold Earned
23,830
281
Minions Killed
197
0
Camps Cleared
0
923,722
Distance Traveled
789,601
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,401
600
84
9
0
183,556
2
L
Susano
5,337
593
38
4
0
189,871
0
L
Ishtar
3,408
379
8
1
0
39,123
0
W
Sun Wukong
4,510
501
23
3
0
162,195
0
L
Yemoja
4,356
484
18
2
0
172,388
0
W
Atlas
5,090
566
27
3
0
191,886
2
W
Izanami
5,747
639
76
8
0
179,277
0
L
Scylla
5,865
652
87
10
0
206,428
0
L
Sun Wukong
4,864
540
46
5
0
181,791
0
W
Ne Zha
5,280
587
71
8
0
206,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role