Player Matchup

Scylla
Scylla
Platinum I
 
Scylla
Platinum I
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Horus
Horus
Gold I
Deception_King
Horus
Gold I
Level 195
God Stats
3W - 2L
1,564 SR
Queue Stats
122W - 117L
1,684 MMR
Solo
Fenrir
Fenrir
Gold I
DirtyBirdZay
Fenrir
Gold I
Level 154
God Stats
7W - 1L
1,858 SR
Queue Stats
296W - 284L
1,587 MMR
Party 3
Osiris
Osiris
Gold III
Petrified123
Osiris
Gold III
Level 151
God Stats
2W - 1L
1,787 SR
Queue Stats
32W - 24L
1,686 MMR
Party 2
Hachiman
Hachiman
Gold II
VlPERcat
Hachiman
Gold II
Level 157
God Stats
2W - 1L
1,585 SR
Queue Stats
31W - 24L
1,657 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 183
1,659 SR
1,623 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,710 SR
1,659 MMR
Geb
Geb
Gold II
 
Geb
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Gold III
Azudra
Bakasura
Gold III
Level 109
God Stats
13W - 6L
1,974 SR
Queue Stats
176W - 134L
1,776 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
L3aybi1
Sun Wukong
Platinum V
Level 123
God Stats
13W - 9L
1,766 SR
Queue Stats
524W - 516L
1,690 MMR
Solo
Chiron
Chiron
Platinum V
Pabsvibez
Chiron
Platinum V
Level 122
God Stats
13W - 14L
1,590 SR
Queue Stats
134W - 126L
1,655 MMR
Solo
Freya
Freya
Gold III
VictorTimely
Freya
Gold III
Level 148
God Stats
3W - 3L
1,720 SR
Queue Stats
44W - 36L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
2 / 1 / 0
3,716
743
1,331
1,736
364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 1
3,572
714
498
2,213
928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
5
0 / 1 / 2
3,265
653
847
3,243
952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
6
0 / 1 / 0
3,679
736
1,180
3,773
1,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hachiman
VlPERcat
Hachiman
7
0 / 1 / 0
3,650
730
655
2,189
726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AgniBake KujiraSusanoBellona

VS

Bans
Ao KuangThanatosKaliAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 0 / 1
3,219
644
380
2,122
1,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Azudra
Bakasura
8
3 / 1 / 0
4,119
824
2,070
4,433
1,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sun Wukong
L3aybi1
Sun Wukong
8
1 / 0 / 0
4,048
810
2,247
3,291
1,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
Pabsvibez
Chiron
6
0 / 1 / 2
3,482
696
1,703
2,801
766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
2,470
494
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
2
Kills
4
4
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
0
2
L
Geb
 
Geb
0
0
1
0.5
L
Bakasura
Azudra
Bakasura
3
1
0
3
W
0
0
1
0.5
W
Fenrir
0
1
2
1
L
Sun Wukong
L3aybi1
Sun Wukong
1
0
0
1
L
Chiron
Pabsvibez
Chiron
0
1
2
1
W
Osiris
0
1
0
0
L
0
0
0
0
W
Hachiman
VlPERcat
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,511
Damage
6,400
13,154
Taken
12,647
4,903
Mitigated
4,999
4,690
Healing
5,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,331
347
0
293
1,736
364
0
0
1,689
15,693
0
L
Geb
 
Geb
380
30
0
512
2,122
1,041
0
0
2,122
9,286
0
L
Bakasura
Azudra
Bakasura
2,070
1,284
0
2,820
4,433
1,489
0
547
3,838
0
21,733
W
498
39
80
721
2,213
928
0
125
2,088
0
9,751
W
Fenrir
847
229
0
1,718
3,243
952
0
0
3,188
0
10,441
L
Sun Wukong
L3aybi1
Sun Wukong
2,247
157
0
1,398
3,291
1,703
0
0
2,933
0
25,085
L
Chiron
Pabsvibez
Chiron
1,703
511
124
420
2,801
766
0
616
2,065
0
17,881
W
Osiris
1,180
209
0
1,334
3,773
1,933
0
0
3,373
0
18,845
L
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
VlPERcat
Hachiman
655
222
0
544
2,189
726
0
255
1,751
0
23,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,882
Gold Earned
17,338
151
Minions Killed
131
0
Camps Cleared
0
496,265
Distance Traveled
419,404
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
3,716
743
30
6
0
90,290
0
L
Geb
3,219
644
11
2
0
91,171
0
L
Bakasura
4,119
824
50
10
0
134,308
0
W
Horus
3,572
714
19
4
0
106,776
2
W
Fenrir
3,265
653
18
4
0
121,153
0
L
Sun Wukong
4,048
810
46
9
0
100,869
1
L
Chiron
3,482
696
24
5
0
92,006
0
W
Osiris
3,679
736
43
9
0
89,877
0
L
Freya
2,470
494
0
0
0
1,050
0
W
Hachiman
3,650
730
41
8
0
88,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role