Player Matchup

Baron Samedi
Baron Samedi
BigPoppaCog
Baron Samedi
Level 126
God Stats
1W - 3L
1,423 SR
Queue Stats
20W - 32L
1,427 Elo+
Party 1
Cerberus
Cerberus
Lord_Anoose
Cerberus
Level 126
God Stats
4W - 2L
1,564 SR
Queue Stats
13W - 13L
1,552 Elo+
Party 1
Ne Zha
Ne Zha
Reauxxx
Ne Zha
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,531 Elo+
Party 1
Team Averages
Level 116
1,496 SR
1,504 Elo+

VS

Team Averages
Level 99
1,506 SR
1,478 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
InfernoRage3
Bacchus
Level 68
God Stats
9W - 8L
1,517 SR
Queue Stats
29W - 30L
1,492 Elo+
Solo
Jing Wei
Jing Wei
OgVincentTTV
Jing Wei
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 49L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigPoppaCog
Baron Samedi
11
0 / 4 / 0
6,176
618
4,473
7,095
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Lord_Anoose
Cerberus
12
2 / 2 / 0
6,854
685
4,444
11,038
8,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
Reauxxx
Ne Zha
11
0 / 3 / 2
6,707
671
4,675
10,960
5,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
6 / 2 / 3
8,490
849
14,052
6,866
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bacchus
InfernoRage3
Bacchus
12
2 / 0 / 7
7,409
741
6,671
7,322
7,407
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
OgVincentTTV
Jing Wei
12
1 / 1 / 5
7,152
715
3,617
4,957
1,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
9
9
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
6
2
3
3.75
L
Baron Samedi
BigPoppaCog
Baron Samedi
0
4
0
0
W
Bacchus
InfernoRage3
Bacchus
2
0
7
5.5
L
Cerberus
Lord_Anoose
Cerberus
2
2
0
1
W
Jing Wei
OgVincentTTV
Jing Wei
1
1
5
3.5
L
Ne Zha
Reauxxx
Ne Zha
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,592
Damage
24,340
29,093
Taken
19,145
17,350
Mitigated
12,102
6,397
Healing
2,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
14,052
0
0
1,205
6,866
2,834
412
2,630
4,024
42,925
307
L
Baron Samedi
BigPoppaCog
Baron Samedi
4,473
405
617
1,405
7,095
3,447
0
5,056
2,018
23,059
0
W
Bacchus
InfernoRage3
Bacchus
6,671
293
0
1,517
7,322
7,407
232
4,232
2,877
12,921
0
L
Cerberus
Lord_Anoose
Cerberus
4,444
281
0
605
11,038
8,752
0
7,373
3,539
10,746
633
W
Jing Wei
OgVincentTTV
Jing Wei
3,617
2,374
0
0
4,957
1,861
637
1,919
2,906
0
23,669
L
Ne Zha
Reauxxx
Ne Zha
4,675
1,517
0
3,770
10,960
5,151
0
7,918
2,901
0
21,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,737
Gold Earned
23,051
98
Minions Killed
123
0
Camps Cleared
0
527,651
Distance Traveled
576,319
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,490
849
73
7
0
184,938
0
L
Baron Samedi
6,176
618
37
4
0
153,476
0
W
Bacchus
7,409
741
9
1
0
199,150
0
L
Cerberus
6,854
685
21
2
0
192,820
0
W
Jing Wei
7,152
715
41
4
0
192,231
0
L
Ne Zha
6,707
671
40
4
0
181,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role