Player Matchup

Da Ji
Da Ji
Evil King
Da Ji
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 95L
1,456 Elo+
Party 1
Sol
Sol
NachumTheBeggar
Sol
Level 128
God Stats
4W - 4L
1,502 SR
Queue Stats
106W - 107L
1,459 Elo+
Solo
Agni
Agni
Red_Pill_Phil
Agni
Level 157
God Stats
0W - 6L
1,199 SR
Queue Stats
91W - 97L
1,444 Elo+
Solo
Ra
Ra
StonyRook
Ra
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
aJuicyFatPickIe
Atlas
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 54L
1,433 Elo+
Party 1
Team Averages
Level 119
1,440 SR
1,458 Elo+

VS

Team Averages
Level 125
1,472 SR
1,459 Elo+
Discordia
Discordia
 
Discordia
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BoxxRampage
Mulan
Level 97
God Stats
3W - 1L
1,476 SR
Queue Stats
88W - 95L
1,400 Elo+
Solo
Tsukuyomi
Tsukuyomi
LighOfDeath
Tsukuyomi
Level 198
God Stats
4W - 1L
1,710 SR
Queue Stats
59W - 60L
1,477 Elo+
Solo
Ymir
Ymir
Son_Gokoon
Ymir
Level 87
God Stats
2W - 2L
1,450 SR
Queue Stats
108W - 119L
1,457 Elo+
Solo
Terra
Terra
UROCKCANCELDAT_
Terra
Level 177
God Stats
1W - 0L
1,226 SR
Queue Stats
32W - 34L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Evil King
Da Ji
9
2 / 3 / 2
5,069
1,014
4,320
4,898
2,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 4
5,381
1,076
3,818
3,314
1,293
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 1 / 1
5,038
1,008
5,397
3,813
1,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

5
0 / 1 / 0
4,224
845
284
973
472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

10
1 / 2 / 1
5,121
1,024
2,698
5,216
4,045
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 1 / 5
5,606
1,121
5,054
2,577
910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 7
5,681
1,136
2,956
4,144
2,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tsukuyomi
LighOfDeath
Tsukuyomi
10
3 / 2 / 5
5,727
1,145
3,307
4,123
2,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 0 / 5
6,329
1,266
1,552
5,331
5,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 1 / 6
5,662
1,132
2,861
4,772
3,654
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
4
Kills
9
9
Deaths
4
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
5
3.5
W
1
0
7
4.5
L
Da Ji
Evil King
Da Ji
2
3
2
1
W
Tsukuyomi
LighOfDeath
Tsukuyomi
3
2
5
2.75
L
0
2
4
1
L
1
1
1
1.5
W
3
0
5
5.5
L
0
1
0
0
W
1
1
6
4
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,517
Damage
15,730
18,214
Taken
20,947
9,887
Mitigated
15,576
3,675
Healing
8,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,054
126
517
594
2,577
910
0
1,206
1,371
12,305
0
W
2,956
698
0
1,067
4,144
2,891
0
3,434
710
0
6,266
L
Da Ji
Evil King
Da Ji
4,320
765
104
646
4,898
2,540
0
1,877
2,940
0
4,912
W
Tsukuyomi
LighOfDeath
Tsukuyomi
3,307
609
957
370
4,123
2,939
0
1,654
2,469
0
4,638
L
3,818
282
108
589
3,314
1,293
0
2,063
1,251
12,498
0
L
5,397
352
171
1,575
3,813
1,537
0
2,429
1,340
12,706
0
W
1,552
47
404
1,471
5,331
5,182
0
3,294
1,966
8,309
1,098
L
284
77
0
0
973
472
0
560
375
335
0
W
2,861
0
1,623
1,186
4,772
3,654
0
2,538
2,234
6,915
0
L
2,698
638
0
482
5,216
4,045
0
2,341
2,750
5,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,833
Gold Earned
29,005
38
Minions Killed
55
0
Camps Cleared
0
408,804
Distance Traveled
485,511
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,606
1,121
12
2
0
112,539
0
W
Mulan
5,681
1,136
14
3
0
89,333
0
L
Da Ji
5,069
1,014
3
1
0
95,315
0
W
Tsukuyomi
5,727
1,145
6
1
0
78,628
0
L
Sol
5,381
1,076
18
4
0
103,843
0
L
Agni
5,038
1,008
13
3
0
100,393
2
W
Ymir
6,329
1,266
18
4
0
87,246
0
L
Ra
4,224
845
0
0
0
19,510
0
W
Terra
5,662
1,132
5
1
0
117,765
0
L
Atlas
5,121
1,024
4
1
0
89,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role