Player Matchup

Ymir
Ymir
Fiirephoenixx
Ymir
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,345 Elo+
Solo
Chang'e
Chang'e
HaqTheRipper
Chang'e
Level 114
God Stats
11W - 8L
1,741 SR
Queue Stats
148W - 146L
1,805 Elo+
Solo
Osiris
Osiris
PenguinTheNoodle
Osiris
Level 101
God Stats
11W - 9L
1,480 SR
Queue Stats
128W - 108L
1,533 Elo+
Party 1
Mercury
Mercury
SvedigtLem
Mercury
Level 15
God Stats
2W - 2L
1,508 SR
Queue Stats
38W - 28L
1,601 Elo+
Party 1
Nut
Nut
WinterSnow02
Nut
Level 106
God Stats
0W - 2L
1,296 SR
Queue Stats
3W - 4L
1,532 Elo+
Solo
Team Averages
Level 83
1,505 SR
1,563 Elo+

VS

Team Averages
Level 92
1,477 SR
1,500 Elo+
Heimdallr
Heimdallr
Jamin Moore
Heimdallr
Level 148
God Stats
4W - 9L
1,321 SR
Queue Stats
348W - 460L
1,479 Elo+
Party 2
Chaac
Chaac
Samwich48935
Chaac
Level 86
God Stats
41W - 45L
1,470 SR
Queue Stats
515W - 623L
1,511 Elo+
Party 2
Sobek
Sobek
Starbreeze
Sobek
Level 62
God Stats
4W - 0L
1,500 SR
Queue Stats
106W - 91L
1,484 Elo+
Solo
Kali
Kali
Thundershock658
Kali
Level 103
God Stats
4W - 3L
1,447 SR
Queue Stats
290W - 410L
1,504 Elo+
Party 2
Zeus
Zeus
pyroz786
Zeus
Level 63
God Stats
223W - 196L
1,646 SR
Queue Stats
487W - 590L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,560
397
3,221
11,238
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
HaqTheRipper
Chang'e
1
0 / 0 / 0
4,473
320
0
0
0
13
2 / 4 / 0
8,171
584
9,119
17,386
18,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mercury
SvedigtLem
Mercury
16
3 / 0 / 0
8,082
577
8,424
15,020
7,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
0 / 6 / 0
5,575
398
2,426
10,611
3,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jamin Moore
Heimdallr
14
4 / 0 / 5
8,354
597
10,629
5,177
2,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 2 / 0
8,006
572
7,102
11,561
9,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sobek
13
4 / 0 / 3
8,196
585
4,970
9,851
9,008
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 0 / 4
7,503
536
6,391
13,888
6,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
14
2 / 3 / 0
8,108
579
6,240
6,002
2,251
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
5
Kills
13
13
Deaths
5
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Chang'e
HaqTheRipper
Chang'e
0
0
0
0
W
Heimdallr
Jamin Moore
Heimdallr
4
0
5
6.5
L
2
4
0
0.5
W
2
2
0
1
W
Sobek
4
0
3
5.5
L
Mercury
SvedigtLem
Mercury
3
0
0
3
W
1
0
4
3
L
0
6
0
0
W
Zeus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,190
Damage
35,332
54,255
Taken
46,479
36,150
Mitigated
29,440
17,574
Healing
20,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,221
1,104
0
2,919
11,238
6,504
0
2,029
9,209
18,115
0
L
Chang'e
HaqTheRipper
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Heimdallr
Jamin Moore
Heimdallr
10,629
4,456
0
1,930
5,177
2,286
1,333
972
4,205
0
67,668
L
9,119
3,851
0
6,362
17,386
18,144
667
1,562
15,824
0
65,765
W
7,102
1,308
0
3,581
11,561
9,492
207
0
11,561
0
63,583
W
Sobek
4,970
746
0
4,197
9,851
9,008
0
2,180
7,671
25,372
1,418
L
Mercury
SvedigtLem
Mercury
8,424
6,666
0
7,039
15,020
7,928
0
4,560
10,460
0
82,843
W
6,391
3,427
0
9,226
13,888
6,403
0
69
13,819
0
77,253
L
2,426
1,173
0
1,254
10,611
3,574
0
2,960
7,651
0
20,219
W
Zeus
6,240
1,499
182
1,472
6,002
2,251
155
0
6,002
63,522
1,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,861
Gold Earned
40,167
293
Minions Killed
461
0
Camps Cleared
0
1,090,225
Distance Traveled
1,391,421
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,560
397
29
2
0
195,838
1
L
Chang'e
4,473
320
0
0
0
144
0
W
Heimdallr
8,354
597
88
6
0
265,843
4
L
Osiris
8,171
584
100
7
0
217,122
0
W
Chaac
8,006
572
112
8
0
249,430
3
W
Sobek
8,196
585
42
3
0
277,129
0
L
Mercury
8,082
577
135
10
0
365,225
0
W
Kali
7,503
536
104
7
0
340,122
2
L
Nut
5,575
398
29
2
0
311,896
1
W
Zeus
8,108
579
115
8
0
258,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role