Player Matchup

Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
AiltonBr
Kumbhakarna
Level 130
God Stats
3W - 5L
1,407 SR
Queue Stats
155W - 145L
1,492 Elo+
Solo
King Arthur
King Arthur
TioIlluSiion
King Arthur
Level 59
God Stats
3W - 2L
1,392 SR
Queue Stats
177W - 181L
1,533 Elo+
Party 2
Agni
Agni
edisonlinguisudo
Agni
Level 108
God Stats
5W - 3L
1,634 SR
Queue Stats
114W - 117L
1,474 Elo+
Party 2
Izanami
Izanami
xXyViniciuSyXx
Izanami
Level 158
God Stats
4W - 7L
1,301 SR
Queue Stats
207W - 219L
1,477 Elo+
Solo
Team Averages
Level 116
1,447 SR
1,495 Elo+

VS

Team Averages
Level 94
1,404 SR
1,318 Elo+
Scylla
Scylla
Dieny
Scylla
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,106 Elo+
Party 3
Anhur
Anhur
SH1NKI
Anhur
Level 148
God Stats
1W - 2L
1,509 SR
Queue Stats
36W - 34L
1,466 Elo+
Party 1
Sobek
Sobek
SalvajiBestia
Sobek
Level 151
God Stats
0W - 1L
1,267 SR
Queue Stats
38W - 37L
1,478 Elo+
Party 1
Anubis
Anubis
gabrielpahop
Anubis
Level 123
God Stats
55W - 61L
1,447 SR
Queue Stats
434W - 405L
1,432 Elo+
Solo
King Arthur
King Arthur
wolfxitoo
King Arthur
Level 18
God Stats
0W - 3L
1,298 SR
Queue Stats
0W - 7L
1,106 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 0 / 2
8,189
546
5,331
13,983
4,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kumbhakarna
AiltonBr
Kumbhakarna
10
1 / 3 / 3
7,391
493
2,134
12,954
11,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
TioIlluSiion
King Arthur
15
4 / 1 / 0
9,628
642
8,116
11,740
8,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
3 / 0 / 3
9,195
613
6,357
5,571
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 0 / 4
9,284
619
6,467
6,796
2,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dieny
Scylla
12
1 / 4 / 1
6,672
445
3,429
6,372
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
SH1NKI
Anhur
14
1 / 3 / 0
7,698
513
4,602
12,104
4,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
4,895
326
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
15
2 / 2 / 2
7,836
522
8,699
13,350
6,291
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
wolfxitoo
King Arthur
11
0 / 4 / 2
6,829
455
4,727
13,470
8,729
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
13
Kills
4
4
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
0
2
4
W
Kumbhakarna
AiltonBr
Kumbhakarna
1
3
3
0.83
L
Scylla
Dieny
Scylla
1
4
1
0.38
L
Anhur
SH1NKI
Anhur
1
3
0
0.33
L
0
0
0
0
W
King Arthur
TioIlluSiion
King Arthur
4
1
0
4
W
3
0
3
4.5
L
Anubis
2
2
2
1.5
L
King Arthur
wolfxitoo
King Arthur
0
4
2
0.25
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,405
Damage
21,457
51,044
Taken
45,296
29,207
Mitigated
21,292
21,126
Healing
11,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,331
3,001
0
10,814
13,983
4,793
0
3,220
10,763
0
63,176
W
Kumbhakarna
AiltonBr
Kumbhakarna
2,134
114
0
2,474
12,954
11,498
0
3,271
9,683
17,225
0
L
Scylla
Dieny
Scylla
3,429
757
0
179
6,372
1,780
802
727
5,645
27,625
0
L
Anhur
SH1NKI
Anhur
4,602
2,085
0
3,382
12,104
4,492
0
4,104
8,000
0
72,364
L
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
TioIlluSiion
King Arthur
8,116
1,106
0
4,091
11,740
8,102
102
2,215
9,525
0
78,618
W
6,357
375
0
642
5,571
2,108
0
506
5,065
86,863
1,315
L
Anubis
8,699
613
0
7,565
13,350
6,291
284
1,066
12,284
79,265
0
L
King Arthur
wolfxitoo
King Arthur
4,727
364
0
151
13,470
8,729
0
2,514
10,956
0
36,420
W
6,467
4,006
0
3,105
6,796
2,706
1,117
3,026
3,770
0
91,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,687
Gold Earned
33,930
523
Minions Killed
384
0
Camps Cleared
0
1,599,041
Distance Traveled
1,147,099
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,189
546
99
7
0
392,615
0
W
Kumbhakarna
7,391
493
18
1
0
250,777
1
L
Scylla
6,672
445
46
3
0
268,463
0
L
Anhur
7,698
513
135
9
0
296,455
4
L
Sobek
4,895
326
0
0
0
29,323
0
W
King Arthur
9,628
642
115
8
0
298,006
0
W
Agni
9,195
613
145
10
0
358,542
0
L
Anubis
7,836
522
136
9
0
273,553
0
L
King Arthur
6,829
455
67
4
0
279,305
0
W
Izanami
9,284
619
146
10
0
299,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role