Player Matchup

Tiamat
Tiamat
Big_guy770
Tiamat
Level 101
God Stats
2W - 4L
1,285 SR
Queue Stats
143W - 152L
1,464 Elo+
Solo
Hachiman
Hachiman
Getwhxcked
Hachiman
Level 101
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 41L
1,431 Elo+
Solo
Tyr
Tyr
GuileTheme3
Tyr
Level 78
God Stats
1W - 2L
1,261 SR
Queue Stats
109W - 114L
1,467 Elo+
Solo
Zeus
Zeus
ShowTyme93
Zeus
Level 143
God Stats
20W - 18L
1,488 SR
Queue Stats
508W - 524L
1,473 Elo+
Party 2
Charon
Charon
trigga_mike_89
Charon
Level 96
God Stats
5W - 2L
1,500 SR
Queue Stats
170W - 180L
1,411 Elo+
Party 2
Team Averages
Level 104
1,407 SR
1,449 Elo+

VS

Team Averages
Level 118
1,505 SR
1,467 Elo+
Skadi
Skadi
Kuinen
Skadi
Level 159
God Stats
27W - 26L
1,694 SR
Queue Stats
594W - 641L
1,510 Elo+
Party 1
Sol
Sol
Masterccioli372
Sol
Level 86
God Stats
1W - 7L
1,256 SR
Queue Stats
228W - 224L
1,410 Elo+
Solo
Shiva
Shiva
Mephiisto45
Shiva
Level 88
God Stats
12W - 9L
1,676 SR
Queue Stats
555W - 568L
1,518 Elo+
Party 1
Arachne
Arachne
MiCdT2
Arachne
Level 159
God Stats
2W - 1L
1,737 SR
Queue Stats
509W - 562L
1,436 Elo+
Solo
Bacchus
Bacchus
cabbage8P
Bacchus
Level 97
God Stats
1W - 3L
1,164 SR
Queue Stats
86W - 81L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Big_guy770
Tiamat
17
2 / 2 / 11
10,328
794
10,979
14,895
15,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Getwhxcked
Hachiman
16
6 / 5 / 8
10,585
814
10,063
12,363
6,720
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 3 / 8
9,089
699
5,235
14,704
18,602
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 1 / 6
10,632
818
23,684
9,468
5,281
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 4 / 12
10,403
800
8,490
14,010
18,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Kuinen
Skadi
20
5 / 1 / 7
10,583
814
14,175
15,449
8,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 6 / 4
9,257
712
9,837
13,272
5,905
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
2 / 4 / 9
9,466
728
17,336
20,220
15,951
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
MiCdT2
Arachne
1
0 / 0 / 0
3,448
265
0
0
0
Bacchus
cabbage8P
Bacchus
17
4 / 5 / 5
9,511
732
9,597
18,650
22,736
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
39
16
Kills
14
15
Deaths
16
45
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Big_guy770
Tiamat
2
2
11
3.75
W
Hachiman
Getwhxcked
Hachiman
6
5
8
2
W
1
3
8
1.67
L
Skadi
Kuinen
Skadi
5
1
7
8.5
L
3
6
4
0.83
L
2
4
9
1.63
L
Arachne
MiCdT2
Arachne
0
0
0
0
W
5
1
6
8
L
Bacchus
cabbage8P
Bacchus
4
5
5
1.3
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,451
Damage
50,945
65,440
Taken
67,591
63,873
Mitigated
52,820
15,808
Healing
19,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Big_guy770
Tiamat
10,979
719
1,160
3,825
14,895
15,183
992
5,605
8,978
28,819
0
W
Hachiman
Getwhxcked
Hachiman
10,063
4,664
244
1,371
12,363
6,720
301
4,089
7,962
0
21,129
W
5,235
475
2,100
2,899
14,704
18,602
539
4,181
10,431
0
8,730
L
Skadi
Kuinen
Skadi
14,175
3,990
1,635
2,180
15,449
8,228
213
9,096
6,353
299
41,526
L
9,837
1,425
506
2,667
13,272
5,905
0
9,543
3,729
22,702
480
L
17,336
945
3,440
5,300
20,220
15,951
0
12,259
7,961
470
23,139
L
Arachne
MiCdT2
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
23,684
2,350
552
808
9,468
5,281
1,015
1,368
7,871
43,995
664
L
Bacchus
cabbage8P
Bacchus
9,597
521
1,446
2,206
18,650
22,736
0
10,782
7,868
16,938
881
W
8,490
1,411
1,048
1,801
14,010
18,087
876
4,131
9,577
18,585
934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,037
Gold Earned
42,265
148
Minions Killed
135
0
Camps Cleared
0
1,233,856
Distance Traveled
954,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,328
794
45
3
0
288,803
0
W
Hachiman
10,585
814
19
1
0
204,174
0
W
Tyr
9,089
699
7
1
0
280,610
0
L
Skadi
10,583
814
73
6
0
236,403
0
L
Sol
9,257
712
28
2
0
244,788
0
L
Shiva
9,466
728
18
1
0
233,942
0
L
Arachne
3,448
265
0
0
0
0
0
W
Zeus
10,632
818
65
5
0
250,820
0
L
Bacchus
9,511
732
16
1
0
239,445
0
W
Charon
10,403
800
12
1
0
209,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role