Player Matchup

Apollo
Apollo
AquaXD
Apollo
Level 145
God Stats
1W - 2L
1,253 SR
Queue Stats
210W - 204L
1,420 Elo+
Solo
Bacchus
Bacchus
Deatheo
Bacchus
Level 89
God Stats
11W - 6L
1,589 SR
Queue Stats
128W - 110L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
Hawafisek
Gilgamesh
Level 52
God Stats
7W - 3L
1,680 SR
Queue Stats
101W - 112L
1,431 Elo+
Solo
Chiron
Chiron
Memento88788
Chiron
Level 152
God Stats
8W - 6L
1,447 SR
Queue Stats
107W - 113L
1,422 Elo+
Solo
Anubis
Anubis
iGutter
Anubis
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,567 Elo+
Solo
Team Averages
Level 97
1,494 SR
1,467 Elo+

VS

Team Averages
Level 50
1,570 SR
1,481 Elo+
Fenrir
Fenrir
Falcion6904
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,374 Elo+
Party 1
Hou Yi
Hou Yi
MrDonut94
Hou Yi
Level 47
God Stats
5W - 4L
1,752 SR
Queue Stats
186W - 184L
1,412 Elo+
Party 2
Anubis
Anubis
Sofiee
Anubis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,597 Elo+
Party 1
Athena
Athena
ilmatriciano
Athena
Level 86
God Stats
98W - 92L
1,476 SR
Queue Stats
154W - 158L
1,428 Elo+
Party 2
Surtr
Surtr
xXJessicaaXx
Surtr
Level 61
God Stats
14W - 11L
1,621 SR
Queue Stats
31W - 23L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AquaXD
Apollo
11
2 / 0 / 3
6,119
510
6,795
9,802
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Deatheo
Bacchus
10
2 / 0 / 4
6,305
525
6,245
7,914
7,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Hawafisek
Gilgamesh
11
1 / 1 / 0
6,094
508
3,956
10,643
8,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
11
5 / 0 / 2
6,548
546
9,842
7,299
2,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
iGutter
Anubis
11
1 / 2 / 2
6,315
526
3,925
5,917
2,400
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 0 / 0
5,187
432
705
7,627
2,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
MrDonut94
Hou Yi
9
0 / 4 / 1
5,158
430
3,605
9,940
3,204
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
Sofiee
Anubis
10
1 / 3 / 0
5,942
495
3,795
6,847
2,607
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
8
1 / 4 / 0
5,437
453
4,794
12,796
10,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 0 / 0
6,780
565
8,344
8,798
6,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
3
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
AquaXD
Apollo
2
0
3
3.5
W
Bacchus
Deatheo
Bacchus
2
0
4
4
L
Fenrir
0
0
0
0
W
Gilgamesh
Hawafisek
Gilgamesh
1
1
0
1
W
Chiron
5
0
2
6
L
Hou Yi
MrDonut94
Hou Yi
0
4
1
0.13
L
Anubis
Sofiee
Anubis
1
3
0
0.33
W
Anubis
iGutter
Anubis
1
2
2
1
L
Athena
1
4
0
0.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,763
Damage
21,243
41,575
Taken
46,008
24,315
Mitigated
26,149
15,827
Healing
10,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AquaXD
Apollo
6,795
3,999
0
5,820
9,802
3,738
0
1,415
8,340
0
41,614
W
Bacchus
Deatheo
Bacchus
6,245
738
0
1,686
7,914
7,068
0
2,336
5,407
16,995
466
L
Fenrir
705
138
0
520
7,627
2,876
0
1,273
6,354
0
34,289
W
Gilgamesh
Hawafisek
Gilgamesh
3,956
1,014
0
2,040
10,643
8,409
0
831
9,206
0
43,166
W
Chiron
9,842
3,510
643
3,744
7,299
2,700
626
1,419
5,786
0
51,085
L
Hou Yi
MrDonut94
Hou Yi
3,605
1,716
0
2,114
9,940
3,204
304
2,110
7,830
0
28,129
L
Anubis
Sofiee
Anubis
3,795
414
0
1,713
6,847
2,607
0
3,322
3,525
33,993
0
W
Anubis
iGutter
Anubis
3,925
250
0
1,894
5,917
2,400
600
2,872
3,045
38,834
493
L
Athena
4,794
950
1,449
1,457
12,796
10,826
0
2,918
9,696
15,050
874
L
8,344
3,048
0
3,252
8,798
6,636
0
687
7,578
1,881
55,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,381
Gold Earned
28,504
321
Minions Killed
275
0
Camps Cleared
0
1,142,747
Distance Traveled
1,129,418
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,119
510
71
6
0
247,498
0
W
Bacchus
6,305
525
28
2
0
249,650
0
L
Fenrir
5,187
432
61
5
0
269,310
0
W
Gilgamesh
6,094
508
87
7
0
214,240
0
W
Chiron
6,548
546
71
6
0
220,944
0
L
Hou Yi
5,158
430
31
3
0
191,964
0
L
Anubis
5,942
495
57
5
0
210,878
0
W
Anubis
6,315
526
64
5
0
210,415
0
L
Athena
5,437
453
24
2
0
218,475
1
L
Surtr
6,780
565
102
9
0
238,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role