Player Matchup

Janus
Janus
ItalianoSausage
Janus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,519 Elo+
Party 1
Serqet
Serqet
McChickenNFry
Serqet
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 40L
1,485 Elo+
Party 1
Chaac
Chaac
Rudester20
Chaac
Level 147
God Stats
3W - 1L
1,647 SR
Queue Stats
146W - 146L
1,529 Elo+
Party 1
Team Averages
Level 132
1,549 SR
1,511 Elo+

VS

Team Averages
Level 154
1,587 SR
1,528 Elo+
Kuzenbo
Kuzenbo
PlumberPat
Kuzenbo
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,531 Elo+
Party 2
Fenrir
Fenrir
Spartanlord3000
Fenrir
Level 160
God Stats
5W - 3L
1,647 SR
Queue Stats
130W - 137L
1,563 Elo+
Party 2
Vulcan
Vulcan
TURTLE_OF_NITE
Vulcan
Level 158
God Stats
4W - 3L
1,615 SR
Queue Stats
99W - 118L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
7,660
766
6,060
4,878
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 3
7,299
730
4,366
4,879
2,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
13
3 / 0 / 3
7,788
779
10,162
9,757
6,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
PlumberPat
Kuzenbo
11
0 / 3 / 3
6,232
623
3,520
11,378
10,088
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
3 / 3 / 0
6,854
685
6,937
9,565
4,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 1 / 1
6,190
619
2,721
3,608
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
7
Kills
3
3
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
2
1
3
3.5
L
Kuzenbo
PlumberPat
Kuzenbo
0
3
3
0.5
W
Chaac
3
0
3
4.5
L
3
3
0
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,588
Damage
13,178
19,514
Taken
24,551
11,064
Mitigated
16,060
6,522
Healing
3,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,060
190
0
0
4,878
1,819
412
2,013
2,507
26,162
0
W
4,366
1,065
0
800
4,879
2,785
236
752
3,945
0
22,560
L
Kuzenbo
PlumberPat
Kuzenbo
3,520
1,683
153
1,014
11,378
10,088
0
3,603
6,524
11,271
0
W
Chaac
10,162
2,395
0
5,722
9,757
6,460
131
2,936
6,276
0
30,620
L
6,937
1,140
0
2,200
9,565
4,716
0
1,193
7,640
0
13,584
L
2,721
423
0
446
3,608
1,256
0
1,312
1,877
22,026
498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,747
Gold Earned
19,276
142
Minions Killed
81
0
Camps Cleared
0
608,828
Distance Traveled
522,662
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,660
766
60
6
0
184,009
3
W
Serqet
7,299
730
42
4
0
200,058
0
L
Kuzenbo
6,232
623
16
2
0
183,237
4
W
Chaac
7,788
779
40
4
0
224,761
0
L
Fenrir
6,854
685
17
2
0
186,001
0
L
Vulcan
6,190
619
48
5
0
153,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role