Player Matchup

King Arthur
King Arthur
El-Diablo-Killt
King Arthur
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,559 Elo+
Party 4
Horus
Horus
EternalExel
Horus
Level 30
God Stats
3W - 3L
1,520 SR
Queue Stats
78W - 93L
1,448 Elo+
Party 1
Olorun
Olorun
Kcïddir
Olorun
Level 121
God Stats
4W - 2L
1,494 SR
Queue Stats
110W - 77L
1,640 Elo+
Party 1
Chiron
Chiron
Maradohmen
Chiron
Level 159
God Stats
4W - 1L
1,612 SR
Queue Stats
50W - 48L
1,547 Elo+
Party 4
Set
Set
Rocco0908
Set
Level 61
God Stats
4W - 0L
1,689 SR
Queue Stats
103W - 109L
1,511 Elo+
Party 1
Team Averages
Level 84
1,563 SR
1,541 Elo+

VS

Team Averages
Level 143
1,432 SR
1,510 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Awsomehammer
Ishtar
Level 147
God Stats
3W - 5L
1,375 SR
Queue Stats
70W - 83L
1,500 Elo+
Party 3
Da Ji
Da Ji
DrOwens
Da Ji
Level 137
God Stats
1W - 2L
1,583 SR
Queue Stats
127W - 164L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Finalfenn
Morgan Le Fay
Level 158
God Stats
7W - 12L
1,431 SR
Queue Stats
77W - 95L
1,528 Elo+
Party 3
Zhong Kui
Zhong Kui
IceyBadger
Zhong Kui
Level 156
God Stats
2W - 3L
1,272 SR
Queue Stats
241W - 306L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
El-Diablo-Killt
King Arthur
11
0 / 2 / 1
6,192
619
5,006
10,148
5,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 0 / 3
5,464
546
3,782
7,947
5,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
Kcïddir
Olorun
13
1 / 0 / 0
6,914
691
6,062
4,430
2,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Maradohmen
Chiron
12
3 / 0 / 2
6,705
671
6,254
4,995
1,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 0 / 1
6,046
605
4,940
7,924
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 1 / 0
5,070
507
2,595
7,729
7,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
9
0 / 1 / 0
4,950
495
3,206
8,159
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
DrOwens
Da Ji
11
0 / 3 / 0
5,327
533
4,137
10,407
4,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
Finalfenn
Morgan Le Fay
10
0 / 3 / 0
5,394
539
4,007
5,791
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
IceyBadger
Zhong Kui
11
2 / 0 / 0
6,283
628
4,811
8,039
7,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
2
2
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Ishtar
0
1
0
0
L
Da Ji
DrOwens
Da Ji
0
3
0
0
W
King Arthur
El-Diablo-Killt
King Arthur
0
2
1
0.25
W
0
0
3
1.5
L
Morgan Le Fay
Finalfenn
Morgan Le Fay
0
3
0
0
L
Zhong Kui
IceyBadger
Zhong Kui
2
0
0
2
W
Olorun
Kcïddir
Olorun
1
0
0
1
W
Chiron
Maradohmen
Chiron
3
0
2
4
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,044
Damage
18,756
35,444
Taken
40,125
19,431
Mitigated
25,486
12,066
Healing
11,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,595
979
0
2,386
7,729
7,641
0
1,064
6,665
15,501
1,638
L
Ishtar
3,206
1,843
0
2,594
8,159
2,967
0
4,872
3,287
0
37,478
L
Da Ji
DrOwens
Da Ji
4,137
1,234
0
1,074
10,407
4,764
0
0
10,407
0
50,657
W
King Arthur
El-Diablo-Killt
King Arthur
5,006
528
0
2,740
10,148
5,782
0
4,231
5,344
0
48,197
W
3,782
1,440
405
3,205
7,947
5,872
0
1,930
5,914
0
16,100
L
Morgan Le Fay
Finalfenn
Morgan Le Fay
4,007
163
0
1,145
5,791
2,506
0
0
5,791
39,053
0
L
Zhong Kui
IceyBadger
Zhong Kui
4,811
863
0
4,502
8,039
7,608
0
0
8,039
41,918
1,382
W
Olorun
Kcïddir
Olorun
6,062
3,040
0
1,745
4,430
2,057
281
605
3,825
62,419
5,803
W
Chiron
Maradohmen
Chiron
6,254
1,164
214
2,459
4,995
1,784
0
2,505
2,148
0
48,960
W
4,940
2,594
0
1,298
7,924
3,936
0
454
7,401
0
48,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,321
Gold Earned
27,024
399
Minions Killed
331
0
Camps Cleared
0
1,050,002
Distance Traveled
1,024,384
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,070
507
23
2
0
215,817
2
L
Ishtar
4,950
495
66
7
0
179,776
3
L
Da Ji
5,327
533
77
8
0
218,187
0
W
King Arthur
6,192
619
83
8
0
188,951
2
W
Horus
5,464
546
24
2
0
203,731
0
L
Morgan Le Fay
5,394
539
83
8
0
208,493
1
L
Zhong Kui
6,283
628
82
8
0
202,111
0
W
Olorun
6,914
691
111
11
0
208,225
0
W
Chiron
6,705
671
106
11
0
201,829
3
W
Set
6,046
605
75
8
0
247,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role