Player Matchup

Geb
Geb
 
Geb
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Chadou9720
Amaterasu
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
105W - 98L
1,587 Elo+
Party 1
Baba Yaga
Baba Yaga
Ilies218
Baba Yaga
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 34L
1,485 Elo+
Party 1
Rama
Rama
JusticEngine
Rama
Level 58
God Stats
1W - 0L
1,584 SR
Queue Stats
3W - 4L
1,518 Elo+
Solo
Merlin
Merlin
herrDoktor_Tenma
Merlin
Level 138
God Stats
1W - 0L
1,348 SR
Queue Stats
65W - 57L
1,592 Elo+
Party 1
Team Averages
Level 103
1,487 SR
1,537 Elo+

VS

Team Averages
Level 86
1,592 SR
1,535 Elo+
Atlas
Atlas
Davide99
Atlas
Level 132
God Stats
1W - 1L
1,698 SR
Queue Stats
118W - 103L
1,546 Elo+
Party 2
Chiron
Chiron
Kage97
Chiron
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 148L
1,542 Elo+
Party 2
Surtr
Surtr
Procione66
Surtr
Level 111
God Stats
2W - 1L
1,563 SR
Queue Stats
59W - 39L
1,594 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Scimpanzone
Ah Muzen Cab
Level 29
God Stats
1W - 3L
1,497 SR
Queue Stats
93W - 75L
1,523 Elo+
Party 2
Chaac
Chaac
UltraUltor
Chaac
Level 29
God Stats
2W - 1L
1,702 SR
Queue Stats
209W - 207L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
1 / 1 / 11
9,560
797
9,427
12,824
12,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amaterasu
Chadou9720
Amaterasu
16
4 / 1 / 10
9,368
781
10,404
13,520
15,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
Ilies218
Baba Yaga
13
0 / 1 / 8
8,067
672
5,661
7,343
3,715
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

17
5 / 1 / 4
9,840
820
5,607
8,345
4,202
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 2 / 6
10,177
848
15,092
11,216
6,220
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Davide99
Atlas
14
0 / 5 / 5
8,004
667
8,486
14,218
15,371
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
Kage97
Chiron
16
4 / 4 / 2
9,429
786
10,187
9,586
5,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
17
1 / 3 / 3
8,792
733
9,136
11,750
15,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Ah Muzen Cab
Scimpanzone
Ah Muzen Cab
16
1 / 3 / 4
8,891
741
13,775
11,191
6,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
7
0 / 1 / 0
6,372
531
1,509
3,050
1,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
16
Kills
6
6
Deaths
16
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
11
6.5
W
Amaterasu
Chadou9720
Amaterasu
4
1
10
9
L
Atlas
Davide99
Atlas
0
5
5
0.5
W
Baba Yaga
Ilies218
Baba Yaga
0
1
8
4
W
5
1
4
7
L
Chiron
Kage97
Chiron
4
4
2
1.25
L
Surtr
1
3
3
0.83
L
Ah Muzen Cab
Scimpanzone
Ah Muzen Cab
1
3
4
1
L
Chaac
0
1
0
0
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,191
Damage
43,093
53,248
Taken
49,795
42,689
Mitigated
43,704
19,187
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
9,427
324
1,398
2,428
12,824
12,898
318
1,971
10,853
21,310
1,491
W
Amaterasu
Chadou9720
Amaterasu
10,404
3,114
1,995
5,594
13,520
15,654
0
1,763
11,757
2,731
14,537
L
Atlas
Davide99
Atlas
8,486
2,636
901
949
14,218
15,371
0
7,442
6,413
19,514
163
W
Baba Yaga
Ilies218
Baba Yaga
5,661
656
1,184
1,683
7,343
3,715
263
1,969
5,374
10,699
0
W
5,607
4,002
0
1,681
8,345
4,202
1,154
1,852
6,493
0
16,889
L
Chiron
Kage97
Chiron
10,187
2,092
689
1,222
9,586
5,509
0
6,836
2,568
0
20,359
L
Surtr
9,136
2,221
815
2,921
11,750
15,066
0
6,357
5,090
954
19,452
L
Ah Muzen Cab
Scimpanzone
Ah Muzen Cab
13,775
3,745
766
2,036
11,191
6,429
0
8,372
2,599
0
35,441
L
Chaac
1,509
400
0
935
3,050
1,329
0
1,072
1,891
0
2,297
W
15,092
224
1,539
1,685
11,216
6,220
692
1,696
9,520
42,894
949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,012
Gold Earned
41,488
195
Minions Killed
123
0
Camps Cleared
0
1,268,965
Distance Traveled
960,425
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,560
797
48
4
0
240,828
0
W
Amaterasu
9,368
781
24
2
0
297,681
0
L
Atlas
8,004
667
14
1
0
208,546
0
W
Baba Yaga
8,067
672
16
1
0
243,851
0
W
Rama
9,840
820
28
2
0
244,169
0
L
Chiron
9,429
786
29
2
0
209,428
0
L
Surtr
8,792
733
28
2
0
253,449
0
L
Ah Muzen Cab
8,891
741
51
4
0
235,399
0
L
Chaac
6,372
531
1
0
0
53,603
0
W
Merlin
10,177
848
79
7
0
242,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role