Player Matchup

Poseidon
Poseidon
Platinum II
 
Poseidon
Platinum II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Susano
Susano
Platinum III
 
Susano
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold II
AceIntoSpace
Rama
Gold II
Level 149
God Stats
13W - 3L
1,824 SR
Queue Stats
49W - 41L
1,684 MMR
Party 1
Fafnir
Fafnir
Platinum IV
Athlaeos
Fafnir
Platinum IV
Level 149
God Stats
31W - 19L
1,655 SR
Queue Stats
31W - 19L
1,950 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
MrCherry
Kuzenbo
Gold III
Level 159
God Stats
6W - 5L
1,482 SR
Queue Stats
88W - 86L
1,602 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,592 SR
1,647 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,718 SR
1,669 MMR
Chaac
Chaac
Platinum I
 
Chaac
Platinum I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
 
Morgan Le Fay
Platinum V
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum III
Codge-23
Achilles
Platinum III
Level 160
God Stats
7W - 3L
2,011 SR
Queue Stats
109W - 95L
1,813 MMR
Solo
Neith
Neith
Platinum V
NeoScar
Neith
Platinum V
Level 169
God Stats
10W - 11L
1,617 SR
Queue Stats
176W - 164L
1,781 MMR
Solo
Bacchus
Bacchus
Platinum V
Rendycor
Bacchus
Platinum V
Level 159
God Stats
2W - 1L
1,962 SR
Queue Stats
34W - 30L
1,749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
17
4 / 2 / 3
10,013
589
8,964
10,396
4,061
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Susano
 
Susano
17
8 / 1 / 4
9,993
588
11,791
12,329
5,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 3 / 4
9,880
581
9,485
12,181
4,908
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
Athlaeos
Fafnir
18
3 / 1 / 1
10,864
639
10,364
16,544
15,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Kuzenbo
MrCherry
Kuzenbo
14
0 / 2 / 11
9,125
537
7,547
14,922
17,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Sun WukongVamanaThanatosBellonaErlang Shen

VS

Bans
JanusCthulhuAthenaAresOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
3 / 1 / 2
9,265
545
9,258
16,769
11,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Morgan Le Fay
 
Morgan Le Fay
14
1 / 4 / 1
8,035
473
6,664
10,705
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Achilles
Codge-23
Achilles
16
1 / 4 / 2
9,364
551
10,535
19,416
14,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
NeoScar
Neith
16
3 / 6 / 1
9,453
556
9,465
13,517
4,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Rendycor
Bacchus
10
0 / 4 / 1
6,844
403
2,946
12,516
11,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
19
Kills
8
9
Deaths
19
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
4
2
3
2.75
W
Susano
 
Susano
8
1
4
10
L
Chaac
 
Chaac
3
1
2
4
L
Morgan Le Fay
 
Morgan Le Fay
1
4
1
0.38
W
4
3
4
2
W
Fafnir
Athlaeos
Fafnir
3
1
1
3.5
L
Achilles
Codge-23
Achilles
1
4
2
0.5
W
Kuzenbo
MrCherry
Kuzenbo
0
2
11
2.75
L
Neith
NeoScar
Neith
3
6
1
0.58
L
Bacchus
Rendycor
Bacchus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,151
Damage
38,868
66,372
Taken
72,923
47,106
Mitigated
46,991
18,651
Healing
20,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
8,964
984
0
1,004
10,396
4,061
202
2,368
7,917
92,366
1,025
W
Susano
 
Susano
11,791
3,704
0
5,074
12,329
5,195
0
2,648
9,628
0
78,674
L
Chaac
 
Chaac
9,258
3,963
0
7,686
16,769
11,912
0
3,236
13,315
0
96,837
L
Morgan Le Fay
 
Morgan Le Fay
6,664
228
0
1,055
10,705
4,507
0
3,664
6,915
62,799
0
W
9,485
6,650
0
4,852
12,181
4,908
872
437
11,744
0
84,836
W
Fafnir
Athlaeos
Fafnir
10,364
2,626
0
6,063
16,544
15,097
0
82
15,418
73,707
1,727
L
Achilles
Codge-23
Achilles
10,535
3,036
0
5,902
19,416
14,626
0
9,365
9,236
0
80,945
W
Kuzenbo
MrCherry
Kuzenbo
7,547
2,379
0
1,658
14,922
17,845
239
5,022
9,803
34,130
2,735
L
Neith
NeoScar
Neith
9,465
3,563
0
2,516
13,517
4,929
0
3,402
10,005
0
84,261
L
Bacchus
Rendycor
Bacchus
2,946
503
0
3,484
12,516
11,017
0
4,808
7,506
25,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,875
Gold Earned
42,961
596
Minions Killed
543
0
Camps Cleared
0
1,826,862
Distance Traveled
1,647,976
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,013
589
163
10
0
375,903
3
W
Susano
9,993
588
96
6
0
426,439
0
L
Chaac
9,265
545
149
9
0
397,303
0
L
Morgan Le Fay
8,035
473
101
6
0
316,362
3
W
Rama
9,880
581
135
8
0
339,402
5
W
Fafnir
10,864
639
148
9
0
316,060
2
L
Achilles
9,364
551
124
7
0
329,307
0
W
Kuzenbo
9,125
537
54
3
0
369,058
3
L
Neith
9,453
556
122
7
0
308,156
0
L
Bacchus
6,844
403
47
3
0
296,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role