Player Matchup

Baron Samedi
Baron Samedi
Emart02
Baron Samedi
Level 87
God Stats
1W - 2L
1,285 SR
Queue Stats
152W - 146L
1,442 Elo+
Party 1
Lancelot
Lancelot
Gavio10
Lancelot
Level 109
God Stats
1W - 4L
1,385 SR
Queue Stats
113W - 106L
1,442 Elo+
Party 1
Neith
Neith
GooseLuck
Neith
Level 81
God Stats
19W - 13L
1,602 SR
Queue Stats
82W - 73L
1,483 Elo+
Solo
Ares
Ares
Papitomagico
Ares
Level 155
God Stats
0W - 2L
1,268 SR
Queue Stats
139W - 128L
1,557 Elo+
Solo
Sun Wukong
Sun Wukong
clearveiwcavs99
Sun Wukong
Level 66
God Stats
8W - 6L
1,569 SR
Queue Stats
84W - 85L
1,487 Elo+
Party 1
Team Averages
Level 100
1,422 SR
1,482 Elo+

VS

Team Averages
Level 85
1,507 SR
1,474 Elo+
Ymir
Ymir
 
Ymir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Bubby13
Heimdallr
Level 96
God Stats
2W - 0L
1,512 SR
Queue Stats
32W - 28L
1,383 Elo+
Solo
Osiris
Osiris
GodLIkeImmortal
Osiris
Level 101
God Stats
2W - 2L
1,569 SR
Queue Stats
119W - 102L
1,516 Elo+
Solo
Bacchus
Bacchus
SidWhicked
Bacchus
Level 80
God Stats
9W - 8L
1,642 SR
Queue Stats
286W - 273L
1,482 Elo+
Party 2
Arachne
Arachne
mudduck214
Arachne
Level 26
God Stats
3W - 1L
1,313 SR
Queue Stats
48W - 43L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Emart02
Baron Samedi
10
1 / 3 / 0
5,485
549
1,687
5,381
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Gavio10
Lancelot
9
2 / 3 / 0
4,884
488
1,835
7,151
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
GooseLuck
Neith
9
1 / 3 / 4
5,618
562
4,893
6,324
2,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 3 / 1
5,460
546
3,028
8,521
6,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
clearveiwcavs99
Sun Wukong
11
0 / 0 / 0
6,029
603
4,410
6,498
3,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
4 / 2 / 6
5,940
594
6,677
6,555
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
Bubby13
Heimdallr
10
1 / 1 / 2
5,492
549
4,754
5,618
2,256
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 1
5,522
552
3,314
7,789
6,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
SidWhicked
Bacchus
9
2 / 3 / 2
5,531
553
3,592
9,016
8,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
mudduck214
Arachne
12
4 / 0 / 3
6,317
632
2,541
8,656
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
11
12
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
6
3.5
W
Heimdallr
Bubby13
Heimdallr
1
1
2
2
L
Baron Samedi
Emart02
Baron Samedi
1
3
0
0.33
L
Lancelot
Gavio10
Lancelot
2
3
0
0.67
W
0
0
1
0.5
L
Neith
GooseLuck
Neith
1
3
4
1
L
2
3
1
0.83
W
Bacchus
SidWhicked
Bacchus
2
3
2
1
L
Sun Wukong
clearveiwcavs99
Sun Wukong
0
0
0
0
W
Arachne
mudduck214
Arachne
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,853
Damage
20,878
33,875
Taken
37,634
16,967
Mitigated
23,808
8,504
Healing
14,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,677
1,108
0
849
6,555
3,193
0
1,435
5,120
22,300
1,102
W
Heimdallr
Bubby13
Heimdallr
4,754
2,115
227
1,802
5,618
2,256
837
1,554
4,064
0
36,455
L
Baron Samedi
Emart02
Baron Samedi
1,687
188
0
1,194
5,381
2,320
0
3,601
1,300
28,706
1,137
L
Lancelot
Gavio10
Lancelot
1,835
490
0
2,456
7,151
2,441
0
657
6,368
0
24,756
W
3,314
1,415
0
3,616
7,789
6,986
0
0
7,789
0
32,978
L
Neith
GooseLuck
Neith
4,893
1,749
0
1,206
6,324
2,241
0
2,379
3,869
0
32,912
L
3,028
150
0
1,742
8,521
6,410
0
2,827
5,590
9,768
0
W
Bacchus
SidWhicked
Bacchus
3,592
344
0
1,542
9,016
8,113
0
1,263
7,753
23,992
0
L
Sun Wukong
clearveiwcavs99
Sun Wukong
4,410
1,553
0
1,906
6,498
3,555
0
0
6,498
0
46,853
W
Arachne
mudduck214
Arachne
2,541
1,343
0
6,088
8,656
3,260
0
246
8,410
0
51,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,476
Gold Earned
28,802
243
Minions Killed
275
0
Camps Cleared
0
926,021
Distance Traveled
959,160
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,940
594
43
4
0
193,821
1
W
Heimdallr
5,492
549
60
6
0
168,989
1
L
Baron Samedi
5,485
549
46
5
0
174,011
2
L
Lancelot
4,884
488
51
5
0
166,262
2
W
Osiris
5,522
552
66
7
0
158,241
0
L
Neith
5,618
562
54
5
0
220,776
0
L
Ares
5,460
546
11
1
0
186,002
0
W
Bacchus
5,531
553
32
3
0
206,498
0
L
Sun Wukong
6,029
603
81
8
0
178,970
0
W
Arachne
6,317
632
74
7
0
231,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role