Player Matchup

Bacchus
Bacchus
AssassinSealed
Bacchus
Level 28
God Stats
5W - 4L
1,222 SR
Queue Stats
10W - 11L
1,693 Elo+
Party 1
Neith
Neith
ItsNaix-
Neith
Level 106
God Stats
1W - 3L
1,475 SR
Queue Stats
78W - 80L
1,461 Elo+
Party 1
Ao Kuang
Ao Kuang
Wondies
Ao Kuang
Level 28
God Stats
0W - 2L
1,202 SR
Queue Stats
37W - 36L
1,527 Elo+
Party 1
Team Averages
Level 54
1,300 SR
1,560 Elo+

VS

Team Averages
Level 63
1,481 SR
1,486 Elo+
Bacchus
Bacchus
InfernoRage3
Bacchus
Level 68
God Stats
12W - 13L
1,682 SR
Queue Stats
110W - 109L
1,500 Elo+
Solo
Agni
Agni
King-Fiuler
Agni
Level 56
God Stats
2W - 1L
1,270 SR
Queue Stats
105W - 94L
1,497 Elo+
Solo
Medusa
Medusa
Yummy Colada
Medusa
Level 66
God Stats
3W - 3L
1,492 SR
Queue Stats
64W - 65L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,259
626
2,893
10,495
7,642
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
ItsNaix-
Neith
10
1 / 2 / 0
6,627
663
5,005
6,370
2,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Wondies
Ao Kuang
9
0 / 3 / 0
5,836
584
4,821
10,032
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
InfernoRage3
Bacchus
12
1 / 0 / 6
7,022
702
5,711
6,385
7,083
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 1 / 2
7,383
738
6,813
4,068
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
12
3 / 0 / 4
7,535
754
8,962
6,641
3,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
7
7
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Bacchus
InfernoRage3
Bacchus
1
0
6
4
L
Neith
ItsNaix-
Neith
1
2
0
0.5
W
3
1
2
4
L
Ao Kuang
Wondies
Ao Kuang
0
3
0
0
W
Medusa
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,719
Damage
21,486
26,897
Taken
17,094
14,159
Mitigated
11,989
4,687
Healing
3,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,893
194
0
2,073
10,495
7,642
145
3,375
6,855
8,940
0
W
Bacchus
InfernoRage3
Bacchus
5,711
641
0
1,185
6,385
7,083
346
2,978
3,388
14,156
0
L
Neith
ItsNaix-
Neith
5,005
2,209
0
1,774
6,370
2,425
0
3,191
2,817
0
23,109
W
6,813
306
87
1,304
4,068
1,811
165
1,251
2,817
22,706
484
L
Ao Kuang
Wondies
Ao Kuang
4,821
1,777
0
840
10,032
4,092
0
4,995
4,697
12,413
4,794
W
Medusa
8,962
4,020
0
946
6,641
3,095
704
3,094
3,547
0
31,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,722
Gold Earned
21,940
82
Minions Killed
109
0
Camps Cleared
0
493,722
Distance Traveled
579,842
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,259
626
10
1
0
187,113
1
W
Bacchus
7,022
702
15
2
0
200,498
0
L
Neith
6,627
663
51
5
0
142,433
2
W
Agni
7,383
738
41
4
0
192,605
5
L
Ao Kuang
5,836
584
21
2
0
164,176
1
W
Medusa
7,535
754
53
5
0
186,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role