Player Matchup

Jormungandr
Jormungandr
CalvoPoderoso
Jormungandr
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,512 Elo+
Party 1
Ares
Ares
Foulegeek71
Ares
Level 97
God Stats
13W - 10L
1,776 SR
Queue Stats
64W - 61L
1,502 Elo+
Party 2
Ao Kuang
Ao Kuang
Viixar
Ao Kuang
Level 78
God Stats
4W - 10L
1,396 SR
Queue Stats
50W - 45L
1,517 Elo+
Party 2
Ra
Ra
josesol00
Ra
Level 67
God Stats
1W - 1L
1,558 SR
Queue Stats
115W - 104L
1,492 Elo+
Party 1
Charybdis
Charybdis
pelechano99
Charybdis
Level 63
God Stats
0W - 5L
1,169 SR
Queue Stats
42W - 40L
1,491 Elo+
Party 1
Team Averages
Level 72
1,480 SR
1,503 Elo+

VS

Team Averages
Level 86
1,511 SR
1,493 Elo+
Bacchus
Bacchus
 
Bacchus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DraconianBullet
Horus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 43L
1,531 Elo+
Party 3
Chaac
Chaac
TechnodigyX
Chaac
Level 1
God Stats
4W - 3L
1,500 SR
Queue Stats
74W - 84L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
direavenger09
Heimdallr
Level 135
God Stats
7W - 10L
1,317 SR
Queue Stats
132W - 132L
1,467 Elo+
Party 3
Anubis
Anubis
il 2Boothy4u li
Anubis
Level 162
God Stats
1W - 0L
1,740 SR
Queue Stats
129W - 127L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CalvoPoderoso
Jormungandr
13
2 / 2 / 0
7,951
568
7,387
14,374
12,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 1
6,440
460
5,968
11,793
9,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Viixar
Ao Kuang
13
2 / 0 / 2
7,153
511
5,811
10,492
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 4 / 1
6,975
498
3,492
8,844
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
pelechano99
Charybdis
10
0 / 3 / 0
6,395
457
4,684
8,249
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
6 / 0 / 0
7,589
542
6,182
6,094
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 2 / 4
7,498
536
4,673
11,162
9,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

13
0 / 2 / 2
7,433
531
8,327
15,036
12,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Heimdallr
direavenger09
Heimdallr
15
3 / 1 / 3
8,437
603
8,421
8,808
4,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 0 / 5
8,292
592
8,406
8,052
4,882
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
13
13
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
0
0
6
L
Jormungandr
CalvoPoderoso
Jormungandr
2
2
0
1
W
3
2
4
2.5
L
1
4
1
0.38
W
0
2
2
0.5
L
Ao Kuang
Viixar
Ao Kuang
2
0
2
3
W
Heimdallr
direavenger09
Heimdallr
3
1
3
4.5
W
1
0
5
3.5
L
0
4
1
0.13
L
Charybdis
pelechano99
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,342
Damage
36,009
53,752
Taken
49,152
32,697
Mitigated
36,042
13,223
Healing
18,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,182
764
0
655
6,094
4,395
0
1,814
4,280
58,997
4,292
L
Jormungandr
CalvoPoderoso
Jormungandr
7,387
2,633
0
2,653
14,374
12,589
0
1,556
12,818
57,763
176
W
4,673
2,277
636
3,580
11,162
9,505
23
5,615
5,547
0
20,354
L
5,968
972
0
1,536
11,793
9,732
0
3,271
8,522
18,266
0
W
8,327
1,444
0
4,241
15,036
12,919
0
8,360
6,676
0
63,486
L
Ao Kuang
Viixar
Ao Kuang
5,811
1,708
0
6,049
10,492
4,084
0
2,542
7,950
57,300
0
W
Heimdallr
direavenger09
Heimdallr
8,421
4,656
0
4,119
8,808
4,341
538
1,815
6,993
0
83,179
W
8,406
539
0
5,078
8,052
4,882
0
4,803
3,249
83,418
0
L
3,492
741
444
1,571
8,844
3,472
0
6,855
1,989
62,141
795
L
Charybdis
pelechano99
Charybdis
4,684
2,795
0
970
8,249
2,820
0
0
8,245
0
44,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,914
Gold Earned
39,249
388
Minions Killed
489
0
Camps Cleared
0
1,454,725
Distance Traveled
1,366,567
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,589
542
85
6
0
305,532
0
L
Jormungandr
7,951
568
103
7
0
242,224
0
W
Horus
7,498
536
26
2
0
294,082
4
L
Ares
6,440
460
6
0
0
310,535
6
W
Chaac
7,433
531
90
6
0
250,596
0
L
Ao Kuang
7,153
511
89
6
0
332,320
0
W
Heimdallr
8,437
603
136
10
0
259,475
2
W
Anubis
8,292
592
152
11
0
256,882
0
L
Ra
6,975
498
103
7
0
276,478
0
L
Charybdis
6,395
457
87
6
0
293,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role