Player Matchup

Cthulhu
Cthulhu
Feel My Eel
Cthulhu
Level 101
God Stats
10W - 8L
1,674 SR
Queue Stats
436W - 416L
1,545 Elo+
Solo
Freya
Freya
Hyjosh
Freya
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 30L
1,244 Elo+
Solo
Sylvanus
Sylvanus
RandreaM9614
Sylvanus
Level 54
God Stats
6W - 4L
1,705 SR
Queue Stats
436W - 427L
1,430 Elo+
Solo
Yu Huang
Yu Huang
xDeckardPainx
Yu Huang
Level 63
God Stats
1W - 2L
1,204 SR
Queue Stats
147W - 172L
1,429 Elo+
Solo
Tiamat
Tiamat
zTc Phantom
Tiamat
Level 63
God Stats
0W - 3L
1,298 SR
Queue Stats
91W - 84L
1,505 Elo+
Solo
Team Averages
Level 60
1,476 SR
1,431 Elo+

VS

Team Averages
Level 72
1,396 SR
1,456 Elo+
Jing Wei
Jing Wei
Chiefgoham
Jing Wei
Level 122
God Stats
4W - 1L
1,543 SR
Queue Stats
95W - 102L
1,442 Elo+
Solo
Maui
Maui
CykeSS
Maui
Level 48
God Stats
2W - 1L
1,284 SR
Queue Stats
34W - 24L
1,552 Elo+
Solo
Sylvanus
Sylvanus
Potlicker6767
Sylvanus
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 76L
1,397 Elo+
Solo
Vulcan
Vulcan
X BwZeR SmAsH X
Vulcan
Level 69
God Stats
14W - 15L
1,154 SR
Queue Stats
407W - 378L
1,465 Elo+
Party 1
Cerberus
Cerberus
XKoOpASmAsHX
Cerberus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 127L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Feel My Eel
Cthulhu
16
4 / 1 / 5
9,071
907
12,703
13,340
12,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
Hyjosh
Freya
11
1 / 9 / 5
7,107
711
5,211
13,705
6,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
RandreaM9614
Sylvanus
14
1 / 3 / 6
7,815
782
6,138
15,452
16,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
xDeckardPainx
Yu Huang
14
3 / 1 / 4
7,746
775
9,136
7,475
3,276
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
11
1 / 4 / 4
6,734
673
7,641
8,289
6,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chiefgoham
Jing Wei
15
8 / 3 / 7
9,550
955
14,973
10,894
6,990
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
CykeSS
Maui
13
1 / 3 / 11
8,063
806
5,080
12,439
15,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Potlicker6767
Sylvanus
15
0 / 0 / 18
8,853
885
6,489
8,674
10,210
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
7 / 2 / 7
9,519
952
17,344
7,140
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
XKoOpASmAsHX
Cerberus
14
2 / 2 / 13
8,925
893
7,508
14,382
15,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
74
10
Kills
18
18
Deaths
10
24
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Chiefgoham
Jing Wei
8
3
7
3.83
W
Maui
CykeSS
Maui
1
3
11
2.17
L
Cthulhu
Feel My Eel
Cthulhu
4
1
5
6.5
L
Freya
Hyjosh
Freya
1
9
5
0.39
W
Sylvanus
Potlicker6767
Sylvanus
0
0
18
9
L
Sylvanus
RandreaM9614
Sylvanus
1
3
6
1.33
W
7
2
7
5.25
W
Cerberus
XKoOpASmAsHX
Cerberus
2
2
13
4.25
L
Yu Huang
xDeckardPainx
Yu Huang
3
1
4
5
L
Tiamat
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,829
Damage
51,394
58,261
Taken
53,529
45,002
Mitigated
52,967
22,213
Healing
27,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Chiefgoham
Jing Wei
14,973
11,973
1,570
1,879
10,894
6,990
2,238
8,983
1,911
0
25,381
W
Maui
CykeSS
Maui
5,080
1,069
147
941
12,439
15,788
104
9,604
2,835
6,945
1,103
L
Cthulhu
Feel My Eel
Cthulhu
12,703
252
1,290
4,502
13,340
12,511
0
8,024
4,990
26,195
0
L
Freya
Hyjosh
Freya
5,211
2,048
0
734
13,705
6,140
0
7,322
6,151
10,092
0
W
Sylvanus
Potlicker6767
Sylvanus
6,489
594
8,851
5,281
8,674
10,210
428
6,381
2,293
9,798
0
L
Sylvanus
RandreaM9614
Sylvanus
6,138
759
5,068
6,826
15,452
16,296
30
7,541
7,507
9,923
0
W
17,344
6,471
340
591
7,140
4,854
792
5,926
1,214
37,203
609
W
Cerberus
XKoOpASmAsHX
Cerberus
7,508
277
1,703
5,791
14,382
15,125
172
9,935
4,447
14,582
791
L
Yu Huang
xDeckardPainx
Yu Huang
9,136
730
1,232
1,225
7,475
3,276
0
5,638
1,475
22,943
0
L
Tiamat
7,641
444
584
752
8,289
6,779
0
5,301
2,834
17,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,473
Gold Earned
44,910
100
Minions Killed
134
0
Camps Cleared
0
940,686
Distance Traveled
1,026,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,550
955
23
2
0
190,439
0
W
Maui
8,063
806
12
1
0
189,355
0
L
Cthulhu
9,071
907
27
3
0
231,001
0
L
Freya
7,107
711
15
2
0
170,110
0
W
Sylvanus
8,853
885
13
1
0
204,247
0
L
Sylvanus
7,815
782
8
1
0
184,739
0
W
Vulcan
9,519
952
45
5
0
215,697
0
W
Cerberus
8,925
893
41
4
0
226,923
0
L
Yu Huang
7,746
775
31
3
0
168,963
0
L
Tiamat
6,734
673
19
2
0
185,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role