Player Matchup

Hades
Hades
Bronze V
ByHermes
Hades
Bronze V
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,362 MMR
Solo
Rama
Rama
Gold V
Rezyl_Azzyr
Rama
Gold V
Level 159
God Stats
6W - 6L
1,500 SR
Queue Stats
194W - 208L
1,384 MMR
Solo
Fenrir
Fenrir
Silver IV
alexf50rypy
Fenrir
Silver IV
Level 152
God Stats
2W - 3L
1,510 SR
Queue Stats
80W - 91L
1,376 MMR
Party 1
Janus
Janus
Bronze III
djole91nis
Janus
Bronze III
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 19L
1,408 MMR
Solo
Mercury
Mercury
Silver V
protegidos
Mercury
Silver V
Level 128
God Stats
6W - 7L
1,801 SR
Queue Stats
79W - 91L
1,376 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 135
1,562 SR
1,381 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,486 SR
1,433 MMR
Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold IV
Myssttogan
Lancelot
Gold IV
Level 150
God Stats
13W - 9L
1,566 SR
Queue Stats
348W - 366L
1,401 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
Rainbest
Morgan Le Fay
Silver II
Level 156
God Stats
1W - 0L
1,363 SR
Queue Stats
14W - 15L
1,354 MMR
Solo
Achilles
Achilles
Silver III
ZaperixNs
Achilles
Silver III
Level 155
God Stats
6W - 8L
1,500 SR
Queue Stats
337W - 339L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
ByHermes
Hades
7
0 / 1 / 0
4,513
451
1,083
4,754
3,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

9
0 / 1 / 0
4,818
482
2,539
5,411
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
8
0 / 4 / 0
4,730
473
4,708
9,173
6,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
11
0 / 1 / 0
5,741
574
2,753
5,055
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
protegidos
Mercury
9
0 / 4 / 0
4,919
492
1,744
9,020
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThorKing ArthurMerlinUllr

VS

Bans
KhepriZeusBellonaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 0 / 2
5,834
583
1,878
6,219
3,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
 
Izanami
10
0 / 0 / 3
5,724
572
4,941
4,262
1,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Myssttogan
Lancelot
12
5 / 0 / 1
6,245
625
4,884
5,093
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morgan Le Fay
Rainbest
Morgan Le Fay
12
1 / 0 / 0
5,978
598
2,677
3,043
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
ZaperixNs
Achilles
11
4 / 0 / 0
6,039
604
6,742
9,603
5,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
11
11
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
2
2
W
Izanami
 
Izanami
0
0
3
1.5
L
Hades
ByHermes
Hades
0
1
0
0
W
Lancelot
Myssttogan
Lancelot
5
0
1
5.5
W
Morgan Le Fay
Rainbest
Morgan Le Fay
1
0
0
1
L
0
1
0
0
W
Achilles
ZaperixNs
Achilles
4
0
0
4
L
Fenrir
0
4
0
0
L
Janus
0
1
0
0
L
Mercury
protegidos
Mercury
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,827
Damage
21,122
33,413
Taken
28,220
15,859
Mitigated
14,432
8,192
Healing
14,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,878
963
1,622
2,441
6,219
3,673
130
1,008
5,171
10,976
2,619
W
Izanami
 
Izanami
4,941
3,815
0
1,291
4,262
1,650
543
506
3,756
0
60,242
L
Hades
ByHermes
Hades
1,083
192
75
1,646
4,754
3,180
0
933
3,821
13,314
0
W
Lancelot
Myssttogan
Lancelot
4,884
551
0
3,841
5,093
1,991
0
1,284
3,620
0
46,472
W
Morgan Le Fay
Rainbest
Morgan Le Fay
2,677
178
0
939
3,043
1,211
0
536
2,431
47,198
0
L
2,539
1,841
0
1,661
5,411
1,423
0
1,105
4,306
0
33,930
W
Achilles
ZaperixNs
Achilles
6,742
1,623
0
4,351
9,603
5,907
0
861
8,134
0
40,762
L
Fenrir
4,708
723
0
2,122
9,173
6,074
0
0
9,173
4,588
23,463
L
Janus
2,753
352
0
1,188
5,055
1,700
0
2,057
2,998
45,931
752
L
Mercury
protegidos
Mercury
1,744
1,007
0
1,500
9,020
3,482
0
427
8,593
0
31,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,721
Gold Earned
29,820
295
Minions Killed
341
0
Camps Cleared
0
921,490
Distance Traveled
975,718
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,834
583
27
3
0
170,659
4
W
Izanami
5,724
572
97
10
0
160,279
2
L
Hades
4,513
451
23
2
0
185,582
0
W
Lancelot
6,245
625
85
9
0
252,773
0
W
Morgan Le Fay
5,978
598
78
8
0
205,875
0
L
Rama
4,818
482
69
7
0
177,728
0
W
Achilles
6,039
604
54
5
0
186,132
1
L
Fenrir
4,730
473
44
4
0
144,524
0
L
Janus
5,741
574
103
10
0
209,963
2
L
Mercury
4,919
492
56
6
0
203,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role