Player Matchup

Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Conan4444
Zeus
Level 27
God Stats
2W - 1L
1,467 SR
Queue Stats
63W - 68L
1,434 Elo+
Solo
Danzaburou
Danzaburou
Donits
Danzaburou
Level 147
God Stats
1W - 0L
1,958 SR
Queue Stats
5W - 2L
1,602 Elo+
Solo
Arachne
Arachne
Saebriss
Arachne
Level 125
God Stats
4W - 0L
1,929 SR
Queue Stats
92W - 96L
1,480 Elo+
Solo
Bacchus
Bacchus
jawbs
Bacchus
Level 124
God Stats
5W - 1L
1,500 SR
Queue Stats
78W - 67L
1,431 Elo+
Solo
Team Averages
Level 110
1,671 SR
1,489 Elo+

VS

Team Averages
Level 153
1,506 SR
1,505 Elo+
Fenrir
Fenrir
Kekidama
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 132L
1,568 Elo+
Solo
Sobek
Sobek
MightyRavino
Sobek
Level 134
God Stats
0W - 6L
1,364 SR
Queue Stats
61W - 61L
1,507 Elo+
Solo
Chronos
Chronos
PajamaPantsDan
Chronos
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 101L
1,443 Elo+
Solo
Hun Batz
Hun Batz
PriorMagician96
Hun Batz
Level 336
God Stats
6W - 5L
1,480 SR
Queue Stats
527W - 543L
1,489 Elo+
Solo
Artemis
Artemis
zTc Phantom
Artemis
Level 63
God Stats
1W - 1L
1,688 SR
Queue Stats
67W - 64L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 1 / 7
6,955
994
3,122
4,849
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
11
3 / 3 / 3
7,265
1,038
7,130
4,059
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Danzaburou
Donits
Danzaburou
13
2 / 0 / 8
7,702
1,100
5,201
4,231
2,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arachne
Saebriss
Arachne
13
4 / 1 / 6
7,461
1,066
8,450
6,950
4,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bacchus
jawbs
Bacchus
13
1 / 2 / 10
7,800
1,114
5,701
9,694
14,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kekidama
Fenrir
11
1 / 2 / 3
5,900
843
3,570
7,092
7,200
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 4 / 5
6,624
946
3,275
10,194
12,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 3
5,429
776
3,222
4,031
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
14
4 / 1 / 3
6,892
985
4,198
5,650
4,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
zTc Phantom
Artemis
11
0 / 3 / 5
5,804
829
6,368
5,986
2,454
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
12
Kills
7
7
Deaths
12
34
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
7
5.5
W
Zeus
3
3
3
1.5
W
Danzaburou
Donits
Danzaburou
2
0
8
6
L
Fenrir
Kekidama
Fenrir
1
2
3
1.25
L
2
4
5
1.13
L
0
2
3
0.75
L
Hun Batz
4
1
3
5.5
W
Arachne
Saebriss
Arachne
4
1
6
7
W
Bacchus
jawbs
Bacchus
1
2
10
3
L
Artemis
zTc Phantom
Artemis
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,604
Damage
20,633
29,783
Taken
32,953
25,387
Mitigated
28,379
9,519
Healing
7,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,122
620
541
393
4,849
2,313
968
1,450
3,399
0
7,410
W
Zeus
7,130
674
179
202
4,059
1,774
596
540
3,519
15,239
0
W
Danzaburou
Donits
Danzaburou
5,201
1,647
968
1,325
4,231
2,838
1,921
435
3,796
0
18,759
L
Fenrir
Kekidama
Fenrir
3,570
326
181
600
7,092
7,200
0
2,178
4,914
0
8,201
L
3,275
179
265
1,179
10,194
12,612
0
3,545
6,649
11,098
0
L
3,222
503
296
748
4,031
1,361
0
1,241
2,790
7,660
0
L
Hun Batz
4,198
375
2,004
1,185
5,650
4,752
0
2,471
3,179
0
17,913
W
Arachne
Saebriss
Arachne
8,450
7,581
316
1,918
6,950
4,310
484
1,813
5,137
0
11,049
W
Bacchus
jawbs
Bacchus
5,701
578
875
2,802
9,694
14,152
215
2,259
7,435
9,907
1,520
L
Artemis
zTc Phantom
Artemis
6,368
983
310
390
5,986
2,454
0
3,020
2,966
0
17,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,183
Gold Earned
30,649
77
Minions Killed
104
0
Camps Cleared
0
701,290
Distance Traveled
629,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,955
994
8
1
0
126,971
0
W
Zeus
7,265
1,038
18
3
0
147,365
0
W
Danzaburou
7,702
1,100
34
5
0
144,599
0
L
Fenrir
5,900
843
11
2
0
142,776
0
L
Sobek
6,624
946
19
3
0
115,242
0
L
Chronos
5,429
776
14
2
0
103,942
0
L
Hun Batz
6,892
985
30
4
0
143,681
0
W
Arachne
7,461
1,066
7
1
0
145,462
0
W
Bacchus
7,800
1,114
10
1
0
136,893
0
L
Artemis
5,804
829
30
4
0
123,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role